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1 Tying up training? A Captains Premise. [Arc] on Tue Mar 07, 2017 7:48 pm

Arc Type: Standard
Arc Name: Tying up training, Little Garden.
Arc Tier: 3
Sea: Paradise
Island: Little Garden
Arc Description: As Fitz is finishing his training on the island he was left on a year ago by his captain, he starts to finish his business and tie some knots, he also meets Melissa there which will be his new navigator.

Afterward he takes his trainer with him called Boomba that taught him the way of Electric Will, when suddenly an unwanted threat appears which will act as Fitz last trial to get out of this place and get Boomba's blessing to use the fighting style however he sees fit.

After awhile of battling the threat more appear, being being small dinosaurs and loads of them but in the end they manage, they win and now they were done here.

After all this he gets out of the island with his new crew of two and becomes a captain by himself, leaving the citizens of the island with a message for his old captain if he was ever to return.
1st Task:

Task Name: Training about to Complete?!
Tier: 1
NPC or PC: NPC
Location: Little Garden
Crew, Team, or Personal: Personal
Description: After defeating the last of the dinosaurs in his training grounds he decided he was done for the day, as well as realising that it had gone a whole year by now, making him considering recruiting a few people and heading out on his own to get out of this place.
Enemy Details: 5 t1 dinosaurs
Boss: Nope
2nd Task:

Task Name: Knotting up ties around the island
Tier: 2
NPC or PC: NPC
Location: Little Garden
Crew, Team, or Personal: Personal
Description: As Fitz walks through the island he realises the amount of people he had made friends with here, and realised that if anything he couldn't let this island stand under anyone else than him when he becomes a big shot, afterwards he settled some debts and problems on the isle for the last time.
Enemy Details: 0
Boss: Nope
3rd Task:

Task Name: Thinking of Advancement
Tier: 2
NPC or PC: NPC
Location: Little Garden
Crew, Team, or Personal: Personal
Description: As he's wandering the island and was getting towards its end his mind gets full about how he first arrived here, thus triggering flashbacks and deep emotional stir about the duration and feel of this place after all of this.
Enemy Details: nada
Boss: Nawp
4th Task:

Task Name: Recruiting Navigator?!
Tier: 2
NPC or PC: NPC
Location: Little Garden
Crew, Team, or Personal: Personal
Description: As he wanders to the close end of the island he sees the port, there were loads of people there but one girl peaked his interest, he saw that she was great at navigational skills and thats just whats he needed. Time to get a new friend...
Enemy Details: 10 T1 Dinosaurs
Boss: Nawp
5th Task:

Task Name: Boomba's Wounds, The Student becoming the Teacher?
Tier: 2
NPC or PC: NPC
Location: Little Garden
Crew, Team, or Personal: Personal
Description: Going to say goodbye to his teacher, he sees that he's being attacked by dinosaurs! Fitz quickly charges into combat and tries to beat the dinosaurs with brute force.
Enemy Details: 120 t1
Boss: Noouupee
6th Task:

Task Name: Getting out of here.
Tier: 3
NPC or PC: NPC
Location: Little Garden
Crew, Team, or Personal: Personal
Description: After starting to finish of the dinosaurs a new threat appears, after its beaten by Fitz force of will and physical power with help from his teacher he wanders down to the town that had prepared money and food for his well going and a ship at the docks for everything that he had done for them, and leaves a message for his captain if he was ever going to get there.
Enemy Details: 15 t1, 5 t2, 1 t3
Boss:



Last edited by Whatsup on Sat Mar 11, 2017 7:58 pm; edited 2 times in total

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unlocking haki through stress means must be done in a topic dedicated to the haki itself not done via a task/arc segment.

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Alright noted, fixed it, so making a topic with I guess 1000 words or something dedicated to just learning haki? ^^ And in that case could I do it whenever then just ask staff to check it out and approve it to be able to use it any SL afterwards or whatever ? :p In that case I kinda want to do that first lol.

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Yup, though there is no Word count, its all about quality and whether the grader believes it to make sense and be fitting haki wise

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Oh alright, thanks ceru <3 Saw your pm about it too, helps a lot for a new person on this site to be able to throw pms left right and center and for you to answer my stupid questions xd <3 Oh well this should be ready though, whatcha say?

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Kincaid

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Hrm I'd like to see more/stronger enemies in the T3 task at the end if possible.

Everything else looks fine except for the T0 tiered stuff...not sure T0 is really a thing. So if you don't mind, bump that to T1 just for consistency sake?

Other than that it's fine

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There we go, pumped the T0 stuff up once, and pumped some steroids into the last task.

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Kincaid

Revolutionary Leader
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Hrm in the past we've had people make Paradise tasks significantly beefier but I know we're trying to get away from "tasks are dictated by enemy counts" so I'm gonna give you the go ahead on this one.

Have fun

EDIT: Sorry, I lied. I realized you don't have a single boss in a Tier 3 Paradise Arc that does focus on combat. So make sure you add a couple in. Maybe some king dinosaurs or something

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