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1Arachne's starter equipment  Empty Arachne's starter equipment on Mon Nov 14, 2016 10:03 am

Equipment Name: A gun
Equipment Type: weapon
Strength Req.: 1
Equipment Description:
Visual:
Arachne's starter equipment  Images?q=tbn:ANd9GcTgSVSLAs4zA-lcPYapEdM0ZMZqPN_0t1UjIRoHYxpk036hqJ6i
Basic Pistol. Holds 6 shots and capable of rapid fire. Impact is dependent on ammunition, fired at t4 speeds. Compartment slides out for bullets to be slid in to reload.
Attachments:
Curse or Devil Fruit:
Materials: iron
Units per Slot: 1
Experience: 0



Equipment Name: Quiver
Equipment Type: Ammo maybe?
Strength Req.: 1
Equipment Description:
visual:
Arachne's starter equipment  Images?q=tbn:ANd9GcQbRGbkjJPvqO-AK0uFxPrSKtzHQ0bK3Kq7qp0kTnohOlBj4owNXQ
With a single strap to be slung around the shoulder the quiver is made completely out of Arachne's silk with a black coloring. It is meant for a longbow archer, being around 30 inches in length. There are four sections within the quiver for arrows to be held, this allows the holder to group different types of arrows together to tell them apart. Being made stretchy and expandable silk the quiver naturally adjusts to Arachne's size depending on what form she is in.

The quiver is able to hold about 52 arrows with 13 in each section. Since it is a storage device it can hold one set/type of arrow so that together they only talk up one equipment slot.
Attachments:
Curse or Devil Fruit: nope
Materials: silk
Units per Slot: 1
Experience: 0

Equipment Name: Silk woven arrows
Equipment Type: ammo
Strength Req.: 1
Equipment Description: Arrows tightly woven and created by Arachne herself, usually around 30 inches in length. These arrows made of pure silk and bare all the bonuses that silk made the Kumo Kumo no mi gain, such as enhanced durability and the ability to inject venom into targets pierced by them. Being made of light weight but higly durable silk arrows also travel at a speed tier of +1 from whatever method they are shot from. The arrows are woven with a spiral, drill-like, head causing them to spin at alarming speeds when shot out. Thanks to this head, the damage tier of these arrows is increased by 1.
Attachments: 0
Curse or Devil Fruit: nope
Materials: Silk
Units per Slot: 1
Experience: 0

Equipment Name: Silk Woven Sea stone arrows
Equipment Type: ammo
Strength Req.: 1
Equipment Description: Very similar in appearance to the basic silk woven arrows, these are only different in the fact they have a distinct blue color. These arrows were created the same way as the basic silk woven arrows the only difference being that there are shards of sea stone woven throughout the arrow and the spiral head is armored in sea stone. When this arrows pierce a target, shards of sea stone get left behind in the body and travel through the blood stream causing devil fruit eaters to feel as if they are imprisoned in sea stone handcuffs. Arrows possess all abilities of basic silk arrows such as +1 to travel speed and +1 in damage output, along with all other silk creation bonuses.
Attachments: 0
Curse or Devil Fruit: nope
Materials: Silk
Units per Slot: 1
Experience: 0

Equipment Name: Compound silk bow
Equipment Type: weapon
Strength Req.: 2
Equipment Description:
Visual aid :
Arachne's starter equipment  231826_ts
Made by Arachne herself and crafted from tightly woven black spider silk and boasting all of the bonuses that go along with her spider silk, such as being covered in venom and increased durability, as well as her scientific knowledge of cables and pulleys, Arachne's bow is one of her main weapons in combat. Roughly around 60 inches unstrung the silk bow offers many advantages over it counterparts. A pulley/cam system grants the wielder a mechanical advantage, and so the limbs of a compound bow are much stiffer than those of a regular bow. This rigidity makes the compound bow more energy-efficient than other bows, as less energy is dissipated in limb movement. The higher-rigidity, higher-technology construction also improves accuracy by reducing the bow's sensitivity to changes in temperature and humidity, allowing the wielder to have a higher chance of accurate shots, even when firing the max distance.

The compound bow operates with a different weight profile than regular bows, reaching its peak weight within the first few inches of a draw, and remaining more flat and constant until the end of the cycle where the cams "let-off" and allow a reduced holding weight. This manipulation of the peak weight throughout the draw is why compound bows store more energy and shoot faster than an equivalent bows, allowing a +1 in travel speed for arrows. Being made of a stretchy silk fabric the user can also apply a great deal more stress when drawing allow the wielder to fire multiple arrows at once with no detriments to speed or power.
Attachments: arrows?
Curse or Devil Fruit: nope
Materials: Silk
Units per Slot: 1
Experience: 0


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2Arachne's starter equipment  Empty Re: Arachne's starter equipment on Sat Mar 04, 2017 3:55 pm

Done (after several months of stagnation)


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3Arachne's starter equipment  Empty Re: Arachne's starter equipment on Sun Mar 05, 2017 8:38 am

Titan.

Pappa Smexy
Pappa Smexy

Titan.
looks god to me 1/2

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4Arachne's starter equipment  Empty Re: Arachne's starter equipment on Mon Mar 06, 2017 10:20 am

Isabella

Pirates
Pirates

Isabella
Hmm, using silk is fine, but creating intricate mechanisms is not. You will need to follow the Occupation and registration/invention aspects for the weapons such as compound bow out of spider silk. A lot of these wouldnt properly work either such as the arrows, your asking for a plus one in speed as well as a plus one damage, but silk doesnt resist wind or pressure [even tightly woven] as well as wood, nor would it allow for the tail of an arrow to help reduce wind pushing against it.

Your gun is approved, your quiver being essentially a woven basket also approved. Your bow and arrows themselves, use the proper area to register and create them in.

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