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((First of all, thank you very much for real feedback on the abilities and notes. I think I put them to pretty good use. I adjusted the skills to include your notes and I think one or two of them I may have changed outright if they weren't achieving what I was looking to get. Moved secondary set to a new topic. Also, you said my skills should move at my own speed. They do. My speed is my primary skill, along with a boost from my martial art occupation passive and the predator fate point applied to it, I’d be at tier 4.5 speed. If I’m misunderstanding that though, please let me know.))

Priority: Primary
Fighting Style: Martial Art
Skill Set Name: Four Corners
Skill Set Information: A family fighting style passed down the Savage line. The Four Corners technique focuses on bringing all the internal locomotion of a body together in perfect harmony. Through mastery, the user can unlock gates in the body. There are four gates in total and, when mastered, they can be used in conjunction for especially deadly effect.
Passives:

  • Because this fighting style is a lifelong mastery in progress, as Randy grows more proficient, so do her abilities. Whenever Randy uses a “corner” in order, the skill will only cost as much stamina as the corner used before it

((So, to explain; Randy uses tier 1 corner, it costs 15 stamina. Using tier 2 in the very next post would make it also cost 15 stamina. And so on. If the chain is cast out of order or there is a post inbetween, this passive does not take effect.
Skillset Strengths:

  • From a lifetime of training Randy is a true master of her martial domain. If fighting someone whose Martial Art is not a primary skillset, Randy’s attacks will overpower someone of an equal Tier. ((Cannot be used to match someone of a higher tier, of course.))

Skillset Weaknesses:

  • The best defense is a good offense. But Randy takes that truly to heart; she has never developed or trained a defensive technique.

Attribute Priorities:

  • Primary Attribute - Speed
  • Secondary Attribute - Strength
  • Non-Prioritized Attributes - Durability & Perception


[list]
[*]Tier 1:
Completely Destroyed - Stone, wood, glass, and similar materials
Partially Destroyed -
Lightly Damaged - Bone
[*]Tier 2:
Completely Destroyed - Stone, wood, glass, etc
Partially Destroyed - Bone
Lightly Damaged -Iron
[*]Tier 3:
Completely Destroyed - Stone, wood, glass, bone, etc
Partially Destroyed - Iron
Lightly Damaged - Steel

Tier 1 Skills:

Skill Name: First Corner Flurry
Tier: 1
Type Speed
Range: Arm’s length
Speed: Tier 4.5
Description: The first corner is easy to access and has very straight forward application. It was the first Randy ever accessed and her fallback technique that she uses most often. The First Corner is a spectacular series of fast punches ‘gatling’ style. Although most might not need a technique for this, what makes this special is Randy’s ability to attack while maintaining control and her aim. While others might use a flurry to attack a wide area, Randy is skilled enough to attack one area repeatedly and very fast. At the moment Randy can only perform 5 lightning fast punches. The damage taken would be similar to someone being punched 5 times.

Skill Name: First Corner Dropkick
Tier: 1
Type Power
Range: Leg’s length
Speed: 4.5
Description: As it belongs to the first corner family, this is also a fairly straight forward technique. Leaping into the air and loading her legs up like a pneumatic, Randy can launched her legs outward at radical force. Useful for kicking cannon balls back at enemy ships and knocking down doors. Damage caused by the attack is physical, with a dash of emotional damage depending on how far the target is flung. The target would feel like they got hit in the chest with a battering ram.

Skill Name: First Corner Propulsion
Tier: 1
Type Speed
Range: 10m Travel
Speed: Top Speed
Description: Throughout her life, hunting down pirates and bounties, Randy has often found herself at odds with marines. This has led to more than a few fights just to escape. During her time battling marines, she found one of their techniques easy enough to duplicate while maintaining its usefulness. Transposing the application of First Corner Flurry, Randy kicks the ground rapidly, propelling herself quickly. This has both defensive and offensive capabilities.

Tier 2 Skills:

Skill Name: Second Corner Shock
Tier: 2
Type Speed
Range: Arm’s length
Speed: 4.5
Description: The second corner is the technique of attacking a foe in a weak spot to disable or otherwise stun them. Usually this attack is preformed by striking the solar plexus or neck. Randy has trained long with this technique and can even strike harder to reach spots if within range, like a strike to the inner thigh to numb an opponents leg, or an attack to the underarm or wrist to make an enemy drop their weapon. This was the hardest for Randy to learn initially as it requires the most precision and finesse. For technical purposes this is not considered a ‘debuff’ but something that would put the opponent off balance for their next turn/one post. This punch’s goal isn’t to damage so much as disable. If someone were to get hit by this directly, it wouldn’t cause any direct harm, but they’d be surprised when they tried to move their arm.

Skill Name: Third Corner Vibration
Tier: 2
Type Power
Range: Arm’s Length
Speed: 4.5
Description: The third corner utilizes Randy’s energy to send her assault out like a vibration or shockwave into her opponent. The primary application of this is against armored foes. Shockwaves launched into a suit of armor can be deadly. As well as vibrating attacks onto a sword or shield would make it extremely difficult to hold on to. When hitting an armored foe, it would cause the inside of the armor to vibrate violently, almost like they were being beaten up from the inside out. This attack is a way to bypass armor; if an armored enemy were to take the attack head on, thinking they were defended, the attack would pummel them from within.

Skill Name: Third Corner Wave
Tier: 2
Type Power
Range: 10m
Speed: 3
Description: An alternate application of the third corner. Randy is able to send the shockwave out like a ranged punch. The attack comes out slower than a normal punch but is no less effective. The area of effective is small, not much larger than her actual fist. Instead of vibrating, the punch would hit just like a normal attack.
Tier 3 Skills:

Skill Name: Fourth Corner Burst!
Tier: 3
Type Power
Range: Arm’s length.
Speed: 4.5
Description: The fourth corner is a culmination of the body’s inner forces and years of training. With a forceful punch, the user is able to unless a literal explosion on their opponent. The force of the blow is enough to blow open doors, loose chunks of debris, and blow opponents away. A particularly dangerous technique but also equally draining on Randy. As a tier three skill it would completely destroy iron, wood, stone, and similar materials while partially damaging steel.

Skill Name: Third Corner Dome
Tier: 3
Type Power
Range: 5m
Speed: 3
Description: Another, higher level, application of the third corner. By using this technique, Randy projects her forces outward. This creates a outward pushing force field out in all directions from Randy. It’s shorter range but of a stronger force than the tier 2 alternative. This is the closest Randy will ever get to a defensive technique. Often used in desperate moments to get some breathing room.



Last edited by Randy Savage on Sun Nov 06, 2016 10:02 am; edited 2 times in total


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shootershoot

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@Randy Savage wrote:((I tried to get a good feel for what passes in each tier but kind of had a hard time setting benchmarks for myself. If somethings seems too strong just let me know and I'll be happy to rework it for you!))

Priority: Primary
Fighting Style: Martial Art
Skill Set Name: Four Corners
Skill Set Information: A family fighting style passed down the Savage line. The Four Corners technique focuses on bringing all the internal locomotion of a body together in perfect harmony. Through mastery, the user can unlock gates in the body. There are four gates in total and, when mastered, they can be used in conjunction for especially deadly effect.
Passives:

  • Because this fighting style is a lifelong mastery in progress, as Randy grows more proficient, so do her abilities. Whenever Randy uses a “corner” in order, the skill will only cost as much stamina as the corner used before it

((So, to explain; Randy uses tier 1 corner, it costs 15 stamina. Using tier 2 in the very next post would make it also cost 15 stamina. And so on. If the chain is cast out of order or there is a post inbetween, this passive does not take effect.
Skillset Strengths:

  • A powerful fighting style that Randy has used her entire life. She is very smooth in its execution. flavor of text strength that has no real application ICly, omit it please
  • Allows Randy to quickly overpower unsuspecting opponents. flavor of text strength that has no real application ICly, omit it please

Skillset Weaknesses:

  • Nearly all of the attacks with this skill set are in arm’s reach. If someone can attack Randy from range they would easily win. this weakness is a given, omit it
  • This style relies fairly heavily on a “high risk high reward” sort of system. If someone is able to interrupt her flow or play keep away when she starts unlocking corners, Randy can end up very low on stamina very quickly. flavor of text weakness that has no real application ICly, omit it please


strength and weaknesses should be things that have real application ICly, elemental advantages or weaknesses, skills cost more stamina, plus +1 mat damage due to blah blah blah, etc.
Attribute Priorities:

  • Primary Attribute - Speed
  • Secondary Attribute - Strength
  • Non-Prioritized Attributes - Durability & Perception

need mat destruction

Tier 1 Skills:

Skill Name: First Corner Flurry
Tier: 1
Type Speed
Range: Arm’s length
Speed: Tier 4.5 should be character's won speed, read the Skill System and the header that says Speed please
Description: The first corner is easy to access and has very straight forward application. It was the first Randy ever accessed and her fallback technique that she uses most often. The First Corner is a spectacular series of fast punches ‘gatling’ style. Although most might not need a technique for this, what makes this special is Randy’s ability to attack while maintaining control and her aim. While others might use a flurry to attack a wide area, Randy is skilled enough to attack one area repeatedly and very fast. limited to 5 punches max as a t1 skill. what type of damage can it cause?

Skill Name: First Corner Dropkick
Tier: 1
Type Power
Range: Leg’s length
Speed: 4.5 same note and probs apply it to the rest of the skills that actually rely on ur character's physical body.
Description: As it belongs to the first corner family, this is also a fairly straight forward technique. Leaping into the air and loading her legs up like a pneumatic, Randy can launched her legs outward at radical force. Useful for kicking cannon balls back at enemy ships and knocking down doors. what type of damage can it cause?

Skill Name: First Corner Propulsion
Tier: 1
Type Speed
Range: 10m Travel
Speed: Top Speed
Description: Throughout her life, hunting down pirates and bounties, Randy has often found herself at odds with marines. This has led to more than a few fights just to escape. During her time battling marines, she found one of their techniques easy enough to duplicate while maintaining its usefulness. Transposing the application of First Corner Flurry, Randy kicks the ground rapidly, propelling herself quickly. This has both defensive and offensive capabilities.

Tier 2 Skills:

Skill Name: Second Corner Shock
Tier: 2
Type Speed
Range: Arm’s length
Speed: 4.5
Description: The second corner is the technique of attacking a foe in a weak spot to disable or otherwise stun them. Usually this attack is preformed by striking the solar plexus or neck. Randy has trained long with this technique and can even strike harder to reach spots if within range, like a strike to the inner thigh to numb an opponents leg, or an attack to the underarm or wrist to make an enemy drop their weapon. This was the hardest for Randy to learn initially as it requires the most precision and finesse. For technical purposes this is not considered a ‘debuff’ but something that would put the opponent off balance for their next turn. what type of damage can it cause? make the numbing last for one post

Skill Name: Third Corner Vibration
Tier: 2
Type Power
Range: Arm’s Length
Speed: 4.5
Description: The third corner utilizes Randy’s energy to send her assault out like a vibration or shockwave into her opponent. The primary application of this is against armored foes. Shockwaves launched into a suit of armor can be deadly. As well as vibrating attacks onto a sword or shield would make it extremely difficult to hold on to. hmmmmm, seems like Hasshoken imo, what's the purpose. u say it makes things vibrate and launches shockwaves into equipment, but never go onto explain what these shockwaves make happen. does it bypass the armor, does it destroy the armor, what happens?

Skill Name: Third Corner Shockwave
Tier: 2
Type Power
Range: 10m
Speed: 3
Description: An alternate application of the third corner. Randy claps her hands together to send out a short range, force field like shockwave. This doesn’t cause direct damage. But, it might be enough to catch an unsuspecting opponent off guard and make them lose their balance. In the past, Randy has used this technique to knock projectiles off course. It isn’t strong enough to knock them out of the air entirely, but can easily cause them to curve around their intended target. seems like a wild card, i'll let u make a ranged skill cuz u said most skills are arm's reach range, but it needs a more martial artsy approach and not just Hulk Clapping to make a shockwave outta nowhere. seems like a cop out like that.

Tier 3 Skills:

Skill Name: Fourth Corner Burst!
Tier: 3
Type Power
Range: Arm’s length.
Speed: 4.5
Description: The fourth corner is a culmination of the body’s inner forces and years of training. With a forceful punch, the user is able to unless a literal explosion on their opponent. The force of the blow is enough to blow open doors, loose chunks of debris, and blow opponents away. A particularly dangerous technique but also equally draining on Randy. As a tier three skill it would completely destroy iron, wood, stone, and similar materials while partially damaging steel.

Skill Name: Third Corner Dome
Tier: 3
Type Power
Range: 5m
Speed: 3
Description: Another, higher level, application of the third corner. By using this technique, Randy projects her forces outward. This creates a outward pushing forcefield out in all directions from Randy. It’s shorter range but of a stronger force than the tier 2 alternative. This is the closest Randy will ever get to a defensive technique. Often used in desperate moments to get some breathing room. this is better, i like this one more than the clap one


put it in another topic. one skillset per thread
Priority: Secondary
Fighting Style: Bloodline Art
Skill Set Name: Savage Demon
Skill Set Information: Deep in the blood of Randy’s family lies a ravenous bloodlust and powerful rage. She’s good at keeping it hidden and often will stay in a jovial mood, even in combat. Sometimes though, when the anger overtakes her, or if a fight is particularly taxing, she’ll lose her cool and let loose all of the pent up family rage.
Passives:

  • Hot blooded. Whenever activating a Savage Demon technique, Randy’s skin will be hot to the touch for the turn of the technique until the end of the next post. kay so what does this do? 1st degree, 2nd degree, 19th degree burn?

Skillset Strengths:

  • Allows Randy to push the limits of her spirit and body . flavor of text

Skillset Weaknesses:

  • This skillset often revolves around removing and ignoring the normal limiters placed on the human body. This can lead to Randy taking unnecessary risks and extra damage in the process. kay, so this should mean damage is done to the user when the skills are used. keep developing this.

Attribute Priorities:

  • Speed
  • Power
  • Durability & Perception


Tier 1 Skills:

Skill Name: Undying Spirit
Tier: 1
Type Self
Range: Self
Speed: N/A
Description: A lifetime of manipulating her willpower to achieve goals has led Randy to believe her spirit is capable of miraculous things. This skill lets Randy swap the cost of this ability into her Haki stamina pool. Repeated use of this skill will still have the repeat penalty, but will not restore extra Haki stamina because of it. kay, ur saying there is a penalty if u use this skill too much, but how much is too much? u gotta put a number to it. lastly the stamina pool and haki stamina pool aren't really scaled the same, so i'll let u say usage of this skill can grant u 10 haki stamina.

Skill Name: Spirit Over Body
Tier: 1
Type Self
Range: Self
Speed: N/A
Description: Randy’s spirit is powerful and malleable. Similar to her Undying Spirit technique, this ability will let her hotswap 15 Haki stamina into her regular stamina pool. Essentially, this ability costs 15 Haki stamina and will give Randy 15 normal stamina.

Skill Name: Shrug Off
Tier: 1
Type Self
Range: Self
Speed: N/A
Description: At the expense of stamina, Randy is able to shrug off minor probs don't wanna use this word, cause that's a classification of damage on this site, just say u can shrug off bone breaks. not gonna let u go to ignoring being unconscious as a tier 1 skill damage. Damage that would otherwise incapacitate someone or limbs cannot be overcome, of course, but flesh wounds can be easily ignored.

Tier 2 Skills:

Skill Name: Immaculate Speed
Tier: 2
Type Buff
Range: Self
Speed: 5.5
Description: At the cost of her stamina, Randy would use her rage to bump her speed up a tier for 2 turns. eh, just say boost ur speed by a tier, upkeep can be paid. not gonna get a 2 for 1.

Skill Name: Immeasurable Strength
Tier: 2
Type Buff
Range: Self
Speed: N/A
Description: At the cost of her stamina, Randy uses pure rage to boost her strength up a tier for 2 turns. same note

Skill Name: Reserved
Tier: Reserved
Type Reserved
Range: Reserved
Speed: Reserved
Description: Reserved

Tier 3 Skills:

Skill Name: That’s IT!
Tier: 3
Type Buff
Range: Self
Speed: N/A
Description: This skill is used in combat and allows Randy to ignore the effects of drained stamina. It can be used at any point in a fight. If used, Randy MUST make a 750 word resting post after the fight, even if her stamina never even actually drops. This will essentially put Randy at 10% stamina after a fight, even if she saw no action in that fight after activating this skill. Once Randy is out of a fight for 3 turns, she is considered out of combat. To be clear, this is on a per fight basis, not per thread; so, if used, this could put her on some really rocky footing if there is still lots of thread to go.

Skill Name: Reserved
Tier: Reserved
Type Reserved
Range: Reserved
Speed: Reserved
Description: Reserved


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Notes taken and skills adjusted. Ready to be rejudged.


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Backtonarutorp

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@Randy Savage wrote:((First of all, thank you very much for real feedback on the abilities and notes. I think I put them to pretty good use. I adjusted the skills to include your notes and I think one or two of them I may have changed outright if they weren't achieving what I was looking to get. Moved secondary set to a new topic. Also, you said my skills should move at my own speed. They do. My speed is my primary skill, along with a boost from my martial art occupation passive and the predator fate point applied to it, I’d be at tier 4.5 speed. If I’m misunderstanding that though, please let me know.))

Priority: Primary
Fighting Style: Martial Art
Skill Set Name: Four Corners
Skill Set Information: A family fighting style passed down the Savage line. The Four Corners technique focuses on bringing all the internal locomotion of a body together in perfect harmony. Through mastery, the user can unlock gates in the body. There are four gates in total and, when mastered, they can be used in conjunction for especially deadly effect.
Passives:

  • Because this fighting style is a lifelong mastery in progress, as Randy grows more proficient, so do her abilities. Whenever Randy uses a “corner” in order, the skill will only cost as much stamina as the corner used before it

((So, to explain; Randy uses tier 1 corner, it costs 15 stamina. Using tier 2 in the very next post would make it also cost 15 stamina. And so on. If the chain is cast out of order or there is a post inbetween, this passive does not take effect.
Skillset Strengths:

  • From a lifetime of training Randy is a true master of her martial domain. If fighting someone whose Martial Art is not a primary skillset, Randy’s attacks will overpower someone of an equal Tier. ((Cannot be used to match someone of a higher tier, of course.))

Skillset Weaknesses:

  • The best defense is a good offense. But Randy takes that truly to heart; she has never developed or trained a defensive technique.

Attribute Priorities:

  • Primary Attribute - Speed
  • Secondary Attribute - Strength
  • Non-Prioritized Attributes - Durability & Perception


[list]
[*]Tier 1:
Completely Destroyed - Stone, wood, glass, and similar materials
Partially Destroyed -
Lightly Damaged - Bone
[*]Tier 2:
Completely Destroyed - Stone, wood, glass, etc
Partially Destroyed - Bone
Lightly Damaged -Iron
[*]Tier 3:
Completely Destroyed - Stone, wood, glass, bone, etc
Partially Destroyed - Iron
Lightly Damaged - Steel

Tier 1 Skills:

Skill Name: First Corner Flurry
Tier: 1
Type Speed
Range: Arm’s length
Speed: Tier 4.5
Description: The first corner is easy to access and has very straight forward application. It was the first Randy ever accessed and her fallback technique that she uses most often. The First Corner is a spectacular series of fast punches ‘gatling’ style. Although most might not need a technique for this, what makes this special is Randy’s ability to attack while maintaining control and her aim. While others might use a flurry to attack a wide area, Randy is skilled enough to attack one area repeatedly and very fast. At the moment Randy can only perform 5 lightning fast punches. The damage taken would be similar to someone being punched 5 times.

Skill Name: First Corner Dropkick
Tier: 1
Type Power
Range: Leg’s length
Speed: 4.5
Description: As it belongs to the first corner family, this is also a fairly straight forward technique. Leaping into the air and loading her legs up like a pneumatic, Randy can launched her legs outward at radical force. Useful for kicking cannon balls back at enemy ships and knocking down doors. Damage caused by the attack is physical, with a dash of emotional damage depending on how far the target is flung. The target would feel like they got hit in the chest with a battering ram.

Skill Name: First Corner Propulsion
Tier: 1
Type Speed
Range: 10m Travel
Speed: Top Speed
Description: Throughout her life, hunting down pirates and bounties, Randy has often found herself at odds with marines. This has led to more than a few fights just to escape. During her time battling marines, she found one of their techniques easy enough to duplicate while maintaining its usefulness. Transposing the application of First Corner Flurry, Randy kicks the ground rapidly, propelling herself quickly. This has both defensive and offensive capabilities. Can you change the direction you go in while you are doing this? Or is it a straight shot?


Tier 2 Skills:

Skill Name: Second Corner Shock
Tier: 2
Type Speed
Range: Arm’s length
Speed: 4.5
Description: The second corner is the technique of attacking a foe in a weak spot to disable or otherwise stun them. Usually this attack is preformed by striking the solar plexus or neck. Randy has trained long with this technique and can even strike harder to reach spots if within range, like a strike to the inner thigh to numb an opponents leg, or an attack to the underarm or wrist to make an enemy drop their weapon. This was the hardest for Randy to learn initially as it requires the most precision and finesse. For technical purposes this is not considered a ‘debuff’ but something that would put the opponent off balance for their next turn/one post. This punch’s goal isn’t to damage so much as disable. If someone were to get hit by this directly, it wouldn’t cause any direct harm, but they’d be surprised when they tried to move their arm.

Skill Name: Third Corner Vibration
Tier: 2
Type Power
Range: Arm’s Length
Speed: 4.5
Description: The third corner utilizes Randy’s energy to send her assault out like a vibration or shockwave into her opponent. The primary application of this is against armored foes. Shockwaves launched into a suit of armor can be deadly. As well as vibrating attacks onto a sword or shield would make it extremely difficult to hold on to. When hitting an armored foe, it would cause the inside of the armor to vibrate violently, almost like they were being beaten up from the inside out. This attack is a way to bypass armor; if an armored enemy were to take the attack head on, thinking they were defended, the attack would pummel them from within.

Skill Name: Third Corner Wave
Tier: 2
Type Power
Range: 10m
Speed: 3
Description: An alternate application of the third corner. Randy is able to send the shockwave out like a ranged punch. The attack comes out slower than a normal punch but is no less effective. The area of effective is small, not much larger than her actual fist. Instead of vibrating, the punch would hit just like a normal attack.
Tier 3 Skills:

Skill Name: Fourth Corner Burst!
Tier: 3
Type Power
Range: Arm’s length.
Speed: 4.5
Description: The fourth corner is a culmination of the body’s inner forces and years of training. With a forceful punch, the user is able to unless a literal explosion on their opponent. The force of the blow is enough to blow open doors, loose chunks of debris, and blow opponents away. A particularly dangerous technique but also equally draining on Randy. As a tier three skill it would completely destroy iron, wood, stone, and similar materials while partially damaging steel.

Skill Name: Third Corner Dome
Tier: 3
Type Power
Range: 5m
Speed: 3
Description: Another, higher level, application of the third corner. By using this technique, Randy projects her forces outward. This creates a outward pushing force field out in all directions from Randy. It’s shorter range but of a stronger force than the tier 2 alternative. This is the closest Randy will ever get to a defensive technique. Often used in desperate moments to get some breathing room.


Check your speeds for those skills. Look at the previous comment the moderator before me made on that. Like explain the type of damage it inflicts on someone or thing. Not just "feels like five punches" as everyone doesn't punch the same.

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