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1Oto Oto No Mi [Done] Empty Oto Oto No Mi [Done] on Sun Oct 23, 2016 2:06 am

Siegfried

Pirates
Pirates

Siegfried

Priority: Primary
Fighting Style: Devil Fruit
Skill Set Name: Oto Oto No Mi - Sound Sound Fruit
Skill Set Information:

Fruit's Look:

Oto Oto No Mi [Done] Latest?cb=20150424104945

The Oto Oto no Mi is a Logia-type Devil Fruit that allows the user to create, control, and transform into sound waves or pulses at will, turning the user into a Sound Wave Human. The main strength of this Devil Fruit is that it allows Junbei to produce sound in which the user can create, shape and manipulate sound, a periodic disturbance of the medium (air, ground, water, etc) that radiates outward in straight lines in the form of a pressure wave.

The effect these waves produce upon the ear is perceived as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. These waves pulsate in a visible crimson colour. The user himself is immune to the effects of his sound waves, and can hear them and not be adversely affected, not even affecting him or any of his body parts at the slightest. Clothing and such that the user is wearing are not affected by the devil fruit properties.


  • The fruit can essentially produce two types of sound waves, Low Frequency Waves and High Frequency Waves. With high frequency waves the user essentially intensifies the sound against a medium, causing vibrations that can’t be perceived on the ear but have sonar like effects. For example, tracking the positions of objects or humans that come into contact with High Frequency waves he produces.
  • Low Frequency Waves are potentially fatal to living beings by causing internal damage and essentially damage to nervous system if prolonged exposure is exhibited. These waves are measured in Hertz and the higher number the more adverse effects can occur. For example, low frequency pulses after prolonged exposure can cause internal damage.
  • Junbei possess the ability to control his sound waves in any manner. I.e. modify the amplitude, sound pressure, speed of sound, pitch, loudness, perception, duration, sonic texture and direction etc. Example, Amplitude has to deal with the overall spike or alteration in the waves loudness. Sound pressure and speed of sound manipulation can correlate to sonic-boom type techniques. Whereas directions can correlates to manner in which the Sound Waves are output, i.e. liner, quadratically, diagonally or circularly.
  • One of the greatest assets of the Oto Oto No Mi lies in its intangibility, the user being able to become sound essentially travelling at the speed of sound, Tier VI speed as noted on the Speed Chart.

 
 

Passives:
Locked:



  • Sonar Tapping - Coupled with Kenbunshoku Haki, the user is able to listen into conversations of and pinpoint the physical location of objects/humans within the range of his high frequency waves. These waves can stretch up to 5M without the usage of skills.
  • Sound Magus - Junbei is able to absorb/steal sound around him into his body editing the pitch and noise of targets. For example, he can steal sound from targets up to 5M in range, making them perceived as mute to the listening ear. Similar to how crocodile stole moisture from targets.
  • Logian Reflex - Attacks perceived by the user can ‘phase’ or pass through Junbei at will. For example, if a single bullet is fired and enough Perception is present, the attack can be avoided. This counts as the user's Natural Defense being broken and must reset, any further defense using this capability must used in the form of a skill.  
 
 


Skillset Strengths:

  • - The user gains immunity to sound based attacks such as offensive type fruits Goe Goe No Mi and even musician type skills which might affect his mood or physical state.
  • - The user gains the ability to eat or more specifically absorb sound from objects around them to add strength to their waves. Essentially, robbing their pitch, noise and overall loudness.
  • The natural affinity to sound allows the user to move at default VI Speeds.
 
   
Skillset Weaknesses:


  • The user of the Nagi Nagi No Mi experiences -1 Tier in damage to sound based techniques as their fruit is directly able to negate or soundproof against sound based afflictions.
 
 
Notes:
Attribute Priorities:


  • Primary Attribute: Durability
  • Secondary Attribute: Speed
  • Non-Prioritized Attributes: Perception and Strength

 
 
Material of Destruction:


  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged -
  • Tier 2:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed - Steel,Iron
    Lightly Damaged - N|A
  • Tier 3:
    Completely Destroyed  - Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Steel
    Lightly Damaged - N|A
  • Tier 4:
    Completely Destroyed - Steel, Iron, Wood, Stone and similar materials.
    Partially Destroyed - Seastone
    Lightly Damaged -
  • Tier 5:
    Completely Destroyed - Steel, Iron, Wood, Stone and similar materials.
    Partially Destroyed - Seastone
    Lightly Damaged - Diamond
  • Tier 6:
    Completely Destroyed - Seastone, Iron, Wood and Stone and similar materials.
    Partially Destroyed - Diamond
    Lightly Damaged -


 
Tier 1 Skills:


Skill Name: Waves
Tier: 1
Type Normal
Range: 10M
Speed: VI
Description:
Junbei releases a low frequency waves at around 10hz. with a loudness of 125 decibels. Anyone who hears these waves after one post of exposure will begin to experience immediate pain or ringing of the ears. After two posts of exposure will begin to experience slight nausea and bleeding of the ears. This skill lasts for a maximum of three posts.

Skill Name: Bullwhip Cracker
Tier: 1
Type Normal
Range: 8M
Speed: VI
Description:
Junbei creates a single sound wave in the form of a rope. Lashing it against his opponents, a small sonic boom is created upon lashing the opponent, pushing him/her back at least 5M.

Skill Name: Radar
Tier: 1
Type Normal
Range: 10M
Speed: VI
Description:
The user is able to listen into conversations and all sounds within 10M of his range. However, he’s unable to put ‘body’ or ‘person’ to these sounds unless he’s previously met them or mentally visualizing them using Kenbunshoku Haki, this skill can last up to three posts.


Tier 2 Skills:


Skill Name: Sound Boom - Thunder's Symphony
Tier: 2
Type Normal
Range: 15M
Speed: VI
Description:
Junbei releases a quick burst of a single sound wave which spreads outwards in a circular manner. Anyone caught within the burst of the high frequency wave experiences a 165 Decibel thrust upon their eardrums, equivalent to a shotgun firing off at close range. The technique can potentially deafen or cause temporary deafness for up to three posts.

Skill Name: Hell Song
Tier: 2
Type Normal
Range: 15M
Speed: VI
Description:
Junbei releases frequent high frequency waves over a 15M radius travelling outwards in a circular manner. With the application of noise and loudness, he raises the volume to levels to 180db, which compresses all within the waves radius, causing the opponent’s eardrum tissue to rip. The pressure omitted by these waves render a one time shock-wave to the opponent, however the noise continues for two posts. The noises omitted are morphed in a sense to aurally sound like screams and screeches for help.  

Skill Name: Great Sound Decree - Echo’s Rage
Tier: 2
Type Normal
Range: 10M
Speed: VI
Description:
Junbei compresses his soundwaves into a small ball around size of a cannon ball and fires it towards the opponent/opponents. The ball decompresses and expands as it travels, striking all caught within the 22 x 17 inch ball’s girth with shockwave type damage done internally, similar to that of Fishman Karate or Hasshoken. The ball travels up to 10M before losing force and compression.







Locked
Tier 3 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 4 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 5 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 6 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -


_________________
Oto Oto No Mi [Done] UIrxeeW
All the Power in the World Means Nothing If You Can't AbUse it.
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2Oto Oto No Mi [Done] Empty Re: Oto Oto No Mi [Done] on Sun Oct 23, 2016 8:40 am

shootershoot

Free Agents
Free Agents

shootershoot
Lazarus King wrote:
Priority: Primary
Fighting Style: Devil Fruit
Skill Set Name: Oto Oto No Mi - Sound Sound Fruit
Skill Set Information:

Fruit's Look:


Oto Oto No Mi [Done] Latest?cb=20150424104945


The Oto Oto no Mi is a Logia-type Devil Fruit that allows the user to create, control, and transform into sound waves or pulses at will, turning the user into a Sound Wave Human. The main strength of this Devil Fruit is that it allows Junbei to produce sound in which the user can create, shape and manipulate sound, a periodic disturbance of the medium (air, ground, water, etc) that radiates outward in straight lines in the form of a pressure wave.

The effect these waves produce upon the ear is perceived as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. These waves pulsate in a visible crimson colour. The user himself is immune to the effects of his sound waves, and can hear them and not be adversely affected, not even affecting him or any of his body parts at the slightest. Clothing and such that the user is wearing are not affected by the devil fruit properties.



  • The fruit can essentially produce two types of sound waves, Low Frequency Waves and High Frequency Waves. With high frequency waves the user essentially intensifies the sound against a medium, causing vibrations that can’t be perceived on the ear but have sonar like effects. For example, tracking the positions of objects or humans that come into contact with High Frequency waves he produces.
  • Low Frequency Waves are potentially fatal to living beings by causing internal damage and essentially damage to nervous system if prolonged exposure is exhibited. These waves are measured in Hertz and the higher number the more adverse effects can occur. For example, low frequency pulses after prolonged exposure can cause internal damage.
  • Junbei possess the ability to control his sound waves in any manner. I.e. modify the amplitude, sound pressure, speed of sound, pitch, loudness, perception, duration, sonic texture and direction etc. Example, Amplitude has to deal with the overall spike or alteration in the waves loudness. Sound pressure and speed of sound manipulation can correlate to sonic-boom type techniques. Whereas directions can correlates to manner in which the Sound Waves are output, i.e. liner, quadratically, diagonally or circularly.
  • One of the greatest assets of the Oto Oto No Mi lies in its intangibility, the user being able to become sound essentially travelling at the speed of sound, Tier VI speed as noted on the Speed Chart.


 
 

Passives:
Locked:




  • Sonar Tapping - Coupled with Kenbunshoku Haki, the user is able to listen into conversations of and pinpoint the physical location of objects/humans within the range of his high frequency waves. These waves can stretch up to 5M without the usage of skills.
  • Sound Magus - Junbei is able to absorb/steal sound around him into his body editing the pitch and noise of targets. For example, he can steal sound from targets up to 5M in range, making them perceived as mute to the listening ear. Similar to how crocodile stole moisture from targets.
  • Logian Reflex - Attacks perceived by the user can ‘phase’ or pass through Junbei at will. For example, if a single bullet is fired and enough Perception is present, the attack can be avoided. This counts as the user's Natural Defense being broken and must reset, any further defense using this capability must used in the form of a skill.  

 
 


Skillset Strengths:


  • - The user gains immunity to sound based attacks such as offensive type fruits Goe Goe No Mi and even musician type skills which might affect his mood or physical state.
  • - The user gains the ability to eat or more specifically absorb sound from objects around them to add strength to their waves. Essentially, robbing their pitch, noise and overall loudness.
  • The natural affinity to sound allows the user to move at default VI Speeds.

 
   
Skillset Weaknesses:



  • The user of the Nagi Nagi No Mi experiences -1 Tier in damage to sound based techniques as their fruit is directly able to negate or soundproof against sound based afflictions.

 
 
Notes:
Attribute Priorities:



  • Primary Attribute: Durability
  • Secondary Attribute: Speed
  • Non-Prioritized Attributes: Perception and Strength


 
 
Material of Destruction:



  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged -
  • Tier 2:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed - Steel,Iron
    Lightly Damaged - N|A
  • Tier 3:
    Completely Destroyed  - Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Steel
    Lightly Damaged - N|A
  • Tier 4:
    Completely Destroyed - Steel, Iron, Wood, Stone and similar materials.
    Partially Destroyed - Seastone
    Lightly Damaged -
  • Tier 5:
    Completely Destroyed - Steel, Iron, Wood, Stone and similar materials.
    Partially Destroyed - Seastone
    Lightly Damaged - Diamond
  • Tier 6:
    Completely Destroyed - Seastone, Iron, Wood and Stone and similar materials.
    Partially Destroyed - Diamond
    Lightly Damaged -



 
Tier 1 Skills:


Skill Name: Waves
Tier: 1
Type Normal
Range: 10M
Speed: VI
Description:
Junbei releases a low frequency waves at around 10hz. with a loudness of 125 decibels. Anyone who hears these waves after one post of exposure will begin to experience immediate pain or ringing of the ears. After two posts of exposure will begin to experience slight nausea and bleeding of the ears. This skill lasts for a maximum of three posts.

Skill Name: Bullwhip Cracker
Tier: 1
Type Normal
Range: 8M
Speed: VI
Description:
Junbei creates a single sound wave in the form of a rope. Lashing it against his opponents, a small sonic boom is created upon lashing the opponent, pushing him/her back at least 5M.

Skill Name: Radar
Tier: 1
Type Normal
Range: 10M
Speed: VI
Description:
The user is able to listen into conversations and all sounds within 10M of his range. However, he’s unable to put ‘body’ or ‘person’ to these sounds unless he’s previously met them or mentally visualizing them using Kenbunshoku Haki, this skill can last up to three posts.


Tier 2 Skills:


Skill Name: Sound Boom - Thunder's Symphony
Tier: 2
Type Normal
Range: 15M
Speed: VI
Description:
Junbei releases a quick burst of a single sound wave which spreads outwards in a circular manner. Anyone caught within the burst of the high frequency wave experiences a 165 Decibel thrust upon their eardrums, equivalent to a shotgun firing off at close range. The technique can potentially deafen or cause temporary deafness for up to three posts.

Skill Name: Hell Song
Tier: 2
Type Normal
Range: 15M
Speed: VI
Description:
Junbei releases frequent high frequency waves over a 15M radius travelling outwards in a circular manner. With the application of noise and loudness, he raises the volume to levels to 180db, which compresses all within the waves radius, causing the opponent’s eardrum tissue to rip. The pressure omitted by these waves render a one time shock-wave to the opponent, however the noise continues for two posts. The noises omitted are morphed in a sense to aurally sound like screams and screeches for help.  

Skill Name: Great Sound Decree - Echo’s Rage
Tier: 2
Type Normal
Range: 10M
Speed: VI
Description:
Junbei compresses his soundwaves into a small ball around size of a cannon ball and fires it towards the opponent/opponents. The ball decompresses and expands as it travels, striking all caught within the 22 x 17 inch ball’s girth with shockwave type damage done internally, similar to that of Fishman Karate or Hasshoken. The ball travels up to 10M before losing force and compression.








Locked

Tier 3 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 4 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 5 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 6 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

seems fine to me tbh, this is what happens when u don't bullshit an app shrug 1/2


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3Oto Oto No Mi [Done] Empty Re: Oto Oto No Mi [Done] on Sun Oct 23, 2016 8:49 am

what Pon said
2/2

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