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2 Re: Dark Sister Skillset {Revamp} on Sun Sep 17, 2017 9:15 pm

Dae wrote:
Tier 1 Skills:

Skill Name: Forest Stag
Tier: 1
Type  Augmentation
Range: Self
Speed: User's Own
Description: Daenys changes her pattern of running in a way that she does her running in a specific and more aerodynamic manner, moving her center of gravity lower to the ground to allow her an increased level of acceleration. Essentially allowing Daenys to be able achieve her passive running momentum requirements 2 meters earlier per distance requirement upon the momentum damage passive chart.

Skill Name: The Black Trout
Tier: 1
Type Evasive/Augmentation
Range: 5 meters
Speed: User's Own
Description: Daenys will leap high into the air to a height of five meters upward, and descend onto a target while swinging Light Brother downward upon that target, allowing her to treat the five meters up and five meters down as ten meters upon the running momentum chart as well as add an additional five meters due to the force of falling down upon a target. Adding up to be the effect of a fifteen meter movement upon the running momentum when determining damage to the target.

Skill Name: Growing Strong
Tier: 1
Type  Offensive
Range: Weapon Range
Speed: User's Own
Description: Daenys raises Light Brother directly over her head before bringing it down as hard as she can at maximum force. If not already at maximum spinning or running momentum when this skill is used, this skill is considered to increase the spinning momentum of Daenys by one level for the sake of this attack which occurs at Daeny's natural speed.

Tier 2 Skills:

Skill Name: Bear Island's Defense
Tier: 2
Type: Defensive-
Range: Weapon Range
Speed: User's Own
Description: Daenys begins to swing Light Brother around her in a complicated pattern in which the wings and crown of Light Brother pass in front of her body to allow her to defend against multiple targets at once rather than a singular use defensive skill. While dealing with skills that are more powerful than this one is capable of defending against in repetition may cancel this skill out, the following chart depicts it's maximum capabilities in the regard of Bear Island's Defense's capabilities. One of the following amount/level of defense can be applied.
Capable of defending against four attacks/skills of Tier 1 quality or basic attacks that are lesser to her Strength.
Capable of defending against two attacks/skills of Tier 2 quality or basic attacks that are equal to her Strength.
Capabale of defending against one attack/skill of Tier 3 quality or basic attacks that are up to one tier higher than her Strength.

Skill Name: Huntsman's Hammer
Tier: 2
Type: Projectile/Offensive
Range: 15 Meters
Speed: User's Own This has to be maxed out at T3 since it's ranged and this is a secondary
Description: By swinging Light Brother in a singular direction for a distance equal to half of her body's size, Daenys is capable of launching a high-powered wave of compressed air up to fifteen meters in distance. This compressed air naturally possesses the same tier of damage as Daeny's Strength, but if augmented by Spinning or Running Momentum as a result of her passive it becomes further enhanced and counts as the action of use for that built up momentum, adding to the Strength of this technique. Otherwise the compressed air flies at the same speed over fifteen meters of distance as Daenys herself.

Skill Name: Circling Hounds
Tier: 2
Type: Offensive/Augmentation-
Range: Weapon Range
Speed: User's Own
Description: Daenys begins to spin to build up Spinning Momentum quickly, using the speed of her spins to further increase the speed of her ability to spin. Spinning the first time around at her natural speed and further halving the time that it takes her to spin full circle for every two spins completed. This skill is capable of spinning Daenys around seven times with the seventh time ocurring a tier of speed faster than Daenys can move though Daenys cannot otherwise move, attack, or perform any kind of action during this time. This skill may be ended at any time after it begins by Daenys moving in any direction or making an attacking or defending action.

Tier 3 Skills:

Skill Name: The Lion's Momentous Debt
Tier: 3
Type: Defensive/Augmentary
Range: Self
Speed: User's Own
Description: Daenys uses Light Brother to meet another melee weapon (including fists or feet) directly. Upon doing such to a Skill of Tier 4 or lower or to a basic action that has a Strength lower than Tier 4, this skill will redirect the momentum of the attack through proper placement and weight shifting on the part of Daenys and her weapon Cancelling the skill or attack. A skill cancelled out by this technique will increase Daeny's momentum in levels of spinning momentum equal to the Strength or Tier of the Skill. Additionally this positions Daenys to be able to immediately and at her full natural Strength be able to strike back. Attacks coming against Daenys that are met with this skill that are higher than a Tier 4 Skill or Tier 4 Strength move will be reduced in damage Tiers by 3.

Skill Name: The Sun's Spear
Tier: 3
Type: Ranged/Offensive
Range: 31 Meters
Speed: User's +1 This has to be maxed out at T4 since it's ranged and this is a secondary

Description: Daenys throws Light Brother at a target with the crown and wings or spear-like tip pointed at the target in the style of a javelin. While Light Brother is traveling through the air it continues to pick up speed and power and flies through the air at a speed one higher than that of Daeny's own natural speed. It's damaging capabilities during and upon reaching it's target is according to the chart shown below. However, when Light Brother makes any direct contact, the skill ends.

While the damage that Light Brother can deal upon impact increases as the distance it has traveled increases, any further or side effects related to this are applied to the distance it has flown to reach the area in which the target or targetted area would suffer these effects. (IE: If Light Brother travels 25 meters before striking it's target and passes someone who was 11 meters away, the person 11 meters away would be affected only by the air resistance affect that applies from 10-14 meters in distance) However, if Light Brother flies more than 31 meters it will fall to the ground and cause no damaging effects.

The Sun's Spear Damage Chart:

When Light Brother has flown unimpeded for 0-4 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with one level of spinning momentum added.

When Light Brother has flown unimpeded for 5-9 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with two levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 1 meter will suffer a gust of wind capable of pushing back light materials such as wood.

When Light Brother has flown unimpeded for 10-14 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with three levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 2 meters will suffer Tier 0.5 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 15-19 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with four levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 3 meters will suffer Tier 1 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 20-24 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with five levels of spinning momentum added. Additionally, aynthing that light Brother flies by that is within 4 meters will suffer Tier 1.5 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 25-29 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with six levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 5 meters will suffer Tier 2 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 30-31 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with seven levels of spinning momentum added. Additionally, aynything that Light Brother flies by that is within 6 meters will suffer Tier 2.5 Strength worth of impact from the air being pushed against them.

Tier 4 Skills:

Skill Name: -
Tier: -
Type: -
Range: -
Speed: -
Description: -
Just small things about projectiles/ranged attacks and speed. other then that looks good.


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4 Re: Dark Sister Skillset {Revamp} on Sun Sep 17, 2017 9:54 pm

1/2


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5 Re: Dark Sister Skillset {Revamp} on Mon Sep 18, 2017 4:42 pm

Daenys The Dreamer wrote:


Dark Sister Skillset


Priority: Secondary
Fighting Style: Staff Based
Skill Set Information: This fighting style is known to the Donquixote, as ‘Light Brother’ was a staff used by the family for many generations, the use of speed and momentum play large parts in this particular style, needing not only high speeds, but enough room make the force of the momentum great, using distance from one’s self and the enemy the user of this skillset will run with their natural speed to gather enough force to allow for their strength to be slightly boosted.
Passives:

  • Level One: This passive allows for Daenys to not feel the full weight of ‘Light Brother’, or another staff like weapon, (limited to 50 pounds), as the weapon no longer feels heavy to Daenys, she is able to have complete control while handling the weapon.

  • Level Two:  This passive allows Daenys to swing , jab, stab, ect… the weapon ‘Light Brother’, or other staff like weapons with the full force of her natural speed, thus meaning that the strength would equal that of her speed to allow to more damage to be done. The momentum gathered from running, and the momentum gathered from turning her body or spinning as fast she is able to do allows her to pick up to her natural speed, this giving her strength behind the hit the force of the speed.

    Tier 3 IF ITS ALLOWED, gonna have to speak to sabo, not entirely sure about a passive that essentially means you can have a speed and strenght priority skill set when strength is a non priority.

  • Level Two: This passive allows Daenys complete control of any staff like weapon, upon picking it up she will be able to wield it as if she had spent years with said weapon. What about staffs that have unique capabilities? Clima-tacts for instance?



Two Level Two Passives Bought. One Level One Passive Bought.
Skillset Strengths:

  • Allows for Daenys to wield a powerful and heavy weapon by allowing Daenys to use her speed and Strength in concert.
  • Grants Daenys the ability to compensate for her Strength by the use of both her weapon's weight and her natural speed.
  • Excels at making a naturally slow and weighted weapon and weapon type able to be used through a differring orientation from the inherent and expected Strength.

Skillset Weaknesses:

  • Daeny has to spend time and effort to be able to maximize the use of momentum in her basic abilities and skills.
  • This style of fighting requires every strike to count given the momentum carrying of her weapon post-actions.

Notes:
Momentum Chart:
Spoiler:

Running Momentum:

  • 5 Meters — Daenys moving at her natural Speed for this distance (5 meters) will allow the momentum force of her swing/strike to adding ½ of a tier of her speed to that of her strength in regard to the action.

  • 6-10 Meters — Daenys moving at her natural Speed for this distance (6-10 meters) will allow the momentum force of her swing/strike to adding a tier of her speed to that of her strength in regard to the action.

  • 11-15 Meters — Daenys moving at her natural Speed for this distance (11-15 meters) will allow the momentum force of her swing/strike to adding a 1.5 tiers of her speed to that of her strength in regard to the action.

  • 16-20 Meters — Daenys moving at her natural Speed for this distance (16-20 meters) will allow the momentum force of her swing/strike to adding a 2 tiers of her speed to that of her strength in regard to the action.

  • 21-25 Meters — Daenys moving at her natural Speed for this distance (21-25 meters) will allow the momentum force of her swing/strike to adding a 2.5 tiers of her speed to that of her strength in regard to the action.

  • 26-30 Meters — Daenys moving at her natural Speed for this distance (26-30 meters) will allow the momentum force of her swing/strike to adding a 3 tiers of her speed to that of her strength in regard to the action.

  • 31+ Meters — Daenys moving at her natural Speed for this distance (31+ meters) will allow the momentum force of her swing/strike to adding a 3.5 tiers of her speed to that of her strength in regard to the action.


Spinning Momentum:

  • 1 Spin — Daenys using her natural speed to make a 360 degree spinning action using Light Brother will allow the momentum force of her swing/strike to add ½ of a tier of her speed to her strength in regard to the following action.

  • 2 Spin — Daenys using her natural speed to make a 360 degree spinning action using Light Brother will allow the momentum force of her swing/strike to add 1 tier of her speed to her strength in regard to the following action.

  • 3 Spin — Daenys using her natural speed to make a 360 degree spinning action using Light Brother will allow the momentum force of her swing/strike to add 1.5 tiers of her speed to her strength in regard to the following action.

  • 4 Spin — Daenys using her natural speed to make a 360 degree spinning action using Light Brother will allow the momentum force of her swing/strike to add 2 tiers of her speed to her strength in regard to the following action.

  • 5 Spin — Daenys using her natural speed to make a 360 degree spinning action using Light Brother will allow the momentum force of her swing/strike to add 2.5 tiers of her speed to her strength in regard to the following action.

  • 6 Spin — Daenys using her natural speed to make a 360 degree spinning action using Light Brother will allow the momentum force of her swing/strike to add 3 tiers of her speed to her strength in regard to the following action.

  • 7 Spin — Daenys using her natural speed to make a 360 degree spinning action using Light Brother will allow the momentum force of her swing/strike to add 3.5 tiers of her speed to her strength in regard to the following action.

    Im not sure about all these massive passive boosts, if anything these advance way further than three tiers and as in the passive system it states that passives may only rise up to three tiers, i get going by distance hinders this, Im going to state that sabo or bean is going to be required to give this skill set full approval.

    in my note on your strength passive, if that passive corrolates to your momentum system then your passive is fine as it is, if your passive is how it comes off [turning your speed into your strength stat essentially] then my decision is the same as iv written on the passive



Material Destruction:
Spoiler:


  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged - Steel
  • Tier 2:
    Completely Destroyed - Wood, Stone, Iron and similar materials.
    Partially Destroyed - Steel
    Lightly Damaged - Titanium
  • Tier 3:
    Completely Destroyed - Wood, Stone, Iron, Steel and similar materials.
    Partially Destroyed - Titanium
    Lightly Damaged - Treasure Tree Adam
  • Tier 4:
    Completely Destroyed - Wood, Stone, Iron, Steel, Titanium and similar materials.
    Partially Destroyed - Treasure Tree Adam
    Lightly Damaged - Diamond, Seastone
  • Tier 5:
    Completely Destroyed - Wood, Stone, Iron, Steel, Titanium, Treasure Tree Adam and similar materials.
    Partially Destroyed - Diamond
    Lightly Damaged - Seastone
  • Tier 6:
    Completely Destroyed - Wood, Stone, Iron, Steel, Titanium, Treasure Tree Adam, Diamond and similar materials.
    Partially Destroyed - Seastone diamond and seastone are the same here. Given strength isnt a priority this should be reduced not increased to the level it is now. diamond and seastone should be lightly damaged at tier 6 for a non priority skill set
    Lightly Damaged - N/A


Attribute Priorities:

  • Speed
  • Durability
  • Perception | Strength


Tier 1 Skills:

Skill Name: Forest Stag
Tier: 1
Type  Augmentation
Range: Self
Speed: User's Own
Description: Daenys changes her pattern of running in a way that she does her running in a specific and more aerodynamic manner, moving her center of gravity lower to the ground to allow her an increased level of acceleration. Essentially allowing Daenys to be able achieve her passive running momentum requirements 2 meters earlier per distance requirement upon the momentum damage passive chart.

Skill Name: The Black Trout
Tier: 1
Type Evasive/Augmentation
Range: 5 meters
Speed: User's Own
Description: Daenys will leap high into the air to a height of five meters upward, and descend onto a target while swinging Light Brother downward upon that target, allowing her to treat the five meters up and five meters down as ten meters upon the running momentum chart as well as add an additional five meters due to the force of falling down upon a target. Adding up to be the effect of a fifteen meter movement upon the running momentum when determining damage to the target.

Skill Name: Growing Strong
Tier: 1
Type  Offensive
Range: Weapon Range
Speed: User's Own
Description: Daenys raises Light Brother directly over her head before bringing it down as hard as she can at maximum force. If not already at maximum spinning or running momentum when this skill is used, this skill is considered to increase the spinning momentum of Daenys by one level for the sake of this attack which occurs at Daeny's natural speed.

Tier 2 Skills:

Skill Name: Bear Island's Defense
Tier: 2
Type: Defensive-
Range: Weapon Range
Speed: User's Own
Description: Daenys begins to swing Light Brother around her in a complicated pattern in which the wings and crown of Light Brother pass in front of her body to allow her to defend against multiple targets at once rather than a singular use defensive skill. While dealing with skills that are more powerful than this one is capable of defending against in repetition may cancel this skill out, the following chart depicts it's maximum capabilities in the regard of Bear Island's Defense's capabilities. One of the following amount/level of defense can be applied.
Capable of defending against four attacks/skills of Tier 1 quality or basic attacks that are lesser to her Strength.
Capable of defending against two attacks/skills of Tier 2 quality or basic attacks that are equal to her Strength.
Capabale of defending against one attack/skill of Tier 3 quality or basic attacks that are up to one tier higher than her Strength.

start your tier 1's with minor ranges if this skill set is to fly, meaning your tier 1's can go up to a couple meters, right now your expecting a tier one to go 15 meters + with how these are written and thus gain a 1.5 boost, thats just far too much, if your wanting such abilities, your gonna have to have your scaling vastly reduced compared to other skill sets in terms of range and such,
and that goes for all techniques so im gonna halt my grading here until those have been rectified, while at the same time im gonna speak to sabo about the passive


Skill Name: Huntsman's Hammer
Tier: 2
Type: Projectile/Offensive
Range: 15 Meters
Speed: Tier 3
Description: By swinging Light Brother in a singular direction for a distance equal to half of her body's size, Daenys is capable of launching a high-powered wave of compressed air up to fifteen meters in distance. This compressed air naturally possesses the same tier of damage as Daeny's Strength, but if augmented by Spinning or Running Momentum as a result of her passive it becomes further enhanced and counts as the action of use for that built up momentum, adding to the Strength of this technique. Otherwise the compressed air flies at the same speed over fifteen meters of distance as Daenys herself.

Skill Name: Circling Hounds
Tier: 2
Type: Offensive/Augmentation-
Range: Weapon Range
Speed: User's Own
Description: Daenys begins to spin to build up Spinning Momentum quickly, using the speed of her spins to further increase the speed of her ability to spin. Spinning the first time around at her natural speed and further halving the time that it takes her to spin full circle for every two spins completed. This skill is capable of spinning Daenys around seven times with the seventh time ocurring a tier of speed faster than Daenys can move though Daenys cannot otherwise move, attack, or perform any kind of action during this time. This skill may be ended at any time after it begins by Daenys moving in any direction or making an attacking or defending action.

Tier 3 Skills:

Skill Name: The Lion's Momentous Debt
Tier: 3
Type: Defensive/Augmentary
Range: Self
Speed: User's Own
Description: Daenys uses Light Brother to meet another melee weapon (including fists or feet) directly. Upon doing such to a Skill of Tier 4 or lower or to a basic action that has a Strength lower than Tier 4, this skill will redirect the momentum of the attack through proper placement and weight shifting on the part of Daenys and her weapon Cancelling the skill or attack. A skill cancelled out by this technique will increase Daeny's momentum in levels of spinning momentum equal to the Strength or Tier of the Skill. Additionally this positions Daenys to be able to immediately and at her full natural Strength be able to strike back. Attacks coming against Daenys that are met with this skill that are higher than a Tier 4 Skill or Tier 4 Strength move will be reduced in damage Tiers by 3.

Skill Name: The Sun's Spear
Tier: 3
Type: Ranged/Offensive
Range: 31 Meters
Speed: Tier Four
Description: Daenys throws Light Brother at a target with the crown and wings or spear-like tip pointed at the target in the style of a javelin. While Light Brother is traveling through the air it continues to pick up speed and power and flies through the air at a speed one higher than that of Daeny's own natural speed. It's damaging capabilities during and upon reaching it's target is according to the chart shown below. However, when Light Brother makes any direct contact, the skill ends.

While the damage that Light Brother can deal upon impact increases as the distance it has traveled increases, any further or side effects related to this are applied to the distance it has flown to reach the area in which the target or targetted area would suffer these effects. (IE: If Light Brother travels 25 meters before striking it's target and passes someone who was 11 meters away, the person 11 meters away would be affected only by the air resistance affect that applies from 10-14 meters in distance) However, if Light Brother flies more than 31 meters it will fall to the ground and cause no damaging effects.

The Sun's Spear Damage Chart:

When Light Brother has flown unimpeded for 0-4 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with one level of spinning momentum added.

When Light Brother has flown unimpeded for 5-9 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with two levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 1 meter will suffer a gust of wind capable of pushing back light materials such as wood.

When Light Brother has flown unimpeded for 10-14 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with three levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 2 meters will suffer Tier 0.5 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 15-19 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with four levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 3 meters will suffer Tier 1 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 20-24 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with five levels of spinning momentum added. Additionally, aynthing that light Brother flies by that is within 4 meters will suffer Tier 1.5 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 25-29 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with six levels of spinning momentum added. Additionally, anything that Light Brother flies by that is within 5 meters will suffer Tier 2 Strength worth of impact from the air being pushed against them.

When Light Brother has flown unimpeded for 30-31 meters it is capable of dealing damage to anything it comes into direct contact with equal to Daeny's Strength with seven levels of spinning momentum added. Additionally, aynything that Light Brother flies by that is within 6 meters will suffer Tier 2.5 Strength worth of impact from the air being pushed against them.

Tier 4 Skills:

Skill Name: -
Tier: -
Type: -
Range: -
Speed: -
Description: -

Small Side Note this is a revamp of my old skillset, so this will be costing me 5 Mil Beli, <3 Old Skillset





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7 Re: Dark Sister Skillset {Revamp} on Wed Sep 20, 2017 6:35 am

Except in regards to your ranges and momentum chart, it allows you to suddenly boost tier 1's by mass amounts and then by suddenly saying "Five meters" inrange to then multiply it by oh this means five in the air and a five drop, allowing tier 1's a full tier boost [or originally a full 1.5 boost]. Without making this a passive you shouldnt be getting any tier boosts what so ever.

I also don't really see Sabo saying "its k" has anything to do with it, asking is fine but when its on paper up fr grading it becomes something with substance, given that your asking for such large boosts without use of a passive im just not open to it what so ever. If youturn your tier 3 passive in to your momentum boost then I'd be more open, but right now, these kinda boosts are just too much, not to mention how youve worked it out to allow such big boosts by combining a single range into multiple boosts.

Its simply too much.

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9 Re: Dark Sister Skillset {Revamp} on Wed Sep 20, 2017 12:28 pm

Except, any skill set could then simply be like "OH I WANT THIS FOR FREE TOO" which just isnt happening in this skill set nor in any other. with strength and speed and such its implied that everything is incorporated through the skills use. The skills over all power being based in tier in the end. if your wanting momentum increasements you'd have to take that level 3 passive and turn that around to be your momentum boosts

taking your black trout as an example

You state its range as five meters, but you then state over all it goes by the ten meter total due to treating the five meters up and the five meters down as two different momentum boosts [ten meters in total thus a full tier buff a tier 1]

as for the paragraph starting with
Let's just say I get into a combat situation and I try to run max meters,


Im not judging this on the "Say i get into" im judging this based on its over all applications, and right now its too much for too little. especially when you factor in your skills which boost the "distances" to reduce them over all or to allow you to gain "X amount of distance" without actually needing to travel that far and so forth. Hence why im requesting you drop your starting ranges dramatically in comparison, while also saying you are still going to need to have this take up a passive slot.

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11 Re: Dark Sister Skillset {Revamp} on Thu Sep 21, 2017 6:37 pm

A 1/2 approval based on the stipulations we discussed.

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12 Re: Dark Sister Skillset {Revamp} on Fri Sep 22, 2017 1:37 am

ASAP Bean

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Interest concept but the lack of strength on your attributes (Non prioritized) makes this strength gaining highly improbable, granted off of your speed and what not but this would be more likely to be approved if strength was at least your secondary.

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