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1Carry Case (NPC weapon) Empty Carry Case (NPC weapon) on Sat Jul 08, 2017 10:35 am

Gerard Sinnet

Free Agents
Free Agents

Gerard Sinnet
Equipment Name: Carry Case
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: On the surface, the Carry Case resembles an iron suitcase, painful when struck by it, but ultimately nothing special. However, the suitcase is actually a cleverly disguised crossbow, one end opening up to reveal the 'barrel' and the trigger on the handle. There is a space within to store the ammunition, but most of the case is dedicated to the weapon itself. (example Here). The weapon requires to be reloaded after each shot.
Attachments: N/A
Curse or Devil Fruit: N/A
Materials: Iron
Units per Slot: 1

Equipment Name: Bolts
Equipment Type: Ammunition
Strength Req.: 1
Equipment Description: Long, iron crossbow bolts designed to be fired from the Carry Case. The bolts can be stored within the case and fired.
Attachments: N/A
Curse or Devil Fruit: N/A
Materials: Iron
Units per Slot: 20

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2Carry Case (NPC weapon) Empty Re: Carry Case (NPC weapon) on Mon Jul 10, 2017 11:29 am

no need for units per slot, ammo unless it's special (think explosive or w.e.) is free

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