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1 Fishman Jujutsu | WIP on Fri Jul 07, 2017 11:12 am

Xanny

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   Priority: Secondary
   Fighting Style: Martial Arts
   Skill Set Name: Fishman Jujutsu: Complete Water Manipulation Style | Lord of The Bronze Seas Edition
   Skill Set Information:
Fishman Jujutsu is another martial art that is practiced by the fishman race, seemingly alongside Fishman Karate. It is an underwater style that revolves around manipulating the water around them as if it were a tangible material. How the fishmen are able to do this is unknown, but it provides them with a massive advantage in underwater combat.

Rather than strikes like Fishman Karate, Fishman Jujutsu is based around manipulating currents by seemingly gripping the water and tossing it.

   Passives:  

  • Lvl 1: By combining the skills of Fishman karate and Fishman Jujutsu, the user can "Grip" water up to 5 meters away from the user. Meaning the user doesn't need to physically touch the water for skills to work.[Locked]
  • Lvl 2: Spending 5 stamina, the user can construct an object out of water. This construct is a tier under the users own in strength, and can be destroyed by an attack/skill of equal tier to the user [Locked]
  • Lvl 2: Fortunately for sharks (and unfortunately for their prey), they have a sixth sense called electroreception, which enables them to hunt precisely underwater. Special pores around their faces act as homing devices and detect the electrical currents that other organisms emit. Because of this, Xanus receives +1 increase in perception. [Locked]

 
   Skillset Strengths:

  • Very versatile in skill technique and extremely useful against devil fruit users, dealing +1 tier of damage to devil fruit bearers.
  • Fishman Jujutsu grants the user massive advantage in underwater combat. When the user is submerged in water, fishman jujutsu skills increase by +1 tier of strength & Speed


   Skillset Weaknesses:  

  • Fishman Jujutsu requires some form of water to be present , it is weak in dry climates such as deserts.
  • Lacks proficiency in close combat
  • Requires user to "Grip" water

   Notes:
   Attribute Priorities:

  • Strength
  • Speed
  • Non-Prioritized Attributes: Perception & Durability


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