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1 Dance of the Manta on Fri May 26, 2017 9:11 am

Priority: Primary
Fighting Style: Martial Arts
Skill Set Name: Fishman Karate- Dance of The Manta
Skill Set Information:  Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race; it is noted that humans can also learn the fighting style. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).


The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. Fishman Karate can be used effectively on land as he can utilize the water in the atmosphere and make use of it to attack, but it is slightly weakened due to being outside of it's natural habitat.

However due to both his Electric Ray and Stingray Physiology, Orion is able to incorporate abilities such as his stingers and electricity within his Karate in order to better defeat his opponents.

Passives:

  • Electroreception 2- User can use electroreception to locate objects and living beings around them. This is important in places where the user cannot depend on vision: for example in caves, in murky water and at night. This sense can be passive or active:

    * Passive: In passive electrolocation, the user senses the weak bioelectric fields generated by living beings and uses it to locate them. These electric fields are generated by every living thing due to the activity of their nerves and muscles. Due to this the user is able to sense anything near them.

           T1- 20 Meters
           T2- 40 Meters
           T3- 60 Meters

    * Active: In active electrolocation, the user senses their surrounding environment by generating electric fields and detecting distortions in these fields using electroreceptor organs. This allows them to detect non-living objects as well as living beings. The range of this being the same as above but with an extra 20 meters due to it now being an active passive. It costs 10 Stamina per post to use.

  • (TBD)
  • (TBD)


Skillset Strengths:

Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.

Every creature has a high percentage of water in their body, due to this the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. This is because of some of their techniques being able to bypass the outside structure of a body and do damage to the internal area.

Fishman Karate can be used effectively on land as the user can utilize the water in the atmosphere and make use of it to attack.

Nearly all shockwave based techniques are unblockable and undetectable.

Skillset Weaknesses:

Mostly short ranged techniques

Notes:


[spoiler="Damage Chart"]

  • Tier 1:
    Completely Destroyed - Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Steel
    Lightly Damaged -
  • Tier 2:
    Completely Destroyed - Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed -Titanium
    Lightly Damaged -
  • Tier 3:
    Completely Destroyed - Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Treasure Tree Adam
    Lightly Damaged -
  • Tier 4:
    Completely Destroyed - Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Seastone
    Lightly Damaged -
  • Tier 5:
    Completely Destroyed - Seastone, Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed Diamond
    Lightly Damaged -
  • Tier 6:
    Completely Destroyed Seastone, Diamond, Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed -
    Lightly Damaged -


Attribute Priorities:

  • Strength
  • Speed
  • Perception and Duration


Primary Skillset Skills Template

Tier 1 Skills:
Skill Name: True Tile Punch
Tier: 1
Type Offensive
Range: 10 Meters
Speed: 2
Description: Zenno punches the air 10 meters from the intended target(s), transmitting the force of a blow through the water vapor in the air to release a shock wave that sends them flying. The shockwave can hit multiple people and fracture bones. It having a width of 6 Meters. This move does heavy damage to the external part of the body. It also does tremendous damage to the internal body parts. Being able to break the bones where the attack hits.

Skill Name: 10 Tile Break
Tier: 1
Type Offensive
Range: Touch
Speed: User Speed
Description: The user performs a punch able to break the bones of the where the hit takes place. This punch is so powerful that it is able to destroy stone and the likes.

Skill Name: Balet
Tier: 1
Type Offensive
Range: Touch
Speed: User Speed
Description: The user delivers a roundhouse kick to any part of the opponent's body. Where ever this move connects will be able to break the bone where the kick hit.

Tier 2 Skills:

Skill Name: Vibroblade
Tier: 2
Type Offensive
Range: 20 Meters
Speed: 3
Description: The user slices the air (the direction the user slices the air is the way the shockwave styled blade will travel). The shockwave in the form of a piercing blade is able to travel 20 meters. Upon impact with anything, it will cut through it as long as the damage chart allows it. This shock blade can completely cut through the skin of a creature and is able to break a bone upon impact.

Skill Name: Riptide
Tier: 2
Type Offensive
Range: 20 Meters
Speed: 3
Description: Done in water or near a large water source, the user punches the area near the water (or if they are inside of the water they will just perform a punch). Upon performing the punch a strong wave will move through the water for 20 meters. Even upon impact with something, the wave will not stop unless met with an equal force. The wave has a width of 20 meters and is 10 meters in height both below and on water.

Skill Name: Art of the Fishman
Tier: 2
Type Offensive
Range: Touch/10 Meters
Speed: 3
Description: The user punches the target any where on their body breaking their bones. Instantly after the punch has succeeded the user will punch the area near the target, causing a shockwave with a diameter of 5 meters to erupt and blow the target backwards 10 meters.

Tier 3 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 4 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 5 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

Tier 6 Skills:

Skill Name: -
Tier: -
Type -
Range: -
Speed: -
Description: -

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2 Re: Dance of the Manta on Fri Jun 09, 2017 1:18 pm

Done with it

View user profile http://op-piratenation.forumotion.com/

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