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1 General Update on Sat 28 Jan 2017 - 4:45


Character Name:"Wave Breaker" Kyte
Link to Approved Character http://op-piratenation.forumotion.com/t6890-wave-breaker-kyte
Affiliation: Marine
Crew: (Name or link.)
Occupation: Martial Artist
Secondary Occupation:Historian
Historian:


The historian is one of the people who know about the fact that a lost history exists in this world. Vaguely around which circumstances the government was built upon, as well as the fact that poneglyphs exist in the world. Not to mention that they usually study this lost history and have both a lot of general knowledge about the world and its structures, as well as the ability to read poneglyphs.
Bonus:

  • Your character has a lot of knowledge about who is who, who did what, what happened where and why it happened. Historical context and knowledge at its finest. Apart from that, they are also one of the few people who can read the ancient text found on Poneglyphs.

Historain Specialization:

Universal Bonus: You can recognize World Position Holders as well as Ancient Poneglyph text. You can make a single Vivre Card for 750 words.
Scholar: Tasks done with historians require 1 less post from each person in the thread.
Book Worm: Cost 20% less Story Points to encounter NPCs of the world.
Tier: 1
Bounty/Reputation: 600,000
World Position: (If you possess one.)
Fate Perks:

  • Race Change - Allows you to register a Character that is not human.
  • Born to Brawl - Gives you the capacity to utilize Busoshoku Haki.
  • Hawk's Eye - Gives you the capacity to utilize Kenbunshoku Haki.
  • Hard Worker - You can possess a Secondary Occupation
    Never Dormant - You begin with your Haki at D-Rank and ready to train or be used.

Fate Points: 0



Primary: Strength (I)
Secondary: Perception (I)
Non-Prioritized: Speed and Durability (I)

Stamina: 150

Haki: D
Kenbunshoku Haki: (Perks)
Busoshoku Haki: (Perks)
Haoshoku Haki: (Perks)

Devil Fruit:



Link to Primary Skill Set:
Fishman Karate:

Priority: Primary
Fighting Style: Fishman Karate
Skill Set Name: Fishman Karate
Skill Set Information:
Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race; it is noted that humans can also learn the fighting style. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).

The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. Fishman Karate can be used effectively on land as he can utilize the water in the atmosphere and make use of it to attack, but it is slightly weakened due to being outside of it's natural habitat.

Fishmen can start off with or learn Fishman Karate at any time with an empty Skill Set, but other races must be taught Fishman Karate by a T3 Fishman or go to FIshman Island and be taught. This cost 1,000 words for those who are not Fishmen and this can be approved on your update page.
Passives:

Skillset Strengths:
Water Manipulation: The user is able to manipulate water particles in all living things and is able to send powerful waves through solid matter allowing them to attack opponents or objects that are usually highly resistant (if not immune).
The control over water can also be used on land allowing them to utilize the water in the atmosphere, when the user is presented with a large sum of water they are able to grab and manipulate the water around them using the water as a tangible material.



Skillset Weaknesses:


Atmosphere : fishman karate users suffer from dry and arid environments finding it difficult to draw water from the air, When found in such environment their water manipulation techniques become weaker receiving a -1 Strength.
Notes:
Material Destruction:

Tier 1:
Completely Destroyed - Wood, Stone,Soft Metals (copper,aluminum etc) and similar materials
Partially Destroyed -Bone,
Lightly Damaged - Iron
Tier 2:
Completely Destroyed -Wood, Stone, Iron, Bone and similar materials
Partially Destroyed -Steel
Lightly Damaged -
Tier 3:
Completely Destroyed -Wood, Stone, Steel, Iron, Bone and Similar materials
Partially Destroyed -
Lightly Damaged -Titanium, Adam
Tier 4:
Completely Destroyed -Wood, Stone, Steel, Iron, Bone, and Similar materials
Partially Destroyed - Titanium, Adam
Lightly Damaged - Seastone, Tungsten
Tier 5:
Completely Destroyed -Wood, Stone, Steel, Iron, Adam, Bone, Titanium, Tungsten and similar materials
Partially Destroyed -Sea Stone,Tungsten
Lightly Damaged -Diamond
Tier 6:
Completely Destroyed -Wood, Stone, Steel, Iron, Adam, Bone, Tungsten, Sea Stone and similar materials
Partially Destroyed - Diamond
Lightly Damaged -

Fishman Karate Skill List:

Tier 1 Skills:

Skill Name: Shark Arrows
Tier: 1
Type : Martial Art
Range: 10 meters
Speed: 2
Description: Using a water source or the air around them the user forms multiple water shaped arrowheads projectiles roughly 2 inches long and 1 inch wide capable of piercing and cutting or penetrating an opponent 2-3 inches deep.
(This technique can be imbued with Busoshoku Haki to affect intangible objects or people)

Skill Name: Water Pellets
Tier: 1
Type: Martial Art
Range: 5 meters
Speed: 2
Description: Using the water in their mouth the user is able to shoot small musket ball shaped projectiles at their opponent dealing blunt force damage.
(This technique can be imbued with Busoshoku Haki to affect intangible objects or people)

Skill Name: Fishman Karate : 50 Tile Palm
Tier: 1
Type: Martial Art
Range: Hand to Hand
Speed: Users
Description: A simple but powerful technique the user attacks throwing an open palm causing both internal and external damage.
(This technique can affect intangible objects or people)

Skill Name: Fishman Karate : 50 Tile Round House Kick
Tier: 1
Type: Martial Art
Range: Hand to Hand
Speed: Users
Description: A round house kick capable of both internal and external damage.
(This technique can affect intangible objects or people)

Skill Name:Fishman Karate : Green Pointer Bump
Tier: 1
Type: Martial art
Range: 0-5 lm (linear meters)
Speed: Users
Description: This technique utilizes the green pointer genes, taking a squatting stance the user builds up energy in her legs, leaping towards her opponent in attempt to head but them the impact causing both internal and external damage.
(This technique can affect intangible objects or people)

Link to Secondary Skill Set:
Fishman Jujitsu:


Priority: Secondary
Fighting Style: Martial Art
Skill Set Name: Fishman Jujitsu
Skill Set Information:Fishman Jujutsu is another martial art that is practiced by the fishman race, seemingly alongside Fishman Karate. It is an underwater style that revolves around manipulating the water around them as if it were a tangible material. How the fishmen are able to do this is unknown, but it provides them with a massive advantage in underwater combat.

Rather than strikes like Fishman Karate, Fishman Jujutsu is based around manipulating currents by seemingly gripping the water and tossing it.

Fishmen can start off with or learn Fishman Jujutsu at any time with an empty Skill Set, but other races must be taught Fishman Jujutsu by a T3 Fishman or go to Fishman Island and be taught. This cost 1,000 words for those who are not Fishmen and this can be approved on your update page.

Passives:

-

-

-


Skillset Strengths:



  • Ability to draw moisture out of the atmosphere to form smaller attacks

  • Ability to control large bodies of water and shape and move them like tangible objects

  • Ability to use held water in techniques depending on the amount of water needed (e.g: From a flask or water bottle)


Skillset Weaknesses: If the user is found in dry or arid environment and deprived of any water they will find themselves unable to utilize fishman jujitsu



Notes:
Material Destruction:




  • Tier 1:
    Completely Destroyed - Wood, Stone,Soft Metals (copper,aluminum etc) and similar materials
    Partially Destroyed -Bone,
    Lightly Damaged - Iron


  • Tier 2:
    Completely Destroyed -Wood, Stone, Iron, Bone and similar materials
    Partially Destroyed -Steel
    Lightly Damaged -

  • Tier 3:
    Completely Destroyed -Wood, Stone, Steel, Iron, Bone and Similar materials
    Partially Destroyed -
    Lightly Damaged -Titanium, Adam

  • Tier 4:

    Completely Destroyed -Wood, Stone, Steel, Iron, Bone, and Similar materials
    Partially Destroyed - Titanium, Adam
    Lightly Damaged - Seastone, Tungsten

  • Tier 5:
    Completely Destroyed -Wood, Stone, Steel, Iron, Adam, Bone, Titanium, Tungsten and similar materials
    Partially Destroyed -Sea Stone,Tungsten
    Lightly Damaged -Diamond

  • Tier 6:
    Completely Destroyed -Wood, Stone, Steel, Iron, Adam, Bone, Tungsten, Sea Stone and similar materials
    Partially Destroyed - Diamond
    Lightly Damaged -


Fishman Jujitsu :


Skill Name: Fishman Jujitsu : Wave Throw
Tier: 1
Type: Martial Art
Range: 5 meters
Speed: 2
Description: Gripping the water like a tangible object kyte throws the water in any direction creating a hurtling wave 1 meter in height and 2 meters in length knocking back anything in its path with enough force to break wood and stone.


Skill Name: Shark Spear
Tier: 1
Type:Martial Art
Range: 10 meters
Speed: 2
Description: Using a water source or a high concentration of water in the air (Eg.Raining or damp environment) the user forms a tangible water spear 2 inches wide and 5 foot long throwing it at an enemy dealing piercing and blunt force damage.


Skill Name: Fishman Jujitsu : Wave Cutter
Tier: 1
Type: Martial Art
Range:Land: 5 meters / Water : 10
Speed: 2
Description: Using a water source or the air around them the user forms pools of water in their hands using this they preform a cutting motion sending out a crescent shaped tangible stream of water in a linear path dealing cutting damage to anything in it path


Skill Name:
Fishman Jujitsu: Wave Dart
Tier: 1
Type: Martial Art
Range: 10 meters
Speed: 2
Description: The user grips the water around collecting it in a ball between their cupped hands creating a vortex and sucking in the water around them they launch this like a missile darting towards their enemy dealing piercing damage. This technique is used to practice for the wave spear technique
Link to Tertiary Skill Set: (Or you may put them all in a spoiler here)



Weapons: (Weapons in a spoiler or link to weapons.)
Armor: (Armors in a spoiler or link to armors.)
Ships: (Other Equipment in a spoiler or link to other equipment.)
Pets: (Pets in a spoiler or link to Pets.)
NPCs: (Link to NPCs you own)
Grunts: (How many grunts you own if any.)



Completed Topics
Complete Topics:
Completed Topics This Tier (Completed thread for the tier you are currently on.)

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2 Re: General Update on Sat 28 Jan 2017 - 8:47

okayy


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