One Piece Pirate Nation

AU One Piece Roleplay

Welcome to Pirate Nation, Events are currently in progress. Make sure to keep an eye out for new events posted in the Events Section

Log in

I forgot my password



Latest topics
» Return of The Ryu | Turf Arc
Today at 1:16 pm by Malachai

» The End
Today at 1:10 pm by Malachai

» New Skill set Passive ( The Stone Titan)
Today at 12:07 pm by Ghost

» Adri's Knife
Today at 10:56 am by Adri Sakna

» Experience and Tier System
Today at 5:42 am by Ghost

» Zeal rule-World government allies no more (topic)
Today at 5:11 am by Ghost

» The Island of Dream Last Dream{Turf War}
Today at 4:57 am by Ghost

» Staff Requests: Tasks,Arcs,World Positions.
Yesterday at 11:26 pm by Jui$y Crow

» Training System
Yesterday at 11:13 pm by Hecate

Statistics
We have 1085 registered users
The newest registered user is WibbleWobble

Our users have posted a total of 65303 messages in 8577 subjects
Affiliates
Our Button

Vote For Us

Affiliates



You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Cursed Weapons Skillset on Thu Nov 17, 2016 12:28 pm

Siegfried

Pirates
Pirates

avatar
Gravitas:

T2
Equipment Name: The Burden: Gravitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Gravitas takes the form of a black tonfa with glowing purple etchings throughout that appear like cracks. The tonfa's body is 14in long from end to end with a grip length of 4in. The weapon's body is made of titanium, painted the deepest black one can even see and making it look more like negative space than an actual weapon.
Attachments:
Curse or Devil Fruit: Gravitas's curse is that of the burden of weight. With each strike the target's weight increases (cutting speed by .5 tiers each strike). As a result of this powerful curse, the user suffers from his/her own speed reduction of a single tier when this weapon is in use. This curse only affects living creatures.
Materials: Titanium
Units per Slot: 1
Experience: 0

Material Of Destruction:




  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed -
    Lightly Damaged - Iron

  • Tier 2:
    Completely Destroyed -  Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged - Steel

  • Tier 3:
    Completely Destroyed - Iron, Wood, Stone, and similar materials
    Partially Destroyed - Steel
    Lightly Damaged - Titanium

  • Tier 4:
    Completely Destroyed - Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed - Titanium
    Lightly Damaged - Treasure Tree Adam

  • Tier 5:
    Completely Destroyed - Titanium, Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed -Treasure Tree Adam
    Lightly Damaged - Diamond

  • Tier 6:
    Completely Destroyed - Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed -  Seastone | Diamond
    Lightly Damaged -












”Weight Burden Breakdown”:


For duration of weapon's use, Junbei's speed is dropped by an entire tier. This deduction occurs after Gravitas is used ICly. After each strike with a skill, the target's speed is reduced by 0.5 (this could be more depending on the tier of the skill caps at 1.5). This reduction continues to the target until their speed reaches 1. The target's overall body weight is effected and persists the whole topic for both target and user.



Tier 3 Skills:


Skill Name: Flatline Smash
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Dashing inward, Junbei attempts slam his tonfa against a living target,pressing the target into the ground. The strike triples the target's body weight, reducing their speed tier by 0.5.

Skill Name: Disarm
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Lashing his tonfa against an opponents wrist, the curse is imbedded into the afflicted. Actions involving the use of wrist operate at 0.5 less speeds.

Skill Name: Cursed Air Bite
Tier: 3
Type Normal
Range: 15 Meters
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 15ft by 8ft in thickness. Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar have their speed reduced by 0.5 The pillar can travel fifteen meters before losing force.  






Vitas:

T3
Equipment Name: The Immortal: Vitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Vitas is a gold tonfa with glowing white etchings carved into the body.  The tonfa's body is 14in long from end to end with a grip length of 4in. Made of titanium, colored a bright gold that appears almost blinding in the sunlight and glows faintly in the darkest recesses of the world.
Curse or Devil Fruit: Vitas's curse is that of the curse of life. While not offensive, the weapon's defensive powers kick in with the ability to rapidly heal any wound hit by it (including the user's own). As a trade off, the user's durability is decreased by an entire tier while using this weapon.
Materials: Titanium
Units per Slot: 1
Experience: 0


Tier 5 Skills:


Skill Name: Glow Therapy
Tier: 5
Type Normal
Range: Self
Speed: Own
Description:
Junbei invokes Vitas curse by tapping his tonfa against the wound in question. It reduces the severity of the injury sustained by three wound tiers. Meaning, Fatal Wounds can become Moderate in nature. However, this doesn't happen instantly, as it takes three posts for the healing to occur. This skill can heal up to one personage per use. However, it has an upkeep cost of 20 stamina per post after it's activation.This skill can't be used on the same person more than once per activation.

Skill Name: Internal Tune-Up
Tier: 5
Type Normal
Range: 3M
Speed: Own
Description:
Junbei invokes Vitas curse by tapping it's Ushiro Atama(back half) on the chosen's forehead. Junbei is able to alleviate any external damages such as burns or skin deformities caused by two wound tiers. However, this doesn't happen instantly, as it takes two posts for the healing to occur. This skill can heal up to one personage per use. However, it has an upkeep cost of 25 stamina per post after it's activation.This skill can't be used on the same person more than once per activation.

Skill Name: Golden Elixir
Tier: 5
Type Normal
Range: Self
Speed: Own
Description:
Junbei invokes Vitas curse by slamming the Ushiro Atama of the tonfa against the wounded's chest-cage, precisely, the heart region. A flux of golden light illuminates, healing any poison, disease or internal bleeding for example by two wound tiers. However, this doesn't happen instantly, as it takes two posts for healing to occur. This skill can heal up to one personage per use. However, it has an upkeep cost of 25 stamina per post after it's activation. This skill can't be used on the same person more than once per activation.



Last edited by Lazarus King on Tue Aug 08, 2017 6:10 am; edited 15 times in total


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

2 Re: Cursed Weapons Skillset on Thu Nov 17, 2016 3:36 pm

Kincaid

Pirates
Pirates

avatar
Lazarus King wrote:
Material Of Destruction :


  • Tier 3:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed -Steel, Iron
    Lightly Damaged - Seastone
  • Tier 5:
    Completely Destroyed - N/A
    Partially Destroyed - N/A
    Lightly Damaged - N/A


Link to Approved Cursed Weapons.

Weapons Effect Below:

Equipment Name: The Burden: Gravitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Gravitas takes the form of a black tonfa with glowing purple etchings throughout that appear like cracks. The tonfa's body is 14in long from end to end with a grip length of 4in. The weapon's body is made of titanium, painted the deepest black one can even see and making it look more like negative space than an actual weapon.
Attachments:
Curse or Devil Fruit: Gravitas's curse is that of the burden of weight. With each strike the target's weight increases (cutting speed by .5 tiers each strike). As a result of this powerful curse, the user suffers from his/her own speed reduction of a single tier when this weapon is in use. This curse only affects living creatures.
Materials: Titanium
Units per Slot: 1
Experience: 0

Equipment Name: The Immortal: Vitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Vitas is a gold tonfa with glowing white etchings carved into the body.  The tonfa's body is 14in long from end to end with a grip length of 4in. Made of titanium, colored a bright gold that appears almost blinding in the sunlight and glows faintly in the darkest recesses of the world.
Curse or Devil Fruit: Vitas's curse is that of the curse of life. While not offensive, the weapon's defensive powers kick in with the ability to rapidly heal any wound hit by it (including the user's own). As a trade off, the user's durability is decreased by an entire tier while using this weapon.
Materials: Titanium
Units per Slot: 1
Experience: 0


Tier 3 - Gravitas:



Skill Name: Atlas Burden - Swan’s Song Bomb!
Tier: 3
Type Normal
Range: 10M
Speed: Own
Description:
Pushing off of the ground at the speed of sound via the Oto Oto incrementally, Junbei rises about ten meters into mid-air. Pressing against the wind, Junbei shoots off like a jet at supersonic speeds. After travelling up to ten meters towards his opponent, before making contact, Junbei invokes Gravitas’s curse, transferring temporarily the burden to another tonfa, slamming the Shomen’s of both weapons against the opponent’s body. The combination of mass with immense momentum makes for a wicked twin blow, enough to burst blood vessels from it’s impact. The backlash from the attack travels outwards, creating a miniature sonic boom which shock wave travels five meters outwards, afflicting all in the area with the same force. This is more of just a free devil fruit skill for the Oto Oto no Mi...sorta...I think. It doesn't have much to do with the actual Curse. Also Gravitas only increases the weight of living things, it wouldn't effect your tonfa.



Skill Name: Gravitate Crater
Tier: 3
Type Normal
Range: 20M
Speed: Own
Description:
Invoking Gravitas’ curse of increasing weight, the momentum of the tonfa’s strike is tripled. Burden pulls the opponent downwards, creating a crater that spans twenty meters across the ground, cracking the surface upon which the afflicted is pressed against. The momentum is strong enough break or crack materials as tough as Steel, so bones and muscles are ruptured quiet easily. This technique can break ten meters below the earth’s surface uprooting flora and infrastructure alike. Just to clarify the tonfa itself can't increase its own weight. If you mean it hits your other tonfa to increase the weight then that can't work because it's not living. If you mean it naturally increases its own weight...Gravitas doesn't do that either. Also we're gonna need to come up with some sort of system that goes along with your strength Tier to be able to lift/move these weighted Tonfa.

Skill Name: Jawbreaker
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Invoking Gravitas’s curse, Junbei slams his tonfa towards his enemy/enemies body with enough force to shatter a person's jaw into puzzle sizes pieces. This attack is triple Junbei’s current body weight in mass. Same as above, Gravitas doesn't increase its own weight.

Tier 5 Skills - Vitas:



Skill Name: Animare!
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
Vitas curse is one of life and it’s ability to heal any affliction or wound. Invoking Vitas’s curse, Junbei is able to pump up the curses power, causing everything around him to grow ridiculously larger than it’s actual form. For example, in a jungle, trees would grow twice it’s height, vines can grow twice in size and thickness. The technique can be used to make materials around him into natural shields. However, these effects aren’t permanent and can last for at most, three posts. This effect can be used on humans but only those with the Cursed Hands Fate.
Um...no Vitas heals things, not grows things. Healing something beyond perfect condition doesn't make it bigger.


Skill Name: Rejuvenation
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
For the next five posts, Junbei any wound Junbei sustains drops by two wound tiers. For example, Fatal Wounds can become Major etc. All wounds healed by this technique glow bright gold at first and slightly shimmers after being healed for a few days. However, this skill comes with a grave cost, the user’s durability suffers one tier durability debuff for the remainder of the thread. Rejuvenation can also be afflicted on another person but selectively to  those with the Cursed Hands Fate. For a price it can be used on mortals, making them suffer a three tier debuff for the remainder of the thread.  Okay so Vitas doesn't give you passive healing. It allows you to hit your wounds with it and heal those, but you don't just get auto-regen.


Skill Name: Solar Glint
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
Invoking Vitas’s curse, Junbei encases his body and his allies in a golden hue. The hue’s coat lasts for exactly two posts. Their bodies become super resistant to poisons, burns and form of ailment that would hinder basic operations. In a sense, there body is injected with a super immune system booster, allowing them to fight off the worse of poisons, burns and diseases within two posts. Anything lower than a Major wound can be healed within one post, anything higher will negate the hue but automatically heals the affliction. Yeah..no..no hues or auras. Taps my friend.

View user profile

3 Re: Cursed Weapons Skillset on Thu Nov 17, 2016 5:06 pm

Siegfried

Pirates
Pirates

avatar
@Kincaid wrote:
Lazarus King wrote:
Material Of Destruction :


  • Tier 3:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed -Steel, Iron
    Lightly Damaged - Seastone
  • Tier 5:
    Completely Destroyed - N/A
    Partially Destroyed - N/A
    Lightly Damaged - N/A


Link to Approved Cursed Weapons.

Weapons Effect Below:

Equipment Name: The Burden: Gravitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Gravitas takes the form of a black tonfa with glowing purple etchings throughout that appear like cracks. The tonfa's body is 14in long from end to end with a grip length of 4in. The weapon's body is made of titanium, painted the deepest black one can even see and making it look more like negative space than an actual weapon.
Attachments:
Curse or Devil Fruit: Gravitas's curse is that of the burden of weight. With each strike the target's weight increases (cutting speed by .5 tiers each strike). As a result of this powerful curse, the user suffers from his/her own speed reduction of a single tier when this weapon is in use. This curse only affects living creatures.
Materials: Titanium
Units per Slot: 1
Experience: 0

Equipment Name: The Immortal: Vitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Vitas is a gold tonfa with glowing white etchings carved into the body.  The tonfa's body is 14in long from end to end with a grip length of 4in. Made of titanium, colored a bright gold that appears almost blinding in the sunlight and glows faintly in the darkest recesses of the world.
Curse or Devil Fruit: Vitas's curse is that of the curse of life. While not offensive, the weapon's defensive powers kick in with the ability to rapidly heal any wound hit by it (including the user's own). As a trade off, the user's durability is decreased by an entire tier while using this weapon.
Materials: Titanium
Units per Slot: 1
Experience: 0


Tier 3 - Gravitas:



Skill Name: Atlas Burden - Swan’s Song Bomb!
Tier: 3
Type Normal
Range: 10M
Speed: Own
Description:
Pushing off of the ground at the speed of sound via the Oto Oto incrementally, Junbei rises about ten meters into mid-air. Pressing against the wind, Junbei shoots off like a jet at supersonic speeds. After travelling up to ten meters towards his opponent, before making contact, Junbei invokes Gravitas’s curse, transferring temporarily the burden to another tonfa, slamming the Shomen’s of both weapons against the opponent’s body. The combination of mass with immense momentum makes for a wicked twin blow, enough to burst blood vessels from it’s impact. The backlash from the attack travels outwards, creating a miniature sonic boom which shock wave travels five meters outwards, afflicting all in the area with the same force. This is more of just a free devil fruit skill for the Oto Oto no Mi...sorta...I think. It doesn't have much to do with the actual Curse. Also Gravitas only increases the weight of living things, it wouldn't effect your tonfa.



Skill Name: Gravitate Crater
Tier: 3
Type Normal
Range: 20M
Speed: Own
Description:
Invoking Gravitas’ curse of increasing weight, the momentum of the tonfa’s strike is tripled. Burden pulls the opponent downwards, creating a crater that spans twenty meters across the ground, cracking the surface upon which the afflicted is pressed against. The momentum is strong enough break or crack materials as tough as Steel, so bones and muscles are ruptured quiet easily. This technique can break ten meters below the earth’s surface uprooting flora and infrastructure alike. Just to clarify the tonfa itself can't increase its own weight. If you mean it hits your other tonfa to increase the weight then that can't work because it's not living. If you mean it naturally increases its own weight...Gravitas doesn't do that either. Also we're gonna need to come up with some sort of system that goes along with your strength Tier to be able to lift/move these weighted Tonfa.

Skill Name: Jawbreaker
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Invoking Gravitas’s curse, Junbei slams his tonfa towards his enemy/enemies body with enough force to shatter a person's jaw into puzzle sizes pieces. This attack is triple Junbei’s current body weight in mass. Same as above, Gravitas doesn't increase its own weight.

Tier 5 Skills - Vitas:



Skill Name: Animare!
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
Vitas curse is one of life and it’s ability to heal any affliction or wound. Invoking Vitas’s curse, Junbei is able to pump up the curses power, causing everything around him to grow ridiculously larger than it’s actual form. For example, in a jungle, trees would grow twice it’s height, vines can grow twice in size and thickness. The technique can be used to make materials around him into natural shields. However, these effects aren’t permanent and can last for at most, three posts. This effect can be used on humans but only those with the Cursed Hands Fate.
Um...no Vitas heals things, not grows things. Healing something beyond perfect condition doesn't make it bigger.


Skill Name: Rejuvenation
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
For the next five posts, Junbei any wound Junbei sustains drops by two wound tiers. For example, Fatal Wounds can become Major etc. All wounds healed by this technique glow bright gold at first and slightly shimmers after being healed for a few days. However, this skill comes with a grave cost, the user’s durability suffers one tier durability debuff for the remainder of the thread. Rejuvenation can also be afflicted on another person but selectively to  those with the Cursed Hands Fate. For a price it can be used on mortals, making them suffer a three tier debuff for the remainder of the thread.  Okay so Vitas doesn't give you passive healing. It allows you to hit your wounds with it and heal those, but you don't just get auto-regen.


Skill Name: Solar Glint
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
Invoking Vitas’s curse, Junbei encases his body and his allies in a golden hue. The hue’s coat lasts for exactly two posts. Their bodies become super resistant to poisons, burns and form of ailment that would hinder basic operations. In a sense, there body is injected with a super immune system booster, allowing them to fight off the worse of poisons, burns and diseases within two posts. Anything lower than a Major wound can be healed within one post, anything higher will negate the hue but automatically heals the affliction. Yeah..no..no hues or auras. Taps my friend.


Went towards this with a different approach. Edited.


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

4 Re: Cursed Weapons Skillset on Sat Nov 19, 2016 7:16 pm

I've always gone by steel being stronger than iron on the site, as it's usually listed higher on the material damage charts. Thus I do believe you should put iron as completely destroyed. Seeing as strength is so low for you(it's non prioritized), not sure if sea stone should be listed. Well at least at tier 3.

Lazzy wrote:Skill Name: Gravitate Crater
Tier: 3
Type Normal
Range: 8 Meters
Speed: Own
Description: Slamming his tonfa’s shomen’s onto the opponent’s shoulder, Gravitas’ curse is invoked. Junbei's able to multiply(1.5) and transfer his current weight into the opponent's body, adding Junbei's total weight to his. Both afflicted are weighed onto the ground, creating a crater which sinks the opponent downwards eight meters. This effect last for three posts until the opponent is lifted from the curse, afflicted suffers 0.5 Speed reduction every post.
What is the crater for? Why are you guys sinking 24 feet into the ground? Adding 213 ot pounds, give or take, does not do that. I might believe that after adding like 600 pounds or more.

And the person afflicted doesn't gain your current reduction? Like for example, say your current weight is 479(your own speed is reduced by 2), then does that mean he/she also is slowed by 2 and will be slowed up until 3.5 tiers by the end of the duration of the skill?

And during this time, you can stack this weight debuff on them along with regular strikes? Because if that's true, you can reduce someone's speed by 5 easily.

Is there a limit to these reductions? I'm only wondering this because while it may not seem much if you do this to a tier 3 boss. let's say you reduce player character's or yonkos speed to 0. That'd be super powerful for a tier 2 curse. Hell it'd be super super powerful even on a tier 3 curse.

But I digress, perhaps I'm missing something with these reductions and your skill only reduces by 1.5 after three turns? does that 3 turn counts as the lifting the -1.5 debuff?




_________________
My character sheet:Link
Current log pose points:27
Date:11/1
Holy trinity of waifus
View user profile

5 Re: Cursed Weapons Skillset on Sat Nov 19, 2016 7:29 pm

Siegfried

Pirates
Pirates

avatar
@Bacon is fluffy wrote:I've always gone by steel being stronger than iron on the site, as it's usually listed higher on the material damage charts. Thus I do believe you should put iron as completely destroyed. Seeing as strength is so low for you(it's non prioritized), not sure if sea stone should be listed. Well at least at tier 3.

Lazzy wrote:Skill Name: Gravitate Crater
Tier: 3
Type Normal
Range: 8 Meters
Speed: Own
Description: Slamming his tonfa’s shomen’s onto the opponent’s shoulder, Gravitas’ curse is invoked. Junbei's able to multiply(1.5) and transfer his current weight into the opponent's body, adding Junbei's total weight to his. Both afflicted are weighed onto the ground, creating a crater which sinks the opponent downwards eight meters. This effect last for three posts until the opponent is lifted from the curse, afflicted suffers 0.5 Speed reduction every post.
What is the crater for? Why are you guys sinking 24 feet into the ground? Adding 213 ot pounds, give or take, does not do that. I might believe that after adding like 600 pounds or more.

And the person afflicted doesn't gain your current reduction? Like for example, say your current weight is 479(your own speed is reduced by 2), then does that mean he/she also is slowed by 2 and will be slowed up until 3.5 tiers by the end of the duration of the skill?

And during this time, you can stack this weight debuff on them along with regular strikes? Because if that's true, you can reduce someone's speed by 5 easily.

Is there a limit to these reductions? I'm only wondering this because while it may not seem much if you do this to a tier 3 boss. let's say you reduce player character's or yonkos speed to 0. That'd be super powerful for a tier 2 curse. Hell it'd be super super powerful even on a tier 3 curse.

But I digress, perhaps I'm missing something with these reductions and your skill only reduces by 1.5 after three turns? does that 3 turn counts as the lifting the -1.5 debuff?




Yowww, good catches. I adjusted the wordings and the values. I hope it's clear what I'm actually wanting to do with the skills. For example, with the creator, the inital contact just adds my current weight onto the opponent, so it's like. I'm 143lbs at this point, could be higher, let's say that's multiplied by 1.5. I'd be able to add that weight onto my opponent's weight, and I'd still myself be weight multiplied, 1.5.

Let's my opponent was 200 pounds. I'm currently, 143lbs. 213 if multiplied by 1.5. So 200 + 213 to my opponent + my 213 = which is over 600 pounds heading downwards with momentum.


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

6 Re: Cursed Weapons Skillset on Sat Nov 19, 2016 7:47 pm

Okay I got it, you're adding a debuff of .5 and adding your weight to your attack onto your opponent. I would probably just change that to default weight. If you are indeed multiplying your default weight of 142 pounds x 1.5, then say that. If you are using your weapon and do in fact weight more than 142 pounds at the moment. Then what this means by the current wording is you're potentially multiplying 1619 pounds x 1.5 potentially.

But if you're indeed only intending on adding your default wieghtx 1.5, then I'd change the wording there slightly.

Then I'll give my stamp for what it's worth. The rest looks good unless you added too many handicaps to your healing. Like if someone has a moderate injury, are you paying the whole cost of the skill to do heal it? Or do you take off 1/3 the cost of your skill to heal 2 tiers of damage instead of 3?


_________________
My character sheet:Link
Current log pose points:27
Date:11/1
Holy trinity of waifus
View user profile

7 Re: Cursed Weapons Skillset on Sat Nov 19, 2016 7:56 pm

Siegfried

Pirates
Pirates

avatar
@Bacon is fluffy wrote:Okay I got it, you're adding a debuff of .5 and adding your weight to your attack onto your opponent. I would probably just change that to default weight. If you are indeed multiplying your default weight of 142 pounds x 1.5, then say that. If you are using your weapon and do in fact weight more than 142 pounds at the moment. Then what this means by the current wording is you're potentially multiplying 1619 pounds x 1.5 potentially.

But if you're indeed only intending on adding your default wieghtx 1.5, then I'd change the wording there slightly.

Then I'll give my stamp for what it's worth. The rest looks good unless you added too many handicaps to your healing. Like if someone has a moderate injury, are you paying the whole cost of the skill to do heal it? Or do you take off 1/3 the cost of your skill to heal 2 tiers of damage instead of 3?


I initially planned for this to be a one time cost, being 100 stamina. The healing is happens with the user, I transfer the healing properties, that 100 cost is the upfront cost.

And edited the weight.


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

8 Re: Cursed Weapons Skillset on Sat Nov 19, 2016 8:22 pm

@admin wrote:
When a piece of equipment becomes Cursed or eats a Devil Fruit, they gain 3 free Skills. If you can't think of 3 whole Skills for a Cursed piece of equipment that's ok, most won't have that capability. The Tier of these free Skills follows as such or can be lower.
Tier 1 Equipment - Tier 2 Skills
Tier 2 Equipment - Tier 4 Skills
Tier 3 Equipment - Tier 5 Skills


When executed the Skills take Stamina out of your pool, but only cost 50% of what they normally would. The template for these Skills can be found in the Skill System.
mmm, since these are cursed weapon skills. They are at a 50% cost reduction. So it actually is 50 stamina to use these healing skills. So maybe put a number of times you can invoke the healing?

like with each activation, you can tap your allies wounds and start the healing for 3 turns. Or 5 allied wounds before paying again? Only reason why I am suggesting this is because if you do indeed get bogged down in a prolonged fight and end up only paying 100 stamina to invoke your curse for 10+ ic turns, it might be a little much.

but that's just my stand point on the issue. I do think 100 stamina is a lot,but for the skill to be indefinitely on after activation is a little worrying.


_________________
My character sheet:Link
Current log pose points:27
Date:11/1
Holy trinity of waifus
View user profile

9 Re: Cursed Weapons Skillset on Sat Nov 19, 2016 8:32 pm

Siegfried

Pirates
Pirates

avatar
@Bacon is fluffy wrote:
@admin wrote:
When a piece of equipment becomes Cursed or eats a Devil Fruit, they gain 3 free Skills. If you can't think of 3 whole Skills for a Cursed piece of equipment that's ok, most won't have that capability. The Tier of these free Skills follows as such or can be lower.
Tier 1 Equipment - Tier 2 Skills
Tier 2 Equipment - Tier 4 Skills
Tier 3 Equipment - Tier 5 Skills


When executed the Skills take Stamina out of your pool, but only cost 50% of what they normally would. The template for these Skills can be found in the Skill System.
mmm, since these are cursed weapon skills. They are at a 50% cost reduction. So it actually is 50 stamina to use these healing skills. So maybe put a number of times you can invoke the healing?

like with each activation, you can tap your allies wounds and start the healing for 3 turns. Or 5 allied wounds before paying again? Only reason why I am suggesting this is because if you do indeed get bogged down in a prolonged fight and end up only paying 100 stamina to invoke your curse for 10+ ic turns, it might be a little much.

but that's just my stand point on the issue. I do think 100 stamina is a lot,but for the skill to be indefinitely on after activation is a little worrying.


I mean healing two tier wounds is a pretty worthy outcome, so I worked out an ongoing cost for each. I reduced the output on the first skill, so it'd work out a little over 100 stamina it would original take if they we're actual T5 Skills.


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

10 Re: Cursed Weapons Skillset on Sat Nov 19, 2016 8:43 pm

I like it. (imo)

1/2


_________________
My character sheet:Link
Current log pose points:27
Date:11/1
Holy trinity of waifus
View user profile

11 Re: Cursed Weapons Skillset on Tue Nov 22, 2016 1:36 pm

Gonna get a admin to 2/2 this since im not that inept at grading skills for curses yet

View user profile

12 Re: Cursed Weapons Skillset on Mon Nov 28, 2016 7:18 pm

Kincaid

Pirates
Pirates

avatar
I'm good with these now, huge difference from the first attempt

2/2

View user profile

13 Re: Cursed Weapons Skillset on Mon Jun 05, 2017 4:11 pm

Siegfried

Pirates
Pirates

avatar
bumped o//


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

14 Re: Cursed Weapons Skillset on Tue Jun 06, 2017 10:48 pm

shootershoot

Free Agents
Free Agents

avatar
Lazarus King wrote:
Gravitas:

T2
Equipment Name: The Burden: Gravitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Gravitas takes the form of a black tonfa with glowing purple etchings throughout that appear like cracks. The tonfa's body is 14in long from end to end with a grip length of 4in. The weapon's body is made of titanium, painted the deepest black one can even see and making it look more like negative space than an actual weapon.
Attachments:
Curse or Devil Fruit: Gravitas's curse is that of the burden of weight. With each strike the target's weight increases (cutting speed by .5 tiers each strike). As a result of this powerful curse, the user suffers from his/her own speed reduction of a single tier when this weapon is in use. This curse only affects living creatures.
Materials: Titanium
Units per Slot: 1
Experience: 0

Material Of Destruction:




  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed -
    Lightly Damaged - Iron

  • Tier 2:
    Completely Destroyed -  Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged - Steel

  • Tier 3:
    Completely Destroyed - Iron, Wood, Stone, and similar materials
    Partially Destroyed - Steel
    Lightly Damaged - Titanium

  • Tier 4:
    Completely Destroyed - Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed - Titanium
    Lightly Damaged - Treasure Tree Adam

  • Tier 5:
    Completely Destroyed - Titanium, Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed -Treasure Tree Adam
    Lightly Damaged - Diamond

  • Tier 6:
    Completely Destroyed - Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed -  Seastone
    Lightly Damaged - Diamond seastone and diamond have same durability












”Weight Burden Breakdown”:


For duration of weapon's use, Junbei's speed is dropped by an entire tier. This deduction occurs after the first skill is used of Gravitas. should be while the weapon is in use period, not only after the 1st skill is used After each strike with a skill, the target's speed is reduced by 0.5 (this could be more depending on the tier of the skill caps at 1.5). This reduction continues to the target until their speed reaches 1. The target's overall body weight is effected, the only way to reverse the effects of Gravitas, is via the Anit-Gravitas cursed skill. say the effects persist the whole topic




Tier 3 Skills:


Skill Name: Flatline Smash
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Dashing inward, Junbei attempts slam his tonfa against a living target,pressing the target into the ground. The strike triples the target's body weight, reducing their speed tier by 1. one hit only .5 reduction in speed.

Skill Name: Anti-Gravitas
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
This relieves the weight burden of the curse, for both target and user resets to normal. Cooldown for uses of Gravitas curse for two posts.

Skill Name: Cursed Air Bite
Tier: 3
Type Normal
Range: 15 Meters
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 15ft by 8ft in thickness. Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar have their speed reduced by 0.5 The pillar can travel twenty-five meters before losing force.  contradicting ranges






Vitas:

T3
Equipment Name: The Immortal: Vitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Vitas is a gold tonfa with glowing white etchings carved into the body.  The tonfa's body is 14in long from end to end with a grip length of 4in. Made of titanium, colored a bright gold that appears almost blinding in the sunlight and glows faintly in the darkest recesses of the world.
Curse or Devil Fruit: Vitas's curse is that of the curse of life. While not offensive, the weapon's defensive powers kick in with the ability to rapidly heal any wound hit by it (including the user's own). As a trade off, the user's durability is decreased by an entire tier while using this weapon.
Materials: Titanium
Units per Slot: 1
Experience: 0


Tier 5 Skills:


Skill Name: Glow Therapy
Tier: 5
Type Normal
Range: Self
Speed: Own
Description:
Junbei invokes Vitas curse by tapping his tonfa against the wound in question. It reduces the severity of the injury sustained by three wound tiers. Meaning, Fatal Wounds can become Moderate in nature. However, this doesn't happen instantly, as it takes three posts for the healing to occur. This skill can heal up to five allies per use. However, it has an upkeep cost of 20 stamina per post after it's activation.This skill can't be used on the same person more than once per activation.

Skill Name: Internal Tune-Up
Tier: 5
Type Normal
Range: 3M
Speed: Own
Description:
Junbei invokes Vitas curse by tapping it's Ushiro Atama(back half) on the chosen's forehead. Junbei is able to alleviate any external damages such as burns or skin deformities caused by two wound tiers. However, this doesn't happen instantly, as it takes two posts for the healing to occur. This skill can heal up to five allies per use. However, it has an upkeep cost of 25 stamina per post after it's activation.This skill can't be used on the same person more than once per activation.

Skill Name: Golden Elixir
Tier: 5
Type Normal
Range: Self
Speed: Own
Description:
Junbei invokes Vitas curse by slamming the Ushiro Atama of the tonfa against the wounded's chest-cage, precisely, the heart region. A flux of golden light illuminates, healing any poison, disease or internal bleeding for example by two wound tiers. However, this doesn't happen instantly, as it takes two posts for healing to occur. This skill can heal up to five allies per use. However, it has an upkeep cost of 25 stamina per post after it's activation. This skill can't be used on the same person more than once per activation.


_________________
View user profile

15 Re: Cursed Weapons Skillset on Tue Jun 06, 2017 11:08 pm

Siegfried

Pirates
Pirates

avatar
neverastain wrote:
Lazarus King wrote:
Gravitas:

T2
Equipment Name: The Burden: Gravitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Gravitas takes the form of a black tonfa with glowing purple etchings throughout that appear like cracks. The tonfa's body is 14in long from end to end with a grip length of 4in. The weapon's body is made of titanium, painted the deepest black one can even see and making it look more like negative space than an actual weapon.
Attachments:
Curse or Devil Fruit: Gravitas's curse is that of the burden of weight. With each strike the target's weight increases (cutting speed by .5 tiers each strike). As a result of this powerful curse, the user suffers from his/her own speed reduction of a single tier when this weapon is in use. This curse only affects living creatures.
Materials: Titanium
Units per Slot: 1
Experience: 0

Material Of Destruction:




  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed -
    Lightly Damaged - Iron

  • Tier 2:
    Completely Destroyed -  Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged - Steel

  • Tier 3:
    Completely Destroyed - Iron, Wood, Stone, and similar materials
    Partially Destroyed - Steel
    Lightly Damaged - Titanium

  • Tier 4:
    Completely Destroyed - Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed - Titanium
    Lightly Damaged - Treasure Tree Adam

  • Tier 5:
    Completely Destroyed - Titanium, Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed -Treasure Tree Adam
    Lightly Damaged - Diamond

  • Tier 6:
    Completely Destroyed - Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials
    Partially Destroyed -  Seastone
    Lightly Damaged - Diamond seastone and diamond have same durability












”Weight Burden Breakdown”:


For duration of weapon's use, Junbei's speed is dropped by an entire tier. This deduction occurs after the first skill is used of Gravitas. should be while the weapon is in use period, not only after the 1st skill is used After each strike with a skill, the target's speed is reduced by 0.5 (this could be more depending on the tier of the skill caps at 1.5). This reduction continues to the target until their speed reaches 1. The target's overall body weight is effected, the only way to reverse the effects of Gravitas, is via the Anit-Gravitas cursed skill. say the effects persist the whole topic




Tier 3 Skills:


Skill Name: Flatline Smash
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Dashing inward, Junbei attempts slam his tonfa against a living target,pressing the target into the ground. The strike triples the target's body weight, reducing their speed tier by 1. one hit only .5 reduction in speed.

Skill Name: Anti-Gravitas
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
This relieves the weight burden of the curse, for both target and user resets to normal. Cooldown for uses of Gravitas curse for two posts.

Skill Name: Cursed Air Bite
Tier: 3
Type Normal
Range: 15 Meters
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 15ft by 8ft in thickness. Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar have their speed reduced by 0.5 The pillar can travel twenty-five meters before losing force.  contradicting ranges






Vitas:

T3
Equipment Name: The Immortal: Vitas
Equipment Type: Weapon
Strength Req.: 1
Equipment Description: Vitas is a gold tonfa with glowing white etchings carved into the body.  The tonfa's body is 14in long from end to end with a grip length of 4in. Made of titanium, colored a bright gold that appears almost blinding in the sunlight and glows faintly in the darkest recesses of the world.
Curse or Devil Fruit: Vitas's curse is that of the curse of life. While not offensive, the weapon's defensive powers kick in with the ability to rapidly heal any wound hit by it (including the user's own). As a trade off, the user's durability is decreased by an entire tier while using this weapon.
Materials: Titanium
Units per Slot: 1
Experience: 0


Tier 5 Skills:


Skill Name: Glow Therapy
Tier: 5
Type Normal
Range: Self
Speed: Own
Description:
Junbei invokes Vitas curse by tapping his tonfa against the wound in question. It reduces the severity of the injury sustained by three wound tiers. Meaning, Fatal Wounds can become Moderate in nature. However, this doesn't happen instantly, as it takes three posts for the healing to occur. This skill can heal up to five allies per use. However, it has an upkeep cost of 20 stamina per post after it's activation.This skill can't be used on the same person more than once per activation.

Skill Name: Internal Tune-Up
Tier: 5
Type Normal
Range: 3M
Speed: Own
Description:
Junbei invokes Vitas curse by tapping it's Ushiro Atama(back half) on the chosen's forehead. Junbei is able to alleviate any external damages such as burns or skin deformities caused by two wound tiers. However, this doesn't happen instantly, as it takes two posts for the healing to occur. This skill can heal up to five allies per use. However, it has an upkeep cost of 25 stamina per post after it's activation.This skill can't be used on the same person more than once per activation.

Skill Name: Golden Elixir
Tier: 5
Type Normal
Range: Self
Speed: Own
Description:
Junbei invokes Vitas curse by slamming the Ushiro Atama of the tonfa against the wounded's chest-cage, precisely, the heart region. A flux of golden light illuminates, healing any poison, disease or internal bleeding for example by two wound tiers. However, this doesn't happen instantly, as it takes two posts for healing to occur. This skill can heal up to five allies per use. However, it has an upkeep cost of 25 stamina per post after it's activation. This skill can't be used on the same person more than once per activation.


Done


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

16 Re: Cursed Weapons Skillset on Tue Aug 08, 2017 5:50 am

Isabella

Pirates
Pirates

avatar
Skill Name: Anti-Gravitas
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
This relieves the weight burden of the curse, for both target and user resets to normal. Cooldown for uses of Gravitas curse for two posts.

^Hmm, this is certainly a no. Its essentially a skill that lets you reset the curse, this should happen once the cursed weapon is sheathed. not something activate while holding the weapon.

Vitas - The skills used by Vitas need to be edited slightly, the ability to heal five people per use is a little much for such a trade off. Your gaining increadibly healing powers for a simple tier 1 deduction [not much of a curse tbh im surprised these flew, knowing my luck i approved em XD]. Limit it to one person per activation or greatly lower the healing powers of each skill depending on the amount of people you intend to use it on.



View user profile

17 Re: Cursed Weapons Skillset on Tue Aug 08, 2017 6:11 am

Siegfried

Pirates
Pirates

avatar
Hilda Valentina wrote:Skill Name: Anti-Gravitas
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
This relieves the weight burden of the curse, for both target and user resets to normal. Cooldown for uses of Gravitas curse for two posts.

^Hmm, this is certainly a no. Its essentially a skill that lets you reset the curse, this should happen once the cursed weapon is sheathed. not something activate while holding the weapon.

Vitas - The skills used by Vitas need to be edited slightly, the ability to heal five people per use is a little much for such a trade off. Your gaining increadibly healing powers for a simple tier 1 deduction [not much of a curse tbh im surprised these flew, knowing my luck i approved em XD]. Limit it to one person per activation or greatly lower the healing powers of each skill depending on the amount of people you intend to use it on.




Poor Vitas it was good while it lasted. They were T5 skills so I guess I got lowed back then. Anyway, all edits made. Adding in a new skill.


_________________

All the Power in the World Means Nothing If You Can't AbUse it.
View user profile

18 Re: Cursed Weapons Skillset on Tue Aug 08, 2017 6:13 am

1/2

View user profile

19 Re: Cursed Weapons Skillset on Sun Aug 20, 2017 1:43 pm

2/2

View user profile

Sponsored content



View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum