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1 [Inventions] Junbei's Studio Lounge Registry on Tue Oct 18, 2016 5:39 pm


Name: Isabella's Lullaby
Description:
The composed piece is entitled Isabella's Lullaby, named after Junbei's deceased friend, Isabella. The piece starts of with a basic repetition of the chords, C, F & G in it's beginning section. As the song progresses, the chord progressions change, causing the listener(s) to feel sleepy or calm, at peace. There eyes become drowsy and as the melody comes to the end, most can't help but take a nap.This song's effect takes two posts to fully occur. The song can be sung or played via either vocal chords or an instrument respectively.

Effects:



  • Listener(s) to the music will feel drowsy for the first post. They will experience heaviness of the eyes, constant yawning and overall exhaustion.
  • If exposed to the music for two posts, all within range of the song's melody will instantly fall asleep for one post.




Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0



Last edited by Lazarus King on Sun Dec 25, 2016 5:11 pm; edited 3 times in total


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Name: Junbei's First Symphony - La Luna Mentem - Opening
Description: The Symphony has four identifiable sections. It is to be noted that as the Symphony progresses, the effects become stronger. The first section, the opening is called, 'Gazing Moon'. All who hear the rapid, C F# A D progression is caught into scuttling melody, which empowers them to focus there mind significantly. It's said that the afflicted feel the peace that comes with basking in the moonlight.
Effects:

  • All those who hear the piece's opening within the first few notes are fueled by immense strength. Techniques done within the range of this sound experiences one tier higher in damage. I.E. If it was Minor, it'd be Moderate. This effect lasts for only two posts but can only boost one user/allies Skill per thread.
  • Only user/allies can be affected by this sound. Opponent's are intimidated by the allies increased strength, unable to focus.
  • For every two Upgrade Points, the higher the wound inflicted can be boosted. E.g. at 0, Minor becomes moderate. 2, Moderate becomes Major. 4, Major becomes Severe etc.

Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: N/A


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Lazarus King wrote:
Name: Isabella's Lullaby
Description:
The composed piece is entitled Isabella's Lullaby, named after Junbei's deceased friend, Isabella. The piece starts of with a basic repetition of the chords, C, F & G in it's beginning section. As the song progresses, the chord progressions change, causing the listener(s) to feel sleepy or calm, at peace. There eyes become drowsy and as the melody comes to the end, most can't help but take a nap.This song's effect takes two posts to fully occur. The song can be sung or played via either vocal chords or an instrument respectively.

Effects:



  • Listener(s) to the music will feel drowsy for the first post. They will experience heaviness of the eyes, constant yawning and overall exhaustion.
  • If exposed to the music for two posts, all within range of the song's melody will instantly fall asleep for one post.




Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0

Claiming one Upgrade Point (was suppose to do this every since but was busy) Thread Here: Click Here

Noted Here in My Approved Songs

Upgrade:
Harmonic Mesh: NPC's One Tier Higher than user will begin to feel drowsy as well. NPC's One Tier Lower than the user, will fall asleep instantly.


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Name: Opera Modus - Wild's Call!
Description: Sung or played, this specific operatic piece uses falsetto and highly face paced notes to send animals within range into a frenzy. Human's aren't generally affected by sound and find the music to be generally soothing, it's perfect for enjoying a fine glass of wine but if you're near to wildlife, you might have some visitor's stopping by and they won't be happy in anyway.  As the song's composition is refined, using Upgrade points, animal's of higher Tiers can be set into a rage by the enraging tempo.
Effects:


  • On the first post of the pieces melody being played or sung, Tier 1 animals/pets in the area sent into a frenzy. Attacking, thrashing into and belting at anyone or thing they come into contact with.

  • Once sent into a rage, only Beast Tamer's of equal or higher tier to the animal(s) can calm their wild rage. By the second post, animals begin to gravitate towards the origin of the sound.


Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0


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10 Re: [Inventions] Junbei's Studio Lounge Registry on Mon Feb 13, 2017 12:02 am

Lazarus King wrote:
Lazarus King wrote:
Name: Isabella's Lullaby
Description:
The composed piece is entitled Isabella's Lullaby, named after Junbei's deceased friend, Isabella. The piece starts of with a basic repetition of the chords, C, F & G in it's beginning section. As the song progresses, the chord progressions change, causing the listener(s) to feel sleepy or calm, at peace. There eyes become drowsy and as the melody comes to the end, most can't help but take a nap.This song's effect takes two posts to fully occur. The song can be sung or played via either vocal chords or an instrument respectively.

Effects:



  • Listener(s) to the music will feel drowsy for the first post. They will experience heaviness of the eyes, constant yawning and overall exhaustion.
  • If exposed to the music for two posts, all within range of the song's melody will instantly fall asleep for one post.




Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0

Claiming one Upgrade Point (was suppose to do this every since but was busy) Thread Here: Click Here

Noted Here in My Approved Songs

Upgrade:
Harmonic Mesh: NPC's One Tier Higher than user will begin to feel drowsy as well. NPC's One Tier Lower than the user, will fall asleep instantly.


Upgrade Point Chart:

2nd Upgrade

Sullen Precision: PC’s Two Tier’s lower than the original user will fall asleep within two posts as described in original effect, PC’s equal or one tier higher than the original user will be immune to the sound. This skill now affects pets, Pet’s mirror the effects of PC’s if player owned and NPC’s if NPC’s in nature.

3rd Upgrade:

Sleeper’s Curse: NPC’s the same Tier as the original user or one Tier higher will fall asleep within one post if coming in contact with sound. This skill affects pets, Pet’s mirror the effects of PC’s if player owned and NPC’s if NPC’s in nature.


4th Upgrade:

Siren’s Melody: PC’s Two Tier’s lower than the original user will fall asleep within one post as described in Harmonic Mesh, PC’s equal or one tier higher than the original user will begin to feel drowsy and then fall asleep as described in the original effect. This skill affects pets, Pet’s mirror the effects of PC’s if player owned and NPC’s if NPC’s in nature.


5th Upgrade:

Sleeper’s Curse: PC’s and NPC’s one tier lower than the user and equal, will fall asleep instantly in hearing the song’s composition. PC’s and NPC’s two tiers higher than the user, will fall asleep within two posts, as described in the original effect.This skill affects pets, Pet’s mirror the effects of PC’s if player owned and NPC’s if NPC’s in nature.

6th Upgrade:

Sleeper’s Curse:PC’s and NPC’s two tier higher than the user and equal, will fall asleep instantly in hearing the song’s composition. This skill affects pets, Pet’s mirror the effects of PC’s if player owned and NPC’s if NPC’s in nature.


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i'm approving what's in the quotes. when u get those many upgrade points to the invention i'll grade the other levels of it.


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Lazarus King wrote:

Name: Junbei's First Symphony - La Luna Mentem - Opening
Description: The Symphony has four identifiable sections. It is to be noted that as the Symphony progresses, the effects become stronger. The first section, the opening is called, 'Gazing Moon'. All who hear the rapid, C F# A D progression is caught into scuttling melody, which empowers them to focus there mind significantly. It's said that the afflicted feel the peace that comes with basking in the moonlight.
Effects:


  • All those who hear the piece's opening within the first few notes are fueled by immense strength. Techniques done within the range of this sound experiences one tier higher in damage. I.E. If it was Minor, it'd be Moderate. This effect lasts for only two posts but can only boost one user/allies Skill per thread.
  • Only user/allies can be affected by this sound. Opponent's are intimidated by the allies increased strength, unable to focus.
  • For every two Upgrade Points, the higher the wound inflicted can be boosted. E.g. at 0, Minor becomes moderate. 2, Moderate becomes Major. 4, Major becomes Severe etc.


Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: N/A

Lazarus King wrote:

Name: Opera Modus - Wild's Call!
Description: Sung or played, this specific operatic piece uses falsetto and highly face paced notes to send animals within range into a frenzy. Human's aren't generally affected by sound and find the music to be generally soothing, it's perfect for enjoying a fine glass of wine but if you're near to wildlife, you might have some visitor's stopping by and they won't be happy in anyway.  As the song's composition is refined, using Upgrade points, animal's of higher Tiers can be set into a rage by the enraging tempo.
Effects:


  • On the first post of the pieces melody being played or sung, Tier 1 animals/pets in the area sent into a frenzy. Attacking, thrashing into and belting at anyone or thing they come into contact with.


  • Once sent into a rage, only Beast Tamer's of equal or higher tier to the animal(s) can calm their wild rage. By the second post, animals begin to gravitate towards the origin of the sound.


[*]

Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0



Made here: http://op-piratenation.forumotion.com/t7165-crafting-music-by-moonlight-in-upper-yard


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La Luna Mentem :

Name: Junbei’s Second Symphony - La Luna Mentem - Middle
Description:
The Symphony has three identifiable sections. It is to be noted that as the Symphony progresses, the effects become stronger. The second section, the opening is called, 'Peering Moon'. All who hear the rapid, G C A D flat progression is caught into scuttling melody, which weakens them significantly. It's said that the afflicted feel bogged down by the gravity of the world, much like gravitation on the moon.
Effects:


  • This is the second section to Junbei’s series of Symphonies. This skill lowers the listeners, allies and foes Speed by 0.5. As the piece continues, the affected loose momentum in their movements, feeling drained from the tune.


Range: 5M
Servings:N/A
Units per Slot: N/A
Upgrade Points: 0



Swooner's Cadence:



Name: Swooners Cadence
Description: This calming ballad once heard drifts the listeners to be smitten with the user of the sound.
Effects:


  • NPC’s at Tier 1 will instantly fall in love with you after hearing the melody’s song. The NPC begins to feel a close attraction which makes a deep impression on their hearts, considering talks of becoming your ally. It becomes extremely hard for them to betray or hurt you, duration one post.
  • This song goes up in efficiency as it gains Upgrade points.


Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0



Crafter's Lull:






Name: Crafter’s Lull
Description: This melody garners all who listen a euphoric feeling, making their shoulders, fingers and arms feel nimble. It’s said all who listen to this particular score gains the urge to create even more after exhaustion.
Effects:


  • PC’s listening to the melody while crafting have a 12 hour reduction on their cooldown times. This song affects those who are creating items to even composers of music alike.


[/font]



Last edited by Lazarus King on Wed Feb 22, 2017 8:11 pm; edited 4 times in total


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The author of this message was banned from the forum - See the message

Coupe B. Vanderbilt wrote:what am I checking here?

The songs? I don't understand.


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the love one needs to only effect tier 1 npcs and go up in effectiveness as the amount of upgrade points due.


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outforlunch wrote:the love one needs to only effect tier 1 npcs and go up in effectiveness as the amount of upgrade points due.

Aye Captain Poncho, done.


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Lazarus King wrote:
La Luna Mentem :

Name: Junbei’s Second Symphony - La Luna Mentem - Middle
Description:
The Symphony has three identifiable sections. It is to be noted that as the Symphony progresses, the effects become stronger. The second section, the opening is called, 'Peering Moon'. All who hear the rapid, G C A D flat progression is caught into scuttling melody, which weakens them significantly. It's said that the afflicted feel bogged down by the gravity of the world, much like gravitation on the moon.
Effects:


  • This is the second section to Junbei’s series of Symphonies. This skill lowers the listeners, allies and foes Speed by 0.5. As the piece continues, the affected loose momentum in their movements, feeling drained from the tune.


Range: 5M
Servings:N/A
Units per Slot: N/A
Upgrade Points: 0



Swooner's Cadence:



Name: Swooners Cadence
Description: This calming ballad once heard drifts the listeners to be smitten with the user of the sound.
Effects:


  • NPC’s at Tier 1 will instantly fall in love with you after hearing the melody’s song. The NPC begins to feel a close attraction which makes a deep impression on their hearts, considering talks of becoming your ally. It becomes extremely hard for them to betray or hurt you, duration one post.
  • This song goes up in efficiency as it gains Upgrade points.


Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0



Crafter's Lull:






Name: Crafter’s Lull
Description: This melody garners all who listen a euphoric feeling, making their shoulders, fingers and arms feel nimble. It’s said all who listen to this particular score gains the urge to create even more after exhaustion.
Effects:


  • PC’s listening to the melody while crafting have a 12 hour reduction on their cooldown times. This song affects those who are creating items to even composers of music alike.


[/font]

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Upgrade: Fortified I: All creations made within this song's range, cooldown times decrease by 24 Hours(does not stack as it upgrades). This can't be used on his own creation skills in any format.

Upgrade point on Crafter's Lull Skill.


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Upgrading La Luna Mentum:
Name: Junbei’s Second Symphony - La Luna Mentem - Middle
Description:
The Symphony has three identifiable sections. It is to be noted that as the Symphony progresses, the effects become stronger. The second section, the opening is called, 'Peering Moon'. All who hear the rapid, G C A D flat progression is caught into scuttling melody, which weakens them significantly. It's said that the afflicted feel bogged down by the gravity of the world, much like gravitation on the moon.
Effects:


This is the second section to Junbei’s series of Symphonies. This skill lowers the listeners, allies and foes Speed by 0.5. As the piece continues, the affected loose momentum in their movements, feeling drained from the tune.


Range: 5M
Servings:N/A
Units per Slot: N/A
Upgrade Points: 0

Upgrade to Be Graded:
Gravity Tone: As pace of the tune thickens, two posts after hearing the tune, the affected's body slow's down by -1 Speed for two posts. This decrease doesn't stack with initial effect, only replaces it as this song improves.


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Name: Heart Of The Strong
Description:
This song uses a unique chord progression which evokes raw passion from all of those who were touched by Junbei's cause in anyway. It causes his followers and crewmates to enter a state where they feel almost unstoppable, but of course, as this song grows.
Effects:

  • Strong Will: All grunts who listen to this songs tune feel a force awakening within them. For one post, grunts gain +1 in one Attribute present.

Range: 5M
Servings: N/A
Units per Slot: N/A
Upgrade Points: 0



Last edited by Lazarus King on Sun Jun 04, 2017 9:06 am; edited 2 times in total


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say this increases one attribute of grunts who hear this song by 1. as more upgrade points come of course this will be expanded upon


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Edited to increasing initial attributes of grunts


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