One Piece Pirate Nation
FORUM IS CLOSED VISIT US AT http://strawhats.forumotion.com/
One Piece Pirate Nation

AU One Piece Roleplay

THIS SITE IS CLOSED. FIND US HERE INSTEAD. http://strawhats.forumotion.com/

Log in

I forgot my password



Latest topics
» Strawhat - One Piece AU
Sat Dec 16, 2017 11:59 am by Admin

» [Task] Aqua Laguna
Thu Dec 14, 2017 9:08 pm by Adri Sakna

» Naruto Mythos
Wed Dec 13, 2017 3:16 pm by Naruto Mythos

» Black Clover RP
Wed Dec 13, 2017 2:49 pm by Renji Vinsmoke

» Rokushiki (Secondary)
Wed Dec 13, 2017 10:49 am by Reddick T. Rocket

» Return to baltigo
Wed Dec 13, 2017 7:21 am by Hecate

» Dinner amongst friends [Flashback] [Hecate Only]
Tue Dec 12, 2017 6:06 pm by Isabella

» DigimonDefragmentation
Mon Dec 11, 2017 3:16 am by Gerard Sinnet

» My activity
Sun Dec 10, 2017 1:08 pm by Adri Sakna

Statistics
We have 1095 registered users
The newest registered user is Chaotic

Our users have posted a total of 65934 messages in 8679 subjects
Affiliates
Our Button

Vote For Us

Affiliates



You are not connected. Please login or register

Go to page : 1, 2  Next

View previous topic View next topic Go down  Message [Page 1 of 2]

1 Rokuju's Warehouse on Tue Oct 18, 2016 3:15 pm

Invention approved:

Equipment Name: Central System
Equipment Type: Gadget
Strength Req.: .5
Equipment Description: This item stores energy that is then accessed by Ro's items and skills via instant transfer. Holds 100 + 50 per upgrade units of energy and recoups 10 + 5 per upgrade energy per post.
A black polyester material with inlaid fibre optic wiring. Material covers body from the nape of the neck down to fingers and toes. Since the whole item is an energy conduit, the entirety of the jumpsuit needs to be shredded before it's function stops.
Info on energy found here: http://op-piratenation.forumotion.com/t6098-glory-of-the-66
Attachments: -
Curse or Devil Fruit: -
Materials: Plastic
Units per Slot: 1
Experience: 0
Upgrade Points: 2


Equipment Name: Dynamic Capsules
Equipment Type: gadget/ammunition
Strength Req.: 1
Equipment Description:
appearance:

These are small devices the size of a normal bullet, designed to be used in conjunction with a firearm, but not relying on one. These capsules are energised by the force generated from being fired from a gun and are able to use one function afterward, alternately, the user can spend 15 energy to activate one of it's uses.
The functions reach up to 10m from the capsule, creating a sphere minus whatever shape the user wishes to take out. This is so that if something is within the area that the user does not want to damage, they can remove that area from the total affected area.
If powered by the firing method, the time/range of detonation must be noted prior to firing, unless the capsules are to be controlled remotely via another gadget. Each function requires an upgrade point.

Flashbang: This function flashes, stunning those caught inside for a post.

Incendiary Alchemiser: This function turns the first 5cm of every material within line of sight of the capsule into thermite, which is immediately lit, causing heat of 2500 degrees Celsius, melting through anything bar diamond and seastone. Flames spread easily, causing natural fire to spread on flammable substances at a rate of 10m per post.
Attachments: -
Curse or Devil Fruit: -
Materials: hardened plastic (durability similar to steel)
Units per Slot: 20
Experience: 0
Upgrade Points: 0


Equipment Name: Air Cannon Schematics
Equipment Type: gadget/consumable
Strength Req.: 1
Equipment Description:
This is a consumable designed to be used by someone that can create weapons for ships. Using this item when crafting the cannons adds 50% of range onto what their range would otherwise be. Once used, this item is consumed. Specifics not listed are to be apped in the cannon app.

The air cannons have two functions, the first can shoot a projectile of condensed air much like a cannonball, the second is a 'coup de burst' type movement where the ship can shoot into the sky briefly.

The cannons are on a small track with iron coils. When the resultant force from firing sends the cannon back on it's track, a magnet attached to the cannon will be pushed through the iron coils, creating current. This does two things, one; creates a self sufficient energy cycle that will automatically reload the canon. Two; transmute the resultant force without it spinning/rocking the ship.
appearance:
Attachments: -
Curse or Devil Fruit: -
Materials: paper
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Blitz Sticks
Equipment Type: Weapon
Strength Req.: 1
Equipment Description:
appearance:

A pair of hard plastic tonfa dyed dark navy with a glossy sheen. The length of the sticks are 35 centimetres with the handle jutting out 8 centimetres, on the end of which, a number of small buttons can be found. On the opposite side of the body to the handle, the number '66' is etched in small print.

There is a button on the handle which when held, enables the body to spin on the axis provided by the handle. One full rotation spin is enough to prime the tonfa. Once it is primed, the tonfa can then use one of it's abilities by pressing another button on the handle. When one of these abilities are executed, the tonfa's inner glass wiring lights up in a deep blue neon hue as shown in the picture. Each of the abilities are unlocked with an upgrade.

Pop - this ability uses the stored energy to mechanise either one full spin or projecting the tonfa 3 metres by blasting air out of one of the ends. If used to augment a strike or skill, it increases the speed and material damage of the strike by one. If used on it's own (from a standstill without any wielder assistance) then it moves at t3 speed.

Sizzle - this ability turns the stored energy into an electrical current that causes an effect when used in conjunction with lightning augmented POD. After funneling electricity through this item using the users own abilities, the next swing with this item will send out an arc wave of electricity the size of the swing, that travels in a forward direction up to 10 metres at t3 speed, making whoever it touches convulse uncontrollably for a post.
Attachments: -
Curse or Devil Fruit: -
Materials: Hardened plastic (similar in durability to steel)
Units per Slot: 1
Experience: 0
Upgrade Log 1 - Pop
2 - Sizzle
Upgrade Points: 2


Equipment Name: Ravager Gauntlet
Equipment Type: Weapon
Strength Req.: 1
Equipment Description:
appearance:

This weapon consists of hardened plastic pieces coloured light brown to give off a bronze look, despite being much stronger and lighter. The webbing in between the pieces are made of the same material, although it is transparent. On the top of the gauntlets is a bold engraving that says "66".

Other than protection and close quarters combat using the gauntlet, there is a built in mechanism that harnesses water from the atmosphere around it (think clima tact) to fuel it's abilities. While the weapon looks like a gauntlet, it is much more like a shotgun and gives up range for superior blast diameter and damage when compared to a pistol of the same make. Fires to 10m, t2 damage and has a 2m blast diameter, all projectiles are fired at t4 speed and can dent iron while destroying weaker materials. Draws enough water to be shot once per post. Weighs .5kg for each gauntlet, 2 in the set. Upon creation the gauntlets are limited to the base shotgun, and can get the fire and ice outputs through upgrading.

Fire output - The mechanism fires a pellet of activated water. This activated water has had it's intramolecular bonds disrupted. When the water collides with a solid surface, the energy locked in the bonds is released, simultaneously generating heat and breaking the H2O into it's base elements. These then react with a popping flame, applying damage and knocking those in range off their feet.

Ice output - The mechanism fires a pellet of water that has been projected to a heat sink. The kinetic energy within the water being forcefully raised, once colliding with a solid surface, the kinetic energy bottoms out, spreading the water over the range and pulling vapour from the atmosphere for instant sublimation, flash freezing the area. This applies damage over the range and stops movement of those hit for 1 post.
Curse: -
Materials: Hardened plastic (similar in durability to steel)
Units per Slot: 1 slot for a pair
Experience: 0
Upgrade Log:
1 - fire output
2 - ice output
Upgrade Points: 2


Equipment Name: Energy Pistol
Equipment Type: Weapon
Strength Req.: 1
Equipment Description:
appearance:

This gun can cope with bullet ammo of various types and sizes as it is designed as a delivery system for projectile devices as well as the functions of a normal gun. Holds 6 bullets in this way.
When the gun detects no ammo loaded, it switches to ‘energy rounds’. Energy is condensed into a small, hard bullet that detonates with a small concussive blast of 1m diameter that can knock people off balance and destroy wood. Each bullet costs 5 energy.
The gun is made from a mix of epoxy resin and glass fibre similar in durability to steel. When not in use, the gun can transform back into a thin box attached to the user's wrist. 15cm in length, weighs .2kg, fires to 50m accurately.
Upgrade Log:
upgrades:

1: 7 energy per bullet, 75m range, damages iron & destroys lower durability. Blast knocks people off their feet.
2: 10 energy per bullet, 2m blast diameter, 100 range, lightly damages steel & destroys lower durability.
Attachments: -
Curse or Devil Fruit: -
Materials: Hardened plastic (similar in durability to steel)
Units per Slot: 1
Experience: 0
Upgrade Points: 2


Equipment Name: EDI
Equipment Type: Gadget
Strength Req.: 0
Equipment Description: EDI is an AI that is designed for a variety of uses, each one requiring an upgrade to unlock. The AI itself can be communicated with IC for storytelling value, but cannot know anything that it shouldn't, i.e. anything that Rokuju herself couldn't know.

  • Using EDI to help with the crafting process decreases word count by 20%. EDI can be used with skills such as the 'Automated Systems' support skill.

EDI's body is a disc 10 cm radius that can float and move at tier 1 speed. It has a pair of small retractable claws to manipulate things and can attach to Ro's body to be out of the way. Using EDI costs 5 energy per post.
Attachments: -
Curse or Devil Fruit: -
Materials: plastic
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Funky Jammer
Equipment Type: Gadget
Strength Req.: .5
front appearance:
Equipment Description:
An instrument that is half guitar and keytar. The front side is a keytar as shown in the appearance picture. The buttons on the bottom can switch the sound from the keys between grand piano, synth, and organ. On the backside is a guitar which can switch between acoustic and electric with a touch of a button. It has a black shoulder strap and a button that when pressed, the sides of a case slide up to close it for storage/transport with a handy briefcase handle.
This item can be used by those with the musician occupation to increase the range of their song abilities by 25m per upgrade point.
Attachments: -
Curse or Devil Fruit: -
Materials: Plastic
Units per Slot: 1
Experience: 0
Upgrade Points: 3


Equipment Name: Magnitude Amplifier
Equipment Type: Gadget
Strength Req.: 1
Equipment Description: A generator made to amplify skills an abilities, converting energy from her system to add a buff by the attributes below. The energy powering the amplifier is channeled into a looped fibreglass track, which accelerates around the circular track continuously, gaining a buildup. Once released, this energy runs through Ro's system, joining up with her skill/ability. Application varies with each case, for example, a pika pika skill projected outward could use this energy to fling it further or increase it's power. It costs 10 energy to activate the amplifier and 50% of the skills stamina cost in energy per use per buff. How many upgrade points the amplifier has determines how strong the buff is. 3 upgrades are necessary to use this device, before that it is just a prototype.

+ x tier of damage & interaction: 1 1 1 2 2 2

+ x% extra distance: 5 5 10 10 15 20

Attachments: -
Curse or Devil Fruit: -
Materials: Plastic, carbon fibre, glass
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Lux Amplifier
Equipment Type: Gadget
Strength Req.: 1
Equipment Description: A generator made to amplify skills an abilities, converting energy from her system to add a buff by the attributes below. The energy powering the amplifier is channeled into a series of lenses which build up and focus the energy.. Once released, this energy runs through Ro's system, joining up with her skill/ability. It costs 10 energy to activate the amplifier and 5 energy per use per buff. How many upgrade points the amplifier has determines how strong the buff is. 3 upgrades are necessary to use this device, before that it is just a prototype.

+ x to perception debuff
(will of light passive):                     1    1    1    2    2    2

Can pay upkeep costs of tier x
skills and passive costs in energy: 0    1    2    3    4    5

Attachments: -
Curse or Devil Fruit: -
Materials: Plastic, carbon fibre, glass
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Diamondillium
Equipment Type: Advanced material (diamond)
Strength Req.: 1
Equipment Description: This advanced material has been created via fitting carbon atom pieces together with painstaking precision. The result is a high tech variant of diamond with increased durability. The atomic structure of the strings of carbon are woven around in tight spirals much like springs; this gives the material a significant force dampening, as well as incredible ability to insulate electricity and heat. This quality results in diamondillium being able to protect the flesh underneath from forces and threats until completely destroyed.

Diamondillium is specifically made for Rokuju and her in battle needs. It is a non-metal, meaning it can phase into her logian form with her. It is translucent but difficult to see through (think tinted windows), meaning the intense light from her abilities can pass unimpeded through the material. The whole volume of diamondillium counts as a tech item for the purposes of Ro's tech abilities and skills.

Requires 2 upgrade points to be a useful material.
Attachments: -
Curse or Devil Fruit: -
Materials: Diamond
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Angels Halo
Equipment Type: Gadget
Strength Req.: .5
Equipment Description:
front appearance:

This gadget takes it's name from looking much like an angel's halo, and the proximity to Rokuju's head being necessary for it's purposes. This halo gives Ro's thoughts special abilities. Each upgrade point gives the halo a new ability. The range of this device is 30m * number of upgrade points. Costs 15 energy per post.

Wireless interface - The user can trigger mechanical or otherwise abilities of high tech items that she has created, even from afar.
Attachments: -
Curse or Devil Fruit: -
Materials: Plastic
Units per Slot: 1
Experience: 0
Upgrade Points: 3







Owned:

1 with 2 UP, 1 with 3 UP, 1 with 4

Equipment Name: Central System
Equipment Type: Gadget
Strength Req.: .5
Equipment Description: This item stores energy that is then accessed by Ro's items and skills via instant transfer. Holds 100 + 50 per upgrade units of energy and recoups 10 + 5 per upgrade energy per post.
A black polyester material with inlaid fibre optic wiring. Material covers body from the nape of the neck down to fingers and toes. Since the whole item is an energy conduit, the entirety of the jumpsuit needs to be shredded before it's function stops.
Info on energy found here: http://op-piratenation.forumotion.com/t6098-glory-of-the-66
Attachments: -
Curse or Devil Fruit: -
Materials: Plastic
Units per Slot: 1
Experience: 0
Upgrade Points: 2


2 pistol with 2 upgrades

Equipment Name: Energy Pistol
Equipment Type: Weapon
Strength Req.: 1
Equipment Description:
appearance:

This gun can cope with bullet ammo of various types and sizes as it is designed as a delivery system for projectile devices as well as the functions of a normal gun. Holds 6 bullets in this way.
When the gun detects no ammo loaded, it switches to ‘energy rounds’. Energy is condensed into a small, hard bullet that detonates with a small concussive blast of 1m diameter that can knock people off balance and destroy wood. Each bullet costs 5 energy.
The gun is made from a mix of epoxy resin and glass fibre similar in durability to steel. When not in use, the gun can transform back into a thin box attached to the user's wrist. 15cm in length, weighs .2kg, fires to 50m accurately.
Upgrade Log:
upgrades:

1: 7 energy per bullet, 75m range, damages iron & destroys lower durability. Blast knocks people off their feet.
2: 10 energy per bullet, 2m blast diameter, 100 range, lightly damages steel & destroys lower durability.
Attachments: -
Curse or Devil Fruit: -
Materials: Hardened plastic (similar in durability to steel)
Units per Slot: 1
Experience: 0
Upgrade Points: 2


Equipment Name: EDI
Equipment Type: Gadget
Strength Req.: 0
Equipment Description: EDI is an AI that is designed for a variety of uses, each one requiring an upgrade to unlock. The AI itself can be communicated with IC for storytelling value, but cannot know anything that it shouldn't, i.e. anything that Rokuju herself couldn't know.

  • Using EDI to help with the crafting process decreases word count by 20%. EDI can be used with skills such as the 'Automated Systems' support skill.

EDI's body is a disc 10 cm radius that can float and move at tier 1 speed. It has a pair of small retractable claws to manipulate things and can attach to Ro's body to be out of the way. Using EDI costs 5 energy per post.
Attachments: -
Curse or Devil Fruit: -
Materials: plastic
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Dynamic Capsules
Equipment Type: gadget/ammunition
Strength Req.: 1
Equipment Description:
appearance:

These are small devices the size of a normal bullet, designed to be used in conjunction with a firearm, but not relying on one. These capsules are energised by the force generated from being fired from a gun and are able to use one function afterward, alternately, the user can spend 15 energy to activate one of it's uses.
The functions reach up to 10m from the capsule, creating a sphere minus whatever shape the user wishes to take out. This is so that if something is within the area that the user does not want to damage, they can remove that area from the total affected area.
If powered by the firing method, the time/range of detonation must be noted prior to firing, unless the capsules are to be controlled remotely via another gadget. Each function requires an upgrade point.

Flashbang: This function flashes, stunning those caught inside for a post.

Incendiary Alchemiser: This function turns the first 5cm of every material within line of sight of the capsule into thermite, which is immediately lit, causing heat of 2500 degrees Celsius, melting through anything bar diamond and seastone. Flames spread easily, causing natural fire to spread on flammable substances at a rate of 10m per post.
Attachments: -
Curse or Devil Fruit: -
Materials: hardened plastic (durability similar to steel)
Units per Slot: 20
Experience: 0
Upgrade Points: 2


Equipment Name: Angels Halo
Equipment Type: Gadget
Strength Req.: .5
Equipment Description:
front appearance:

This gadget takes it's name from looking much like an angel's halo, and the proximity to Rokuju's head being necessary for it's purposes. This halo gives Ro's thoughts special abilities. Each upgrade point gives the halo a new ability. The range of this device is 30m * number of upgrade points. Costs 15 energy per post.

Wireless interface - The user can trigger mechanical or otherwise abilities of high tech items that she has created, even from afar.
Attachments: -
Curse or Devil Fruit: -
Materials: Plastic
Units per Slot: 1
Experience: 0
Upgrade Points: 2


Equipment Name: Magnitude Amplifier
Equipment Type: Gadget
Strength Req.: 1
Equipment Description: A generator made to amplify skills an abilities, converting energy from her system to add a buff by the attributes below. The energy powering the amplifier is channeled into a looped fibreglass track, which accelerates around the circular track continuously, gaining a buildup. Once released, this energy runs through Ro's system, joining up with her skill/ability. Application varies with each case, for example, a pika pika skill projected outward could use this energy to fling it further or increase it's power. It costs 10 energy to activate the amplifier and 50% of the skills stamina cost in energy per use per buff. How many upgrade points the amplifier has determines how strong the buff is. 3 upgrades are necessary to use this device, before that it is just a prototype.

+ x tier of damage & interaction: 1 1 1 2 2 2

+ x% extra distance: 5 5 10 10 15 20

Attachments: -
Curse or Devil Fruit: -
Materials: Plastic, carbon fibre, glass
Units per Slot: 1
Experience: 0
Upgrade Points: 4


Equipment Name: Lux Amplifier
Equipment Type: Gadget
Strength Req.: 1
Equipment Description: A generator made to amplify skills an abilities, converting energy from her system to add a buff by the attributes below. The energy powering the amplifier is channeled into a series of lenses which build up and focus the energy.. Once released, this energy runs through Ro's system, joining up with her skill/ability. It costs 10 energy to activate the amplifier and 5 energy per use per buff. How many upgrade points the amplifier has determines how strong the buff is. 3 upgrades are necessary to use this device, before that it is just a prototype.

+ x to perception debuff
(will of light passive):                     1    1    1    2    2    2

Can pay upkeep costs of tier x
skills and passive costs in energy: 0    1    2    3    4    5

Attachments: -
Curse or Devil Fruit: -
Materials: Plastic, carbon fibre, glass
Units per Slot: 1
Experience: 0
Upgrade Points: 4



Last edited by Deep Rokuju on Sat Jun 17, 2017 11:34 pm; edited 14 times in total

View user profile

2 Re: Rokuju's Warehouse on Wed Oct 19, 2016 2:53 pm

View user profile

3 Re: Rokuju's Warehouse on Sat Oct 22, 2016 3:28 pm

shootershoot

Free Agents
Free Agents

avatar
energy pistol creation approved


_________________
View user profile

4 Re: Rokuju's Warehouse on Thu Oct 27, 2016 12:42 am

http://op-piratenation.forumotion.com/t6379-creating-a-friend#46996

Using 'Make gadget' to make EDI and using 'Craft Weapon' to make another 0 upgrade pistol with 1 of the 5 materials bought below.

http://op-piratenation.forumotion.com/t6088-equipment-shop

View user profile

The author of this message was banned from the forum - See the message

6 Re: Rokuju's Warehouse on Sat Oct 29, 2016 6:25 pm

just making another energy pistol like above
http://op-piratenation.forumotion.com/t6379-creating-a-friend#47346

from 1 of the 4 remaining materials here
http://op-piratenation.forumotion.com/t6088-equipment-shop

View user profile

7 Re: Rokuju's Warehouse on Fri Nov 04, 2016 11:00 am

shootershoot

Free Agents
Free Agents

avatar
approve d


_________________
View user profile

8 Re: Rokuju's Warehouse on Sat Nov 05, 2016 2:00 am

http://op-piratenation.forumotion.com/t6379-creating-a-friend#47822
Another energy pistol

from 1/3 materials bought here
http://op-piratenation.forumotion.com/t6088-equipment-shop


http://op-piratenation.forumotion.com/t6511-1-1-another-pirate-another-paycheck#48119
Making another EDI and an energy pistol with 2 upgrades here (been more than a day since the above thread), using another of the materials from the link above


for reference, my support skills are here:
http://op-piratenation.forumotion.com/t6195-couple-of-support-skills
http://op-piratenation.forumotion.com/t6099-rokuju-s-support-skillset

View user profile

9 Re: Rokuju's Warehouse on Wed Nov 09, 2016 5:56 pm

Gully.

Pappa Smexy
Pappa Smexy

avatar
o k

View user profile

10 Re: Rokuju's Warehouse on Sun Nov 13, 2016 7:47 am

http://op-piratenation.forumotion.com/t6379-creating-a-friend#48577

Making a Ravager Gauntlet and upgrading it twice in thread above. This will use up my remaining free wc so you can remove that from my profile when this is approved. Using the last of the 5 materials bought below.

The attachment I would like to add is the following:
Vapour drawer: Draws more vapour from the air, enabling each gauntlet to be shot twice per post instead of once.

http://op-piratenation.forumotion.com/t6088-equipment-shop

View user profile

11 Re: Rokuju's Warehouse on Wed Nov 16, 2016 7:43 am

All good

View user profile

12 Re: Rokuju's Warehouse on Wed Nov 30, 2016 5:37 pm

http://op-piratenation.forumotion.com/t6646-1-3-lambs-to-the-slaughter#49806
In this thread I made:

Ravager Gauntlets (2 upgrades)
Energy Pistol (2 upgrades)
Blitz Sticks (2 upgrades)
EDI (0 upgrades)

with 3 of the 5 materials bought here:
http://op-piratenation.forumotion.com/t6088p25-equipment-shop

View user profile

13 Re: Rokuju's Warehouse on Wed Nov 30, 2016 6:19 pm

Upgrade 1 is not 500 words

The blitz stick was also not 500 words


Did not know EDI was a thing. Checks out


_________________
My character sheet:Link
Current log pose points:27
Date:11/1
Holy trinity of waifus
View user profile

14 Re: Rokuju's Warehouse on Wed Dec 28, 2016 5:30 am

http://op-piratenation.forumotion.com/t6852-1-8-the-war-i

in this thread I made cannon blueprints and dynamic capsules as well as upgrading central system

View user profile

Sponsored content



View previous topic View next topic Back to top  Message [Page 1 of 2]

Go to page : 1, 2  Next

Permissions in this forum:
You cannot reply to topics in this forum