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26 Re: Birdie's Invention Registry on Thu Nov 17, 2016 2:51 pm

go for eeet

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27 Re: Birdie's Invention Registry on Thu Nov 17, 2016 2:55 pm

Approved.com

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28 Re: Birdie's Invention Registry on Sun Jan 15, 2017 1:18 pm

betiwontmiss

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Equipment Name: A.M.P.
Equipment Type: Gadget
Strength Req.: N/A
Equipment Description: A.M.P. stands for Arm of Mass Production. It's a technological gadget that can be coded with blueprints to produce any Invention that Birdie himself knows how to make in the Scientist Occupation and it's specializations. It must be installed on a Ship or a Territory with a Scientist related crafting station (Garage or Laboratory). A.M.P. can craft 3 Servings worth of items in 24 hours before going on a 1 Week Cooldown. This cost no words.
Materials: Steel
Units per Slot: 1
Experience: N/A
Upgrade Points: 3


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29 Re: Birdie's Invention Registry on Sun Jan 15, 2017 1:46 pm

1/2

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30 Re: Birdie's Invention Registry on Sun Jan 15, 2017 1:47 pm

looks good
2/2

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31 Re: Birdie's Invention Registry on Tue Feb 21, 2017 11:05 pm

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Using Birdie and Verde's Upgrade Skill


Equipment Name: Fusion Time Bomb
Equipment Type: Explosive
Strength Req.: 2
Equipment Description: The fusion bomb is a large 3m black sphere with a bird's body carved into it representing Birdie's brand.. Having much more power than the simple Time Bomb it's much heavier and actually requires some Strength. It can have a timer set for it to detonate anywhere from 1-10 post. However it must be set and allowed to charge for 3 post prior to detonation. During this charge time the bomb must be completely stable, should it be tampered with during this charge time its explosive range is halved. When time for it to blow has come, a sheer second prior to detonation pieces fall off of the sphere and it reveals its core which was housing the reaction that births the explosion. It shines extremely bright, then blows. All of this happening in a measly second.

Logistics: This is a variant of the Time Bomb and is a single bomb as opposed to coming in a group of three. In turn this bomb packs a much stronger punch. It operates off the fusion principle, heating up hydrogen to an extreme temperature with an act of fission. Fission being a chain reaction of atoms ricocheting and practically bumper car-ing one another. This creates a build up of heat which allows the hydrogen to fuse into helium which amplifies the heat and power of the explosion many times over.

Power: A single bomb can level 50m of space, leaving melted steel and more durable materials behind. The shockwave expands out 20m beyond this blowing gale force winds outwards able to blow away your average wooden structure like a tavern or home.

Materials: Rubber, Copper, Steel
Units per Slot: 1 Bomb
Upgrade Points: 4


Equipment Name: Gatling Gun Mk IV
Equipment Type: Weapon
Strength Req.: 2
Equipment Description: The Gatling Gun Mk IV is now an automatic weapon that fires as long as the trigger is held down. It operates with eight barrels revolving around a central shaft. Each barrel fires once per revolution at about the same position. Turning the crank rotates the barrels which causes a number of things to happen. One, while the barrels revolve they have a moment to cooldown, short, but still a necessary thing for the weapon to operate as best as it can. Two, when a barrel reaches the six o'clock position similar to chalking a pool stick, a stick of gunpowder preps the barrel for firing. Third, when the barrel reaches the ten o'clock position a bullet from the sleeve that comes with the gatling gun falls into the chamber and loads the weapon. Fourth, when the barrel reaches the twelve o'clock position a burning flame causes the gun powder to ignite in a controlled manner and fires the bullet. This in essence is the logistics behind the gatling gun. It has a bird carved into the handle to represent Birdie's brand.

This model is where we see the Gatling Gun becoming something like the best it can be, no longer a prototype. Accuracy can only be maintained for targets within 40m. It can be carried around with 1 Tier of Strength, but needs one additional Tier, 2 Tiers of Strength to actually be operated in a controlled manner. It can complete a rotation successfully in roughly two seconds, meaning four shots a second and it comes with 64 bullets that refresh each topic, so 8 full rotations. The shells are dense enough to pierce Steel and are fired at Tier 4 Speed.
Materials: Steel, Iron
Units per Slot: 1
Upgrade Points: 3

Using Birdie's and Verde's Invent Skills


Equipment Name: Centurion
Equipment Type: Gadget
Strength Req.: 4 to lift them
Equipment Description: Centurion is an artificial intelligence that works to serve Birdie. Simply put Centurion is a robot or pacifista. They are fully mechanized and can be armed with Birdie's inventions. Like the Hunter invention, the Eye Scope can link to a Centurion and grant the user its field of vision if on the correct frequency. They can be crafted from any metallic materials, so their durability varies, but their other stats are static less they should be modified with additional hard or software. Centurions can only be made in Garages or Laboratories. Their height ranges from 6`0 to 8`6. Each of them has a bird shape carved into their chest to represent Birdie's brand.
Strength: 3
Durability: Dependent on base material
Speed: 2
Perception: 3

Materials: Varies
Units per Slot: 1
Upgrade Points: 3


Equipment Name: Apollo
Equipment Type: Sword
Strength Req.: 2
Equipment Description: Apollo is a straight double edged sword with a blade length of 26 inches and a handle length of 7 inches. While it doesn't look like much the weapon is actually extremely valuable and dangerous. Modified by Birdie the weapon operates similarly to his signature Proton Canon. Within the blade's body resides the science behind the weapon's wonder and at the tip of the edge is a small pea sized hole. It has a bird carved into the the flat side of the blade close to the guard to represent Birdie's brand.

Integration of Birdie's technology has allowed for this normal sword to fire off beams of plasma that resembles rays of concentrated light. It works by ionizing a highly reactive gas compound with electrical charges. This requires a combination of electrodes, that are crafted of a highly conductive material, in this case copper. With a single electric arc that is supplied when Apollo is turned on/activated, the electrodes continuously bounce this arc of electricity and sustain it, thus prepping the weapon for usage. These electrodes and this arcing taking place in the sword's guard. The gas is then released in measured volumes similar to dosages. When the gas compound breaches this gate of electrodes that are sustaining the electrical arc, the gas is ionized. The gas is stored in a cartridge in the handle of the sword. The process is very similar to how a blowtorch would work, but instead of a constant stream of gas over fire, it's controlled spurts of this gas compound through and electrical field. While the output of the gas compound can be tweaked for a greater output, it is not suggested as it can lead to major backfiring. It only has two conventional and recommended modes, piercing and explosive.

Upon firing off Apollo it releases a beam of plasma that resembles a beam of light from the Pika Pika no Mi. Being plasma and dealing most of it's damage through thermal transference (burning things), but each of the Modes the weapon offers has different effects. The Proton Cannon has a Point system tagged to it, that reflects how much of the gas compound is left. Apollo has 30 Gas Points which do not refill unless, meaning more gas must be purchased from the dealer.

Piercing Mode can actually burn holes straight through bone. It has an effective range of 15m, before the bullet fizzles away. The bullet is about the size of a pea. Moves at Speed Tier 3 and can pierce Steel. Cost 2 Gas Points per shot.

Explosive Mode bullets detonate upon making contact with a solid or semi-solid surface. The explosion size is 5m in diameter. Those within detonation area experience 3rd degree burns. This blast can blow through Steel. Moves at Speed Tier 3 and can reach up to 15m away. Cost 5 Gas Points.

A refill most be obtained after the Tank is expended.
Materials: Titanium, Copper, Iron
Units per Slot: 1
Experience: 0
Upgrade Points: 3



Last edited by outforlunch on Wed Feb 22, 2017 11:03 am; edited 3 times in total


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32 Re: Birdie's Invention Registry on Wed Feb 22, 2017 3:54 am

The first 3 things yeah seems fine to me 1/2

Your sword, Nah. Im gonna need to see a proper prototype, to me this is pretty much a finished product with the ability to be boosted by further upgrades. Its not something that is completely basic and at th ebeginning of its creation. Its literally a sword that lets you shoot out piercing bursts of plasma or explosive plasma with the second being tier 4 level though without any form of shooting mechanism what so ever to justify the tier 4 speed. Sword needs to be re-worked or have a good few upgrade points to it to allow what your doing. As it stands now, this is not the first step.

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33 Re: Birdie's Invention Registry on Wed Feb 22, 2017 10:18 am

betiwontmiss

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that's supposed to be 3 upgrade points, since Birdie's scientist stuff is why it can shoot lasers. (crafters with a specialization auto get 3 upgrade points on their stuff) it's just let the Proton Cannon, but i nerfed the range and explosion size and stuff a bit


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34 Re: Birdie's Invention Registry on Wed Feb 22, 2017 10:42 am

I'd say bring the speeds down, this shouldnt be firing straight away at gun speed or higher imo especially since its a sword that shoots out plasma. wouldnt the materials also need to be higher seeing as if the plasma is shot from the sword wouldnt the heat of the plasma being created within the sword then destroy the weapon itself going b the fact that both can destroy steel [but its made of steel].

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35 Re: Birdie's Invention Registry on Wed Feb 22, 2017 10:44 am

betiwontmiss

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fasho to both edits


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36 Re: Birdie's Invention Registry on Wed Feb 22, 2017 11:02 am

Im still not one hundred percent sold on the speed, increase the gas costs to double digits, 10 for the tier 4 and 15 minimum for the tier 5 speed, then i think thats more doable with the level of the upgrade.

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37 Re: Birdie's Invention Registry on Wed Feb 22, 2017 11:03 am

betiwontmiss

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forgot to edit the speed, dats mb


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38 Re: Birdie's Invention Registry on Wed Feb 22, 2017 11:14 am

1/2

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39 Re: Birdie's Invention Registry on Wed Feb 22, 2017 11:30 pm

Geno

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2/2


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40 Re: Birdie's Invention Registry on Thu Feb 23, 2017 3:14 pm

betiwontmiss

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Using Verde's Invent Skill


Equipment Name: Star Shooter
Equipment Type: Pistol
Strength Req.: 1
Equipment Description: Star Shooter is an 8 shot revolver. Not much else to be said about it.
Range: 50m
Speed: T4
Power: Pierces Iron|Tier 2 Damage
Materials: Iron|Stock Wood
Units per Slot: 1
Upgrade Points: 0


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41 Re: Birdie's Invention Registry on Thu Feb 23, 2017 3:18 pm

Tenzen

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1/2


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43 Re: Birdie's Invention Registry on Thu Feb 23, 2017 3:37 pm

betiwontmiss

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Using Birdie's Invent Skill


Equipment Name: Thrusters
Equipment Type: Gadget
Strength Req.: N/A
Equipment Description: The Thrusters aren't a stand alone type invention like a jet pack and they must be integrated into something like a Cyborg. They don't only allow the cyborg a limited term of flight, but also grant them increased speed should they will it. It works based on a vacuum mechanism that sucks in air to the ventricle system. There the air is compressed and cooled, before being filtered through the combustion chamber. Here the air is exposed to extreme temperatures that disturbs the molecules and causes combustion, thus converting the air, primarily the oxygen, into the flames out the exhaust. This flame isn't to be used in an offensive manner and is just like the flame you'd see on a fighter jet's thrusters. This can grant the equipped cyborg a 3 post term of flight, needing a 2 post cooldown. It can be used a total of three times per topic and allows the Cyborg to instantly reach Tier 3 Speeds and sustain that speed. Can fly up to 300m high.
Materials: Steel, Copper, Iron
Units per Slot: 1
Upgrade Points: 4 (At a lab on Drum)



Last edited by outforlunch on Mon Feb 27, 2017 2:00 pm; edited 2 times in total


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44 Re: Birdie's Invention Registry on Thu Feb 23, 2017 3:42 pm

Kincaid

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Hold up my friend, you said no to what I requested for payment for using my lab.

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45 Re: Birdie's Invention Registry on Thu Feb 23, 2017 3:43 pm

betiwontmiss

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imma be making my robots there, so u'll have some of my blueprints chillax


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46 Re: Birdie's Invention Registry on Thu Feb 23, 2017 3:43 pm

Kincaid

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We gucci then

1/2

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47 Re: Birdie's Invention Registry on Sun Feb 26, 2017 1:52 pm

betiwontmiss

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Using Birdie and Verde's invent skill


Equipment Name: Oxy Mask
Equipment Type: Gadget
Strength Req.: N/A
Equipment Description: The Oxy Mask is nothing short of scuba gear. By equipping the mask, one can breathe underwater thanks to the tank of oxygen the mask is connected to. The tank holds enough Oxygen for being underwater for 5 post. The pipe feeding the mask oxygen can be cut however, effectively stopping the oxygen flow. This mask doubles as a gas mask and prevents the wearer from inhaling toxins whilst allowing them to breathe oxygen from the tank.
Materials: Plastic(Mask)|Iron(Tank
Units per Slot: 1
Upgrade Points: 3


Equipment Name: Flak Jacket
Equipment Type: Armor
Strength Req.: 1
Equipment Description: The Flak Jacket is an anti-incendiary piece of armor that shield's ones chest from high heat as well as blunt force trauma caused by the concussive force of explosions. This means its flame retardant as well as resistant to blunt force attacks. This causes fire/heat based and blunt attacks on the protected area to be treated as -1 tier of efficiency.
Materials: Ballistic Nylon|Iron Plating
Units per Slot: 1
Upgrade Points: 0


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48 Re: Birdie's Invention Registry on Sun Feb 26, 2017 2:02 pm

betiwontmiss

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Using Birdie and Verde's Upgrade on the Following


Equipment Name: Vendetta Mk I
Equipment Type: Sniper Rifle
Strength Req.: 2
Equipment Description: Vendetta is a bolt action Sniper rifle that has a magazine size of six, allowing the shooter to effectively let off six shots before needing to reload.
Range: 500m
Speed: 4
Power: Pierce Iron
Materials: Steel
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Vendetta Mk I
Equipment Type: Sniper Rifle
Strength Req.: 2
Equipment Description: Vendetta is a bolt action Sniper rifle that has a magazine size of six, allowing the shooter to effectively let off six shots before needing to reload.
Range: 600m
Speed: 4
Power: Pierce Steel
Materials: Steel
Units per Slot: 1
Experience: 0
Upgrade Points: 1


Name: Eye Scope
Description: The Eye Scope is a simple piece of technology that augments the vision of one of the user's eyes. It's basic function is to allow zooming in and out so the user can so crisp and clear for the total range of technology allows, but as it is upgraded other functions will be added.
Effects:

  • Allows the user to zoom in up to 500m further. Has no effect on Kenbunshoku Haki ranges.
  • Has a night vision toggle.
  • Has a thermal vision toggle.
  • Can wirelessly connect to Birdie's Hunter invention to grant the wearer vision through the eyes of the Hunter should the frequencies be adjusted to match. Cuts effective zoom range down to 200m maximum. Hunter must be within 500m to wirelessly connect.

Range: 500m
Servings: 1
Units per Slot: 1
Upgrade Points: 4

Name: Eye Scope
Description: The Eye Scope is a simple piece of technology that augments the vision of one of the user's eyes. It's basic function is to allow zooming in and out so the user can so crisp and clear for the total range of technology allows, but as it is upgraded other functions will be added.
Effects:

  • Allows the user to zoom in up to 500m further. Has no effect on Kenbunshoku Haki ranges.
  • Has a night vision toggle.
  • Has a thermal vision toggle.
  • Can wirelessly connect to Birdie's Hunter invention to grant the wearer vision through the eyes of the Hunter should the frequencies be adjusted to match. Cuts effective zoom range down to 300m maximum. Hunter must be within 500m to wirelessly connect.
  • Has built in microphone hardware allowing users on the same frequency to communicate with each other as long as they are within 1km of each other.

Range: 500m
Servings: 1
Units per Slot: 1
Upgrade Points: 5



Last edited by outforlunch on Sun Feb 26, 2017 2:33 pm; edited 1 time in total


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49 Re: Birdie's Invention Registry on Sun Feb 26, 2017 2:31 pm

Jet back = Give a max height as given with all flight based abilities/equipment.

Gas mask - Just for my simple mind, if you have 5 posts worth of oxygen for underwater this means the same for how many posts you can go in poisonous gases/areas right. [simple mind ust after work XD].

everything else 1/2

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50 Re: Birdie's Invention Registry on Sun Feb 26, 2017 2:32 pm

betiwontmiss

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yes and edits made


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