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28 Re: Birdie's Invention Registry on Sun Jan 15, 2017 1:18 pm

shootershoot

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Equipment Name: A.M.P.
Equipment Type: Gadget
Strength Req.: N/A
Equipment Description: A.M.P. stands for Arm of Mass Production. It's a technological gadget that can be coded with blueprints to produce any Invention that Birdie himself knows how to make in the Scientist Occupation and it's specializations. It must be installed on a Ship or a Territory with a Scientist related crafting station (Garage or Laboratory). A.M.P. can craft 3 Servings worth of items in 24 hours before going on a 1 Week Cooldown. This cost no words.
Materials: Steel
Units per Slot: 1
Experience: N/A
Upgrade Points: 3


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30 Re: Birdie's Invention Registry on Sun Jan 15, 2017 1:47 pm

looks good
2/2

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31 Re: Birdie's Invention Registry on Tue Feb 21, 2017 11:05 pm

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Using Birdie and Verde's Upgrade Skill


Equipment Name: Fusion Time Bomb
Equipment Type: Explosive
Strength Req.: 2
Equipment Description: The fusion bomb is a large 3m black sphere with a bird's body carved into it representing Birdie's brand.. Having much more power than the simple Time Bomb it's much heavier and actually requires some Strength. It can have a timer set for it to detonate anywhere from 1-10 post. However it must be set and allowed to charge for 3 post prior to detonation. During this charge time the bomb must be completely stable, should it be tampered with during this charge time its explosive range is halved. When time for it to blow has come, a sheer second prior to detonation pieces fall off of the sphere and it reveals its core which was housing the reaction that births the explosion. It shines extremely bright, then blows. All of this happening in a measly second.

Logistics: This is a variant of the Time Bomb and is a single bomb as opposed to coming in a group of three. In turn this bomb packs a much stronger punch. It operates off the fusion principle, heating up hydrogen to an extreme temperature with an act of fission. Fission being a chain reaction of atoms ricocheting and practically bumper car-ing one another. This creates a build up of heat which allows the hydrogen to fuse into helium which amplifies the heat and power of the explosion many times over.

Power: A single bomb can level 50m of space, leaving melted steel and more durable materials behind. The shockwave expands out 20m beyond this blowing gale force winds outwards able to blow away your average wooden structure like a tavern or home.

Materials: Rubber, Copper, Steel
Units per Slot: 1 Bomb
Upgrade Points: 4


Equipment Name: Gatling Gun Mk IV
Equipment Type: Weapon
Strength Req.: 2
Equipment Description: The Gatling Gun Mk IV is now an automatic weapon that fires as long as the trigger is held down. It operates with eight barrels revolving around a central shaft. Each barrel fires once per revolution at about the same position. Turning the crank rotates the barrels which causes a number of things to happen. One, while the barrels revolve they have a moment to cooldown, short, but still a necessary thing for the weapon to operate as best as it can. Two, when a barrel reaches the six o'clock position similar to chalking a pool stick, a stick of gunpowder preps the barrel for firing. Third, when the barrel reaches the ten o'clock position a bullet from the sleeve that comes with the gatling gun falls into the chamber and loads the weapon. Fourth, when the barrel reaches the twelve o'clock position a burning flame causes the gun powder to ignite in a controlled manner and fires the bullet. This in essence is the logistics behind the gatling gun. It has a bird carved into the handle to represent Birdie's brand.

This model is where we see the Gatling Gun becoming something like the best it can be, no longer a prototype. Accuracy can only be maintained for targets within 40m. It can be carried around with 1 Tier of Strength, but needs one additional Tier, 2 Tiers of Strength to actually be operated in a controlled manner. It can complete a rotation successfully in roughly two seconds, meaning four shots a second and it comes with 64 bullets that refresh each topic, so 8 full rotations. The shells are dense enough to pierce Steel and are fired at Tier 4 Speed.
Materials: Steel, Iron
Units per Slot: 1
Upgrade Points: 3

Using Birdie's and Verde's Invent Skills


Equipment Name: Centurion
Equipment Type: Gadget
Strength Req.: 4 to lift them
Equipment Description: Centurion is an artificial intelligence that works to serve Birdie. Simply put Centurion is a robot or pacifista. They are fully mechanized and can be armed with Birdie's inventions. Like the Hunter invention, the Eye Scope can link to a Centurion and grant the user its field of vision if on the correct frequency. They can be crafted from any metallic materials, so their durability varies, but their other stats are static less they should be modified with additional hard or software. Centurions can only be made in Garages or Laboratories. Their height ranges from 6`0 to 8`6. Each of them has a bird shape carved into their chest to represent Birdie's brand.
Strength: 3
Durability: Dependent on base material
Speed: 2
Perception: 3

Materials: Varies
Units per Slot: 1
Upgrade Points: 3


Equipment Name: Apollo
Equipment Type: Sword
Strength Req.: 2
Equipment Description: Apollo is a straight double edged sword with a blade length of 26 inches and a handle length of 7 inches. While it doesn't look like much the weapon is actually extremely valuable and dangerous. Modified by Birdie the weapon operates similarly to his signature Proton Canon. Within the blade's body resides the science behind the weapon's wonder and at the tip of the edge is a small pea sized hole. It has a bird carved into the the flat side of the blade close to the guard to represent Birdie's brand.

Integration of Birdie's technology has allowed for this normal sword to fire off beams of plasma that resembles rays of concentrated light. It works by ionizing a highly reactive gas compound with electrical charges. This requires a combination of electrodes, that are crafted of a highly conductive material, in this case copper. With a single electric arc that is supplied when Apollo is turned on/activated, the electrodes continuously bounce this arc of electricity and sustain it, thus prepping the weapon for usage. These electrodes and this arcing taking place in the sword's guard. The gas is then released in measured volumes similar to dosages. When the gas compound breaches this gate of electrodes that are sustaining the electrical arc, the gas is ionized. The gas is stored in a cartridge in the handle of the sword. The process is very similar to how a blowtorch would work, but instead of a constant stream of gas over fire, it's controlled spurts of this gas compound through and electrical field. While the output of the gas compound can be tweaked for a greater output, it is not suggested as it can lead to major backfiring. It only has two conventional and recommended modes, piercing and explosive.

Upon firing off Apollo it releases a beam of plasma that resembles a beam of light from the Pika Pika no Mi. Being plasma and dealing most of it's damage through thermal transference (burning things), but each of the Modes the weapon offers has different effects. The Proton Cannon has a Point system tagged to it, that reflects how much of the gas compound is left. Apollo has 30 Gas Points which do not refill unless, meaning more gas must be purchased from the dealer.

Piercing Mode can actually burn holes straight through bone. It has an effective range of 15m, before the bullet fizzles away. The bullet is about the size of a pea. Moves at Speed Tier 3 and can pierce Steel. Cost 2 Gas Points per shot.

Explosive Mode bullets detonate upon making contact with a solid or semi-solid surface. The explosion size is 5m in diameter. Those within detonation area experience 3rd degree burns. This blast can blow through Steel. Moves at Speed Tier 3 and can reach up to 15m away. Cost 5 Gas Points.

A refill most be obtained after the Tank is expended.
Materials: Titanium, Copper, Iron
Units per Slot: 1
Experience: 0
Upgrade Points: 3



Last edited by outforlunch on Wed Feb 22, 2017 11:03 am; edited 3 times in total


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33 Re: Birdie's Invention Registry on Wed Feb 22, 2017 10:18 am

shootershoot

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that's supposed to be 3 upgrade points, since Birdie's scientist stuff is why it can shoot lasers. (crafters with a specialization auto get 3 upgrade points on their stuff) it's just let the Proton Cannon, but i nerfed the range and explosion size and stuff a bit


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35 Re: Birdie's Invention Registry on Wed Feb 22, 2017 10:44 am

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fasho to both edits


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37 Re: Birdie's Invention Registry on Wed Feb 22, 2017 11:03 am

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forgot to edit the speed, dats mb


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39 Re: Birdie's Invention Registry on Wed Feb 22, 2017 11:30 pm

Geno

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2/2


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