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1 Birdie's Invention Registry on Sun Oct 16, 2016 4:19 pm

betiwontmiss

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Name: Eye Scope
Description: The Eye Scope is a simple piece of technology that augments the vision of one of the user's eyes. It's basic function is to allow zooming in and out so the user can so crisp and clear for the total range of technology allows, but as it is upgraded other functions will be added.
Effects:

  • Allows the user to zoom in up to 500m further. Has no effect on Kenbunshoku Haki ranges.
  • Has a night vision toggle.
  • Has a thermal vision toggle.

Range: 500m
Servings: 1
Units per Slot: 1
Upgrade Points: 3 - Spec Bonus

Code:

[b]Name:[/b]
[b]Description:[/b]
[b]Effects:[/b]
[b]Range:[/b]
[b]Servings:[/b]
[b]Units per Slot:[/b]
[b]Upgrade Points:[/b]

Code:
[b]Equipment Name:[/b]
[b]Equipment Type:[/b]
[b]Strength Req.:[/b]
[b]Equipment Description:[/b]
[b]Curse:[/b]
[b]Materials:[/b]
[b]Units per Slot:[/b]
[b]Experience:[/b]
[b]Upgrade Points:[/b]


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2 Re: Birdie's Invention Registry on Sun Oct 16, 2016 4:31 pm

Kincaid

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1/2 simple enough

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3 Re: Birdie's Invention Registry on Sun Oct 16, 2016 4:33 pm

Isabella

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2/2

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4 Re: Birdie's Invention Registry on Tue Oct 18, 2016 1:36 am

betiwontmiss

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Equipment Name: Deadman's Tether
Equipment Type: Gadget
Strength Req.: -
Equipment Description:This particular model is a explosion collar for those consumers who can afford to replace unruly slaves after they make their first mistake. It activates through a switch which constantly relays a wireless signal to the collar. The switch's signal actually stops the collar from exploding on the wearer and the signal only reaches out 100m, obstacles that may weaken the connection like walls and things of that nature accounted for. The collar can also be activated by pressing a button on the switch which disables the connection to the designated collar usually killing the wearer. The explosion is powerful enough to destroy the steel collar itself, so those not more durable than steel will obviously die, but those more durable will receive 3rd degree burns all over from the heat of the explosion. One switch has two buttons as opposed to the Shock Collars three buttons. There is a code one can input in the collars for them to come unlocked thus freeing the captive, but only Birdie knows what this numerical code is, getting the code wrong causes the collar to explode. The explosion is concentrated and only occupies a 1m diameter around the wearer.
Materials: (Steel
Units per Slot: 3 + a Console
Experience: -
Upgrade Points: 3


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5 Re: Birdie's Invention Registry on Sat Oct 22, 2016 10:13 am

betiwontmiss

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Name: Fire Bomb
Description: The Fire Bomb is exactly what the name implies, it's an explosive that releases fire. The agent for this fire is a oil like liquid agent that is actually buoyant and can float on top of water and sticks to solid objects it touches. It comes in a canister that is looks like a traditional grenade and when it explodes, the oil is lit on fire from the flames of the explosion. The explosion is strong enough to partially destroy steel and effects a 7m diameter while the fire itself spread out to occupy a 25m diameter.
Effects: -
Range: 7m Explosion|25m Flames
Servings: 3
Units per Slot: 3
Upgrade Points: 3


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6 Re: Birdie's Invention Registry on Sat Oct 22, 2016 9:39 pm

1/2


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8 Re: Birdie's Invention Registry on Sun Oct 23, 2016 10:06 am

betiwontmiss

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I have a Blacksmith NPC I plan to make this in junction with.


Equipment Name: Proton Cannon Mk III
Equipment Type: Weapon
Strength Req.: 3
Equipment Description: The Proton Cannon is better dubbed a plasma cannon as the beams it fire are not actually light, but a form of plasma that closely resembles light. It works by ionizing a highly reactive gas compound with electrical charges. This requires a combination of electrodes, that are crafted of a highly conductive material, in this case copper. With a single electric arc that is supplied when Proton Cannon is turned on/activated, the electrodes continuously bounce this arc of electricity and sustain it, thus prepping the weapon for usage. The gas is then released in measured volumes similar to dosages. When the gas compound breaches this gate of electrodes that are sustaining the electrical arc, the gas is ionized. The process is very similar to how a blowtorch would work, but instead of a constant stream of gas over fire, it's controlled spurts of this gas compound through and electrical field. While the output of the gas compound can be tweaked for a greater output, it is not suggested as it can lead to major backfiring. It only has two conventional and recommended modes, piercing and explosive.

Upon firing off the Proton Cannon it releases a beam of plasma that resembles a beam of light from the Pika Pika no Mi. Being plasma and dealing most of it's damage through thermal transference (burning things), but each of the Modes the weapon offers has different effects. The Proton Cannon has a Point system tagged to it, that reflects how much of the gas compound is left. Each proton Cannon starts with 30 Gas Points.

The Piercing Mode can actually burn holes straight through bone. It has an effective range of 50m, before the bullet fizzles away. The bullet is about the size of a pea. Moves at Speed Tier 5 and can pierce Steel. Cost 2 Gas Points

With the Explosive Mode, the bullets detonate upon making contact with a solid or semi-solid surface. The explosion range is 15m diameter. Those within detonation area experience 3rd degree burns. This blast can blow through Steel. Moves at Speed Tier 4. Cost 5 Gas Points.

A refill most be obtained after the Tank is expended.

The Proton Cannon comes in many forms, it can be integrated into a Cyborgs body or be used as a traditional weapon that is shaped like a rifle, though it has a much stronger kickback, thus the high Strength Req.
Curse: N/A
Materials: Steel, Copper, Iron
Units per Slot: 1
Experience: 0
Upgrade Points: 3



Last edited by Birdie on Sun Oct 23, 2016 3:45 pm; edited 2 times in total


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9 Re: Birdie's Invention Registry on Sun Oct 23, 2016 2:38 pm

Kincaid

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Birdie wrote:I have a Blacksmith NPC I plan to make this in junction with.


Equipment Name: Proton Cannon Mk III
Equipment Type: Weapon
Strength Req.: 3
Equipment Description: The Proton Cannon is better dubbed a plasma cannon as the beams it fire are not actually light, but a form of plasma that closely resembles light. It works by ionizing a highly reactive gas compound with electrical charges. This requires a combination of electrodes, that are crafted of a highly conductive material, in this case copper. With a single electric arc that is supplied when Proton Cannon is turned on/activated, the electrodes continuously bounce this arc of electricity and sustain it, thus prepping the weapon for usage. The gas is then released in measured volumes similar to dosages. When the gas compound breaches this gate of electrodes that are sustaining the electrical arc, the gas is ionized. The process is very similar to how a blowtorch would work, but instead of a constant stream of gas over fire, it's controlled spurts of this gas compound through and electrical field. While the output of the gas compound can be tweaked for a greater output, it is not suggested as it can lead to major backfiring. It only has two conventional and recommended modes, piercing and explosive.

Upon firing off the Proton Cannon it releases a beam of plasma that resembles a beam of light from the Pika Pika no Mi. Being plasma and dealing most of it's damage through thermal transference (burning things), but each of the Modes the weapon offers has different effects. The Proton Cannon has a Point system tagged to it, that reflects how much of the gas compound is left. Each proton Cannon starts with 30 Gas Points.

The Piercing Mode can actually burn holes straight through bone as shown in Canon when used against Super Nova Urouge. It has an effective range of 50m, before the bullet fizzles away. The bullet is about the size of a pea. Moves at Speed Tier 5 and can pierce Steel. Cost 2 Gas Points

With the Explosive Mode, the bullets detonate upon making contact with a solid or semi-solid surface. The explosion range is 15m diameter. Those within 3m of the detonation point experience 4th degree burns, while those 3-15m away experience 3rd degree burns. This blast can blow through Steel. Moves at Speed Tier 4. Cost 5 Gas Points.
4th Degree burns are a bit much for only a (basically) Tier 3 weapon AOE. I'd say bring it down to at least 3rd degree

A refill most be obtained after the Tank is expended.
What is required to refill it? This doesn't necessarily have to be explained in the description, I'm more just interested how quickly/easily you'd be able to refill

The Proton Cannon comes in many forms, it can be integrated into a Cyborgs body or be used as a traditional weapon that is shaped like a rifle, though it has a much stronger kickback, thus the high Strength Req.
Curse: N/A
Materials: Steel, Copper, Iron
Units per Slot: 1
Experience: 0
Upgrade Points: 3

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10 Re: Birdie's Invention Registry on Sun Oct 23, 2016 3:19 pm

betiwontmiss

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i make the refills my self. edits made


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11 Re: Birdie's Invention Registry on Sun Oct 23, 2016 3:22 pm

Isabella

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Because its an actual weapon. Could you give details on the materials it can be used to destroy. Remove mentions of the pika pika, you dont have the fruit nor have studied it IC [unless its listed somewhere you have] so that shouldnt be there, just an average laser, as well as the canon super nova plz. Really looks good, i'd just like to have a list on the materials it can destroy/damage

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12 Re: Birdie's Invention Registry on Sun Oct 23, 2016 3:46 pm

betiwontmiss

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it does list the materials it can destroy and all i did was say it looks like a pika pika light beam, that is harmless information that works to actually further describe what people will actually be seeing when it's used. I don't see what me not having studied it, etc, has to do with me using it to describe what the laser looks like. it's OOC information.


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13 Re: Birdie's Invention Registry on Mon Oct 24, 2016 10:14 am

Isabella

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Ah missed some of the wording. Fair enough

1/2

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14 Re: Birdie's Invention Registry on Wed Oct 26, 2016 12:46 pm

Sabo.

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2/2


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15 Re: Birdie's Invention Registry on Wed Oct 26, 2016 1:47 pm

betiwontmiss

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Using Invent from this Skill Set as this NPC is a Blacksmithhttp://op-piratenation.forumotion.com/t6309-verde-s-hustle#46264


Equipment Name: Gatling Gun Mk I
Equipment Type: Weapon
Strength Req.: 3
Equipment Description: The Gatling gun is hand-crank operated with eight barrels revolving around a central shaft. Each barrel fires once per revolution at about the same position. Turning the crank rotates the barrels which causes a number of things to happen. One, while the barrels revolve they have a moment to cooldown, short, but still a necessary thing for the weapon to operate as best as it can. Two, when a barrel reaches the six o'clock position similar to chalking a pool stick, a stick of gunpowder preps the barrel for firing. Third, when the barrel reaches the ten o'clock position a bullet from the sleeve that comes with the gatling gun falls into the chamber and loads the weapon. Fourth, when the barrel reaches the twelve o'clock position a burning flame causes the gun powder to ignite in a controlled manner and fires the bullet. This in essence is the logistics behind the gatling gun. This particular model is still a rough draft/protype, so it is prone to jamming after two revolutions are fulfilled should a single post not be dedicated to letting the weapon cool. This model is also mounted as shown in the picture above requiring someone with 3 Tiers of Strength to move it or Strength Tiers adding up to 3, so 3 Grunts could amount to moving the Gatling Gun by working together. It can complete a rotation successfully in roughly two seconds, meaning four shots a second and it comes with 40 bullets that refresh each topic, so 5 full rotations. It has an accurate range of 50m and the shells are dense enough and fired fast enough to pierce Steel.
Materials: Steel, Stock Wood
Units per Slot: 1
Upgrade Points: 0

Using my own invent Skill here

Equipment Name: Hunter III
Equipment Type: Gadget
Strength Req.: N/A
Equipment Description: Hunter III is a robot created by Birdie that resembles a small bird. The picture above shows what it's mechanized body looks like, though it is customized to look like a real bird. It is mostly used for espionage as it can remotely link up to the Eye Scope invention to let those tapped into the frequency on the Eye Scope to see what the Hunter III sees. It has a successful linking range of up to 200m. It can record a topic's worth of footage, before the footage needs to be stored somewhere for safe keeping to free up space (will be made later).

Like a real bird, Hunter III can fly and does so at Tier 4 Speeds max. It has artificial intelligence to the degree it can carry out simple task given to it by Birdie alone, such as following certain targets and setting itself in certain areas. Additionally it can chirp as a real bird does.

As it is upgraded you can expect to see it get weaponized, have a higher degree of intelligence, fly faster, and maybe a bit more.
Materials: Iron
Units per Slot: 1
Upgrade Points: 3


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16 Re: Birdie's Invention Registry on Wed Oct 26, 2016 9:22 pm

1/2


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[22:28:28 29/10/2016] @ Acheron : Wait

[22:28:33 29/10/2016] @ Acheron : Im scared of asher

[22:28:37 29/10/2016] @ Acheron : He migbt kidnap me
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17 Re: Birdie's Invention Registry on Thu Oct 27, 2016 11:52 pm

Sabo.

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2/2


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18 Re: Birdie's Invention Registry on Fri Oct 28, 2016 10:57 am

betiwontmiss

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Invent Skill from here http://op-piratenation.forumotion.com/t6309-verde-s-hustle#46903 being used given he's a Blacksmith.


Equipment Name: Cerberus
Equipment Type: Weapon
Strength Req.: 3
Equipment Description: Cerberus is a single hand wielded Shotgun. It requires manual reloading after every shot which is as simple as dropping a bullet down the lock that opens upon firing to release the expended casing. Being a shotgun Cerberus has an effective spread range of 5m in diameter at 10m in range. The shrapnel it releases can shred a human body, pierces into Steel, not quite through it, and moves at Tier 4 Speed.
Materials: Steel
Units per Slot: 1
Experience: 0
Upgrade Points: 0

using Invent Skill from here http://op-piratenation.forumotion.com/t6192-birdie-s-hustle#45114 since imma Scientist yah.

Name: Trojan Horse
Description: Trojan Horse is a Bug created by Birdie used against Cyborgs. It is manufactured as a chip that can be attached to other Tech based inventions or directly into a Cyborg.
Effects:

  • Are made trackable, so with the appropriate Invention Birdie can have a means of tracking things tapped with this bug.
  • When activated with this yet to be made tracking device, the bug causes all cybernetics that are bugged to shut down and cease functioning for a single post.

Range: Tracking Range is within the same Ocean. South Blue, East Blue, Paradise, New World, etc. Activation range is within 100m.
Servings: 3 chips
Units per Slot: 3
Upgrade Points: 3



Last edited by Birdie on Fri Oct 28, 2016 3:11 pm; edited 1 time in total


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19 Re: Birdie's Invention Registry on Fri Oct 28, 2016 3:08 pm

Isabella

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Im fine with your shotgun.
Your bug, just to give a bit of clarification, could you state that it only shuts down the cyernetic parts. [Like someones a cyborg but only has a cybernetic arm], Also give a description of the tracking, like is it as World wide as a Vivre card? or does it only work within a certain range.

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20 Re: Birdie's Invention Registry on Fri Oct 28, 2016 3:14 pm

Isabella

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Approved.com

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21 Re: Birdie's Invention Registry on Sun Nov 06, 2016 5:19 am

betiwontmiss

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Upgrading both of these.


Equipment Name: Gatling Gun Mk II
Equipment Type: Weapon
Strength Req.: 2
Equipment Description: The Gatling gun is hand-crank operated with eight barrels revolving around a central shaft. Each barrel fires once per revolution at about the same position. Turning the crank rotates the barrels which causes a number of things to happen. One, while the barrels revolve they have a moment to cooldown, short, but still a necessary thing for the weapon to operate as best as it can. Two, when a barrel reaches the six o'clock position similar to chalking a pool stick, a stick of gunpowder preps the barrel for firing. Third, when the barrel reaches the ten o'clock position a bullet from the sleeve that comes with the gatling gun falls into the chamber and loads the weapon. Fourth, when the barrel reaches the twelve o'clock position a burning flame causes the gun powder to ignite in a controlled manner and fires the bullet. This in essence is the logistics behind the gatling gun.

This particular model is still a rough draft/protype, so it is prone to jamming after two revolutions are fulfilled should a single post not be dedicated to letting the weapon cool. The upgrade however has made it so this model is more mobile as this Gatling Gun can be used like an assault rifle. Accuracy can only be maintained for targets within 25m as it is still a work in progress, but the focus on the upgrade here was on mobility. It can be carried around with 1 Tier of Strength, but needs one additional Tier, 2 Tiers of Strength, to be used correctly. It can complete a rotation successfully in roughly two seconds, meaning four shots a second and it comes with 40 bullets that refresh each topic, so 5 full rotations. The shells are dense enough to pierce Steel and are fired at Tier 4 Speed.
Materials: Steel, Stock Wood
Units per Slot: 1
Upgrade Points: 1

Name: Eye Scope
Description: The Eye Scope is a simple piece of technology that augments the vision of one of the user's eyes. It's basic function is to allow zooming in and out so the user can so crisp and clear for the total range of technology allows, but as it is upgraded other functions will be added.
Effects:
  • Allows the user to zoom in up to 500m further. Has no effect on Kenbunshoku Haki ranges.
  • Has a night vision toggle.
  • Has a thermal vision toggle.
  • Can wirelessly connect to Birdie's Hunter invention to grant the wearer vision through the eyes of the Hunter should the frequencies be adjusted to match. Cuts effective zoom range down to 200m maximum. Hunter must be within 500m to wirelessly connect.

Range: 500m
Servings: 1
Units per Slot: 1
Upgrade Points: 4

Using Invent for these

Equipment Name: Track Star
Equipment Type: Gadget
Strength Req.: N/A
Equipment Description: The Track Star works in junction with Bugs created by Birdie, Bugs being things like the Trojan Horse. As long as these Bugs are still in the same Ocean (North Blue, Paradise, Calm Belt, New World, etc) the Track Star can lead the user of the device to a Bug in it's range. It's much like a Vivre Card, allowing a person to travel to Islands in the Grandline, despite them not having a Log Pose, but using this Track Star as a means to going towards a specific location.

Additionally the Track Star can has one additional small button on it's right side where three o'clock would be on a clock. Turning the knob at the twelve o'clock position adjusts the frequency of the Track Star. Bugs being tracked turn by the device are displayed on the screen as yellow circles, but when this frequency is adjusted to and attuned to a Bug in the area their default yellow changes to red on the display. This represents the frequency has been attuned to the Bug's in range and pressing the button in the three o'clock position on the device will send out a radio wave to the Bug's in range causing them to do whatever their main effect is to whatever pieces of technology they are eligible to effect. Track Star must be at least 500m away from a Bug to cause it to activate, this range does not have to be sustained if the Bug has a lasting effect.
Materials: Iron
Units per Slot: 1
Experience: 0
Upgrade Points: 3

Equipment Name: Trident of Raiden
Equipment Type: Weapon
Strength Req.: 1
Equipment Description:
The base of the trident is 5 feet long and 22mm is the diameter. The steel based trident is 5 prong with the longest in the middle being 8 inches long, first to the right and left are 6 inches while the two furthest are 4 inches. On the base of the trident is a button which sends the sharp bottom of the trident (which measures at 3 meters in length) shooting forward like a harpoon. The accurate distance of the harpoon is that of 10 meters.
Spoiler:
Attachments: N/A
Curse or Devil Fruit: N/A
Materials: Steel, Iron
Units per Slot: 1
Experience: 0
Upgrade Points: 0


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22 Re: Birdie's Invention Registry on Sun Nov 06, 2016 5:44 am

Seems good

approved

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23 Re: Birdie's Invention Registry on Wed Nov 16, 2016 10:58 am

betiwontmiss

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Using Birdie's Invent and Verde's Invent
Then using Birdie and Verde's Upgrade Skill


Equipment Name: Time Bomb
Equipment Type: Explosive
Strength Req.: N/A
Equipment Description:
Logistics:The Time Bomb is exactly what the name implies, an explosive with a specifically timed fuse. It works by sending a quick surge of electricity through the steel wire's length to the extremely short fuse it is connected to. This surge of electricity setting the fuse alight and given it's short length it detonates the explosives. The countdown is completely silent and only beeps on the last 3 seconds before detonation if the user set the bomb to do so. The explosives can be detonated early once armed if they are shot by a firearm or if the switch that the user has is activated. Flames will cause the bombs to detonate whether they are armed or not.

The timer follows a post timer, the maximum amount of post it can take to detonate is 7, while the minimum is during the post the explosives are deployed. Detonation occurs at the end of the selected post. There is a sticky glue that comes with the explosives allowing them to be attached to surfaces. The switch is in the shape of a baton and has a signal that can trigger the bombs from up to 100m away. It comes with a small metal top like a lighter so the button to the trigger the bomb can't be activated on accident. The switch has a dial like a suitcase safe that has four numbers on it. 0,1,2,3. The bombs coming in threes, each bomb has a designated number of they can all be detonated at once by pressing the button when the dial is on zero.

PowerThe explosives can destroy steel and the heat alone causes up to 3rd degree burns.

Ranges and Effects:The Blast radius is 25m in diameter, those within 7m of the explosion face being blown to pieces, those 8-20m away upon detonation suffer 3rd degree burns and bone breaks, those 21m-25m away suffer from 2nd degree burns and bruising. Steel within 12m is destroyed. Steel 13-25m away is moderately bent. Anything less durable than Steel within the blast range is destroyed.
Materials: Rubber, Copper, Steel
Units per Slot: 3 Bombs|1 Switch
Upgrade Points: 3



[img(300x225)]http://www.seaforces.org/wpnsys/SURFACE/Mk-46-torpedo_DAT/Mk-46-torpedo-012.jpg[/img]
Equipment Name: Helios
Equipment Type: Firearm
Strength Req.: 3
Equipment Description: The Helios fires a rocket with an explosive warhead attached to it. It works by shooting the shell which contains the explosive that is barely held in place. Upon the shell making contact with a hard surface that actually considerably diminishes its momentum or can cause this structure that holds the warhead to drop it, the timer to detonate begins. The timer can be set from anywhere from 0-6 seconds, so instant detonation or timed, this allows for it to pierce into structures like ships and blow up inside as opposed to on the surface. Things like colliding with a piece of paper or wooden wall don't tamper enough with the explosive to set the timer off, but a stone wall or anything similar or more durable will start the timer. The warhead is propelled at T3 Speed, can pierce Iron and Dent Steel, can continue to propel underwater, and has an accurate range of 75m. The explosion itself can destroy Steel should it be damaged already from the initial impact from the shell or another attack. It engulfs a 10m diameter that causes 3rd degree burns and bone breaks to those 2-10m in the explosion. Those 0-1m are at risk of being dismembered from the blast.
Materials: Steel
Units per Slot: 3 Shells that refresh each topic
Upgrade Points: 0


Equipment Name: Hunter IV
Equipment Type: Gadget
Strength Req.: N/A
Equipment Description: Hunter IV is a robot created by Birdie that resembles a small bird. The picture above shows what it's mechanized body looks like, though it is customized to look like a real bird. It is mostly used for espionage as it can remotely link up to the Eye Scope invention to let those tapped into the frequency on the Eye Scope to see what the Hunter III sees. It has a successful linking range of up to 200m. It can record a topic's worth of footage, before the footage needs to be stored somewhere for safe keeping to free up space (will be made later).

Like a real bird, Hunter IV can fly and does so at Tier 4 Speeds max. It has artificial intelligence to the degree it can carry out simple task given to it by Birdie alone, such as following certain targets and setting itself in certain areas. Additionally it can chirp as a real bird does.

As Hunter IV it can now carry things that have a Strength Requirement of 1. It can function fully underwater and has a motorized beak (beak material varies) that always it to drill into materials of lesser durability for 1 post with a 1 post cooldown.

As it is upgraded you can expect to see it get weaponized, have a higher degree of intelligence, fly faster, and maybe a bit more.
Materials: Iron
Units per Slot: 1
Upgrade Points: 4


Equipment Name: Gatling Gun Mk III
Equipment Type: Weapon
Strength Req.: 2
Equipment Description: The Gatling gun is hand-crank operated with eight barrels revolving around a central shaft. Each barrel fires once per revolution at about the same position. Turning the crank rotates the barrels which causes a number of things to happen. One, while the barrels revolve they have a moment to cooldown, short, but still a necessary thing for the weapon to operate as best as it can. Two, when a barrel reaches the six o'clock position similar to chalking a pool stick, a stick of gunpowder preps the barrel for firing. Third, when the barrel reaches the ten o'clock position a bullet from the sleeve that comes with the gatling gun falls into the chamber and loads the weapon. Fourth, when the barrel reaches the twelve o'clock position a burning flame causes the gun powder to ignite in a controlled manner and fires the bullet. This in essence is the logistics behind the gatling gun.

This particular model is still a rough draft/protype, so it is prone to jamming after four revolutions are fulfilled should a single post not be dedicated to letting the weapon cool between revolutions. The upgrade however has made it so this model is more mobile and less prone for jamming as this Gatling Gun can be used like an assault rifle. Accuracy can only be maintained for targets within 30m as it is still a work in progress, but the focus on the upgrade here was on mobility. It can be carried around with 1 Tier of Strength, but needs one additional Tier, 2 Tiers of Strength to actually be operated in a controlled manner. It can complete a rotation successfully in roughly two seconds, meaning four shots a second and it comes with 48 bullets that refresh each topic, so 6 full rotations. The shells are dense enough to pierce Steel and are fired at Tier 4 Speed.
Materials: Steel, Stock Wood
Units per Slot: 1
Upgrade Points: 2


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24 Re: Birdie's Invention Registry on Wed Nov 16, 2016 1:04 pm

Isabella

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why not LETS GO BOOM!!

approved

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25 Re: Birdie's Invention Registry on Thu Nov 17, 2016 2:47 pm

betiwontmiss

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Using Verde's Invent and Birdie's Invent

Name: Beelzebub
Description: Beelzebub is a chemical compound in the form of a liquid that enhances the natural capabilities and attributes of humans and even animals. It administers large dosages of Taurine, Adrenaline, and enhances dopamine levels to create a sort of high while using it. This crafts a dependance for the substance for those who become regular users of the product (at least 5 uses). Effects do not stack, but duration does if multiple dosages are taken. The debuff duration also stacks is multiple doses are taken. Regardless of remaining Stamina when the effects wear off, if two or more doses are taken, the user's body forcibly shuts down causing a loss of consciousness afterwards.
Effects: Increases all Attributes by 1. Drains 10% of remaining Stamina each post with a minimum of 25 Stamina being drained. If you reach 0 Stamina while the product's effects still persist, the product keeps you on your feet until the duration ends. Last 3 Post. After the effects wear off the user suffers a loss of 1 in all Attributes for 3 post. Should a grunt use this product, they succumb to death after usage.
Servings: 3
Units per Slot: 3
Upgrade Points: 3


Equipment Name: Vendetta Mk I
Equipment Type: Sniper Rifle
Strength Req.: 2
Equipment Description: Vendetta is a bolt action Sniper rifle that has a magazine size of six, allowing the shooter to effectively let off six shots before needing to reload.
Range: 500m
Speed: 4
Power: Pierce Iron
Materials: Steel
Units per Slot: 1
Experience: 0
Upgrade Points: 0



Last edited by Birdie on Thu Nov 17, 2016 2:53 pm; edited 1 time in total


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