One Piece Pirate Nation

AU One Piece Roleplay

Travel to islands within Paradise temporarily no longer requires a Log Pose or timer/wc. A post to signify travel is still required however.

Log in

I forgot my password



Latest topics
» Tale of Legendary Treasure [Task]
Yesterday at 9:21 pm by paperiguana

» Gura Gura No MI
Yesterday at 9:06 pm by Asher Kringle

» Experience and Tier System
Yesterday at 5:53 pm by Nico Moretti

» Staff Request|Creations
Yesterday at 3:52 pm by Deep Rokuju

» Rokuju's Inventions
Yesterday at 3:51 pm by Deep Rokuju

» Just a drink or ten. [open]
Yesterday at 3:42 pm by Lazarus King

» Staff Request|Skills
Yesterday at 3:25 pm by Elpheba

» Forging Iron Will
Yesterday at 3:23 pm by Lazarus King

» Devil fruit Skillset WIP
Sun May 21, 2017 8:53 pm by Zulu

Statistics
We have 981 registered users
The newest registered user is Elpheba

Our users have posted a total of 55250 messages in 7337 subjects
Affiliates
Our Button

Vote For Us

Affiliates



You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Task&Beli System on Wed Oct 12, 2016 10:45 am


Task System

Task are your equivalent to quest or missions in other Role Play Realms and will probably be your main source of income early on. Each has a set post count and each also gives a ranged base amount of Beli, EP, and Bounty or Reputation.

To do a Task, you should start by creating one that suits your character. It should be noted that Task come in all forms. Some may include going to sink Marine vessels, while another may make a Task protecting a village from a raid of bandits, or you may not even be fighting in one. Task do not need an employer and can simply be scenarios or quest your character or crew braves during their own journey. This means even if your character is a tweaked out psychopath, ransacking a town even if no one told you to can be seen as a Task.

Tier


Task are ranked by Tier, obviously as the Tier increases respectively the difficulty should as well. Task may be a single Tier higher than your own unless you are in the company of someone ranked higher than you. In that case the Tier of the Task may be equal to their Tier, losing the privilege to go a Tier higher. There are special circumstances where a Task can be ranked many Tiers higher than those accepting them, typically if it involves a moderate number of crew members and requires Moderator approval.

NPC or PC Task


NPC
NPC Task are your typical Task that you'd go on and complete. The topic remains under your complete control and the NPCs in the topic act as you write them out to act. NPC Task are considered [Closed] even for Hard Mode players. Nothing special or extra to be said here.
PC
PC Task are task that are open for intervention from others, so they are considered [Open]. Task can be made this way by choice or sometimes a moderator will ask you to change the Task to a PC Task. This is only asked of Task that are seen as too large scale to be a Closed scenario such as raiding a town, destroying an important monument on an island, robbing a bank, etc. Another time a moderator will ask you to make your Task PC is if it directly effects another PC or their belongings. The payout range for PC Task is the same as the payout range for NPC task, but chances are you'll be paid more for the risk you took with having a Task open to the elements of the world and potential opposition coming to thwart you.

In some rare cases with PC Task opposition may not always be another PC. For instance if you are a Pirate doing Task on an Island that is under Marine control and heavily populated by said faction, you may end up facing an NPC Marine.

Four Blues


Beli
The base payouts for Task in the Four Blues are as follows, if a moderator wishes to pay more due to quality of the execution, they may do so. Limited to a bonus 25% of the base reward. Maximum payout is typically given when task are executed extraordinarily and getting any of the 25% bonus is extremely rare. Typically expect task completion to give you about 75% of the max payout unless you know you are writing a compelling task.

  • Tier 1 Task - 0-100,000 Beli
  • Tier 2 Task - 0-200,000 Beli
  • Tier 3 Task - 0-350,000 Beli
  • Tier 4 Task - 0-500,000 Beli
  • Tier 5 Task - 0-10,000,000 Beli
  • Tier 6 Task - 0-20,000,000 Beli

Bounty
Below are the Bounty or Reputation payout ranges. The more glorious your deed or dastardly your crime, the more Reputation and Bounty you are given. If you're looking for ways to boost your Bounty while still getting Beli output try making task more geared towards accumulating Bounty as opposed to Beli. Perhaps kidnap a person of importance, it won't give you much Beli, but if done correctly you can surely get a hefty amount of Bounty. Just committing crimes in Non-Task topics is also a good idea to generate high amounts of Bounty, because you will notice the payout ranges have caps. In Non-Task Topics there are no caps.

  • Tier 1 Task - 0-100,000 Bounty or Reputation
  • Tier 2 Task - 0-500,000 Bounty or Reputation
  • Tier 3 Task - 0-1,000,000 Bounty or Reputation
  • Tier 4 Task - 0-10,000,000 Bounty or Reputation
  • Tier 5 Task - 0-25,000,000 Bounty or Reputation
  • Tier 6 Task - 0-50,000,000 Bounty or Reputation

EP
EP payouts are like the other two and have ranges that start at 0. Completing the task is what will typically give you the maximum EP payout of the Task Tier below the task you completed. To get the extra Ep and maybe the max amount, you have to work for it. Take out those NPCs in the Task. Produce some high quality work and exceed the word count requirement per Post and Post requirement per Task.

  • Tier 1 Task - 0-7,000 EP
  • Tier 2 Task - 0-10,000 EP
  • Tier 3 Task - 0-15,000 EP
  • Tier 4 Task - 0-20,000 EP
  • Tier 5 Task - 0-24,000 EP
  • Tier 6 Task - 0-28,000 EP


Paradise


Beli
Entering Paradise the difficulty should spike, meaning a Tier 1 Task in the Four Blues is not equal to a Tier 1 Task in Paradise. The base payouts for Task in Paradise are as follows, if a moderator wishes to pay more due to quality of the execution, they may do so. Limited to a bonus 25% of the base reward. Maximum payout is typically given when task are executed extraordinarily and getting any of the 25% bonus is extremely rare. Typically expect task completion to give you about 75% of the max payout unless you know you are writing a compelling task.

  • Tier 1 Task - 0-250,000 Beli
  • Tier 2 Task - 0-3,500,000 Beli
  • Tier 3 Task - 0-12,500,000 Beli
  • Tier 4 Task - 0-25,000,000 Beli
  • Tier 5 Task - 0-50,000,000 Beli
  • Tier 6 Task - 0-100,000,000 Beli

Bounty
Below are the Bounty or Reputation payout ranges. The more glorious your deed or dastardly your crime, the more Reputation and Bounty you are given. If you're looking for ways to boost your Bounty while still getting Beli output try making task more geared towards accumulating Bounty as opposed to Beli. Perhaps kidnap a person of importance, it won't give you much Beli, but if done correctly you can surely get a hefty amount of Bounty. Just committing crimes in Non-Task topics is also a good idea to generate high amounts of Bounty, because you will notice the payout ranges have caps. In Non-Task Topics there are no caps.

  • Tier 1 Task - 0-500,000 Bounty or Reputation
  • Tier 2 Task - 0-5,000,000 Bounty or Reputation
  • Tier 3 Task - 0-25,000,000 Bounty or Reputation
  • Tier 4 Task - 0-50,000,000 Bounty or Reputation
  • Tier 5 Task - 0-100,000,000 Bounty or Reputation
  • Tier 6 Task - 0-200,000,000 Bounty or Reputation

EP
EP payouts are like the other two and have ranges that start at 0. Completing the task is what will typically give you the maximum EP payout of the Task Tier below the task you completed. To get the extra Ep and maybe the max amount, you have to work for it. Take out those NPCs in the Task. Produce some high quality work and exceed the word count requirement per Post and Post requirement per Task.

  • Tier 1 Task - 0-10,000 EP
  • Tier 2 Task - 0-15,000 EP
  • Tier 3 Task - 0-25,000 EP
  • Tier 4 Task - 0-35,000 EP
  • Tier 5 Task - 0-50,000 EP
  • Tier 6 Task - 0-75,000 EP


Posting Requirements


Post Counts for Task must be reached to claim the Task Reward. When Tasks are done in groups, the posting requirement is shared, but the post requirement is up'd by 2. With Moderator Approval if a participant stops posting, this can be overlooked so hard work won't be wasted. The minimum Word Count when posting in a Task is 250 Words in the Four Blues and 400 Words in Paradise, so Task should develop and play out rather than being quickies done for easy money.

  • Tier 1 - 3 Post
  • Tier 2 - 5 Post
  • Tier 3 - 6 Post
  • Tier 4 - 7 Post
  • Tier 5 - 10 Post
  • Tier 6 - 12 Post

Difficulty


Here we'll talk about Task difficulties. As the Tier goes up of course the difficulty should, but also as you go to another sea, Four Blues to Paradise, the difficulty goes up. To give you guys a more clear idea of this, we'll relate Canon happenings to Tiers of Task.
Four Blues


  • Tier 1 - Luffy vs Axe Hand Morgan
  • Tier 2 - Zoro vs Sham and Buchi (Cat Brothers on Usopp's home Island.)
  • Tier 3 - Straw Hats vs Don Krieg
  • Tier 4 - Straw Hats vs Arlong
  • Tier 5 -
  • Tier 6 -

Paradise


  • Tier 1 -
  • Tier 2 - Strawhats vs Baroque Works Millions on Whiskey Peak
  • Tier 3 -
  • Tier 4 - Luffy vs Crocodile|Luffy vs Rob Lucci
  • Tier 5 -
  • Tier 6 - Escape from Sabaody or Marineford


Boss Fights


Along with the extra way to get Beli during task, there are Boss Fights. Not every Task should have a boss, but some do. These Bosses, may have Devil Fruits, but only if they are not possessed by someone who is doing the task, someone you have encountered/know of, and as long as the Boss dies at the end of the task. Bosses are usually controlled, by the Task Participants, but if a moderator is asked and willing they may rp as the boss(es).

Bonus


Lastly there are bonuses for Crews or well established teams/pairings. Stacking with the Treasure Hunter Crew Occupation, Crews or established pairings gain a bonus 20% of Beli upon Task completion.

Templates


Task Template
Code:
[b]Task Name:[/b]
[b]Tier:[/b]
[b]NPC or PC:[/b]
[b]Location:[/b]
[b]Crew, Team, or Personal:[/b] (Crew Task must be done with one or more Crew Members.)
[b]Description:[/b]
[b]Enemy Details:[/b] (Just a rough number of enemies and their tier(s))
[b]Boss:[/b] (Yes or No)
Boss Template

Code:
[b]Boss Name:[/b]
[b]Tier:[/b] (1-6)
[b]Description:[/b] (Just a run down of how they look, act, etc.)
[b]Devil Fruit:[/b] (If they have one what is it.)
[b]Haki:[/b] (What Haki do they know if any.)
[b]Equipment:[/b]
[b]Strength:[/b] (1-7)
[b]Durability:[/b] (1-7)
[b]Speed:[/b] (1-7)
[b]Perception:[/b] (1-7)

Task Completion Template

Code:
[b]Link to Task:[/b]
[b]Post Count:[/b]

View user profile http://op-piratenation.forumotion.com

2 Re: Task&Beli System on Thu Feb 23, 2017 2:48 pm


Arc System

Character arcs are an important aspect of writing. They help tell a believable story and give characters and plots a chance to grow and develop at a steady pace. Just think of any anime and it should be clear who important this structured pacing is. Just imagine if the Ennies Lobby arc in One Piece had only been three episodes long. Or if every arc were only one episode long where the main characters walk up to the boss and beat them. This would make for a boring story with no depth at all. Thus, the arc system is in place to reward players who make the extra effort to craft a strong character arc.

What Are Arcs?:


As explained above, arcs are tools used to shape character development and the pacing of a story. Here at Pirate Nation, Arcs take the form of several tasks which are linked together by the story they tell. These tasks can seem indirectly or entirely unrelated at first glance but they must tie together at the end for it to be considered a proper arc. For example, your character might do entirely different things on two separate islands only for unforeseen consequences from these actions to come back for them in the end. But traditionally, arcs will be expected to each be directly related to each other and tell a cohesive story between each task. They are registered in the Task Registration Area.

What Makes An Arc?:


A character arc can generally be broken up like a paragraph. Each one has a beginning, middle, and an end. With each piece of the pie increasing in intensity as the story goes on. This is an arc broken down to its most simple forms and there are of course many other ways to dissect them, but for the sake of simplicity these are the criteria by which character arcs will be graded. Because of this, an arc must have at least three tasks, but there is no limit to how long a task can be. However, generally speaking, the higher tier the arc is, the longer the arc should be. At tier 5 an arc should have 8+ task in them and at Tier 6 an arc should have be sitting at 10+ Task.

Beginning:


This is the start of the arc and the story that it tells. These are expected to be low tier tasks that introduce characters and plot elements that spark the events that take place later in the arc.

Middle:


This is the meat of the arc and where most of the conflict or drama starts to take place. The characters participating may find themselves defeated or otherwise placed in a time of crises as a result of what happened during the beginning of the arc. It is usually here where the main dangers or threats of the arcs present themselves. One task must be at least one tier higher than the highest tiered task of the beginning.

End:


This is where the conflicts introduced in the beginning and established threats from the middle get resolved. It is where everything comes to a head and the characters involved reach a state of closure. If there is a main antagonist of your arc as there often will be, they are typically defeated here. This does not mean that they must be killed and eliminated for good, they may escape to pester your character in a future arc. But generally it is expected for things to come to a close by the end of an arc. Each task must be at least one tier higher than the highest tiered task from the middle. So be careful what tier you make the early tasks in an arc be as they may exceed the tier you are allowed to take by the ending if you are not careful.

Tier 1 Exception:


The only exceptions we accept with Arcs is if the player embarking on them is a Tier 1 Character. They would be allowed to bypass the rule of an Arc having to reel up in difficulty to ultimately end at Tier 3. In turn a character who is Tier 1 may have an Arc that consist of Task that are Tier 2 as the highest difficulty.

Rewards:


Completing task in an arc grants the group the normal rewards they would expect from tasks of equal tier. However, upon completion of an arc there are bonus rewards that can be obtained depending on the performance of the players involved. Usually gaining one of these rewards is expected, but on rare occasion multiple may be dished out. These rewards include but are not limited to...

-Extra EP
-Extra Beli
-Extra Bounty
-Progress towards claiming Islands as your Turf
-Ability to request Island Arc done on becomes a registered Island. You may request this at any time, after Arc Completion regardless if suggested by he Arc's grader or not.

The Arc Reward granted will depend on how staff grades character performance as well as the content of the tasks themselves. For example, if your character just ran around killing people you might get a bounty rewards, but find that no beli comes your way at the end of the arc. While another participant in the Arc may have been looting ships and things of that nature, so they'd get a Beli Reward. This does not mean that finding treasure, killing marines, and doing everything else there is under the sun will earn you all the possible rewards. Although it may be possible to mix and match them if the quality is good enough.

Skypiean Arc


Skypiean Arcs are only available in the Grandline. Not Skypiea specifically, but the Grandline itself. It offers a way to get large sums of Beli fairly fast. The catch is you may only do one Skypiean Arc in the span of two weeks, Skypiean Arcs offer no Bounty for the end of the arc reward, and Skypiean Arcs only award the participants with a reduced amount of Experience each task. The Arc should be at least Tier 3 and should of course have a healthy amount of task associated with it. While the payouts for the Task follow the standard Paradise Task rates, upon competition of the Arc, the end reward of Beli is multiplied by six. Meaning a Tier 3 Skypiean Arc would payout 6,000,000 Beli for the Arc reward, while a Tier 4 Skypiean Arc would payout 9,000,000 Beli. These arcs should be centered on Treasure Hunting as Bounty will not be a reward at the end of the arc. All Task in Skypiean Arcs must be PC Task, meaning open for intervention.

Devil Fruit Arc


Devil Fruit Arcs are used to acquire Devil Fruits that are Tier 2 and 3 and that can also be consumed by Equipment, NPCs, sold, etc.

  • Tier 1 Devil Fruit — Tier 2 Devil Fruit Arc.
  • Tier 2 Devil Fruit — Tier 4 Devil Fruit Arc. Boss must be Staff NPC'd
  • Tier 3 Devil Fruit — Tier 6 Devil Fruit Arc. Boss must be Staff NPC'd


At some point during a Tier 2 or Tier 3 Devil Fruit Arc a Staff member must be called in to NPC the Arc's main boss. The main boss being the equivalent of Arlong, Crocodile, or Doflamingo in their respective Arcs. Any Tier 2 or Tier 3 Devil Fruit Arc done without Staff NPCing the Arc Boss results in no Devil Fruit being gifted in the end. **See Devil Fruit Rules Here**

Code:
[b]Arc Type:[/b] Devil Fruit, Skypiean, or Standard)
[b]Arc Name:[/b] (Name of the Arc)
[b]Arc Tier:[/b] (Highest Tier Task the Arc has)
[b]Sea:[/b] (Which Sea is the Arc in. South Blue, East Blue, Paradise, New World.)
[b]Island:[/b] (What Island is the arc based on may be custom made. Doesn't limit task from happening on other islands.)
[b]Arc Description:[/b] (Run down of the arc and what's planned to happen.)

View user profile http://op-piratenation.forumotion.com

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum