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51 Re: Rokuju's Inventions on Fri Feb 24, 2017 5:16 pm

shootershoot

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u can increase the range to 30m if u want, if not approved, if u do, then bump and i'll stamp after


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52 Re: Rokuju's Inventions on Sat Feb 25, 2017 1:15 am

ok, increased range. Thank you~!

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53 Re: Rokuju's Inventions on Sun Feb 26, 2017 2:03 pm

shootershoot

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2/2


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54 Re: Rokuju's Inventions on Mon Feb 27, 2017 10:29 pm

new gadget

Equipment Name: Magnitude Amplifier
Equipment Type: Gadget
Strength Req.: 1
Equipment Description: A generator made to amplify skills an abilities, converting energy from her system to add a buff by the attributes below. The energy powering the amplifier is channeled into a looped fibreglass track, which accelerates around the circular track continuously, gaining a buildup. Once released, this energy runs through Ro's system, joining up with her skill/ability. Application varies with each case, for example, a pika pika skill projected outward could use this energy to fling it further or increase it's power. It costs 10 energy to activate the amplifier and 50% of the skills stamina cost in energy per use per buff. How many upgrade points the amplifier has determines how strong the buff is. 3 upgrades are necessary to use this device, before that it is just a prototype.

+ x tier of damage & interaction: 1 1 1 2 2 2

+ x% extra distance: 5 5 10 10 15 20

Attachments: -
Curse or Devil Fruit: -
Materials: Plastic, carbon fibre, glass
Units per Slot: 1
Experience: 0
Upgrade Points: 0


Equipment Name: Lux Amplifier
Equipment Type: Gadget
Strength Req.: 1
Equipment Description: A generator made to amplify skills an abilities, converting energy from her system to add a buff by the attributes below. The energy powering the amplifier is channeled into a series of lenses which build up and focus the energy.. Once released, this energy runs through Ro's system, joining up with her skill/ability. It costs 10 energy to activate the amplifier and 5 energy per use per buff. How many upgrade points the amplifier has determines how strong the buff is. 3 upgrades are necessary to use this device, before that it is just a prototype.

+ x to perception debuff
(will of light passive):                     1    1    1    2    2    2

Can pay upkeep costs of tier x
skills and passive costs in energy: 0    1    2    3    4    5

Attachments: -
Curse or Devil Fruit: -
Materials: Plastic, carbon fibre, glass
Units per Slot: 1
Experience: 0
Upgrade Points: 0



material apping with my advanced materials skill found here: http://op-piratenation.forumotion.com/t7112-support-skills-add-on

Equipment Name: Diamondillium
Equipment Type: Advanced material (diamond)
Strength Req.: 1
Equipment Description: This advanced material has been created via fitting carbon atom pieces together with painstaking precision. The result is a high tech variant of diamond with increased durability. The atomic structure of the strings of carbon are woven around in tight spirals much like springs; this gives the material a significant force dampening, as well as incredible ability to insulate electricity and heat. This quality results in diamondillium being able to protect the flesh underneath from forces and threats until completely destroyed.

Diamondillium is specifically made for Rokuju and her in battle needs. It is a non-metal, meaning it can phase into her logian form with her. It is translucent but difficult to see through (think tinted windows), meaning the intense light from her abilities can pass unimpeded through the material. The whole volume of diamondillium counts as a tech item for the purposes of Ro's tech abilities and skills.

Requires 2 upgrade points to be a useful material.
Attachments: -
Curse or Devil Fruit: -
Materials: Diamond
Units per Slot: 1
Experience: 0
Upgrade Points: 0


cheers



Last edited by Deep Rokuju on Sun Apr 23, 2017 4:12 pm; edited 6 times in total

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55 Re: Rokuju's Inventions on Tue Feb 28, 2017 5:16 pm

shootershoot

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how does the generator just amplify abilities. U need to actually describe the logistics behind things. the inventions aren't just to write stuff out and get freebie benefits, needs to make sense.

additionally remove 2 of the bonus aspects. remove ability to double the buff, lower the range buff to 5, 5, 10, 10, 15, 20 in meters and not diameter. up the energy cost for the amplifier to activate to 10 then 5 per turn for upkeep. how is this only made out of plastic?

how is the armor made out of plastic but as durable as diamond? No where does it mention in the application that it's armor or fits on a person's body so that should be included somewhere if it is indeed armor. all these bonuses need to be translated to actual rp mechanics. meaning force dampening needs to say something like -1 tier of damage against blunt force. etc etc. Pick either heat or electricity insulation.


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56 Re: Rokuju's Inventions on Wed Mar 01, 2017 1:40 am

Amplifier

Added description, tell me what you think.

I think I've made the changes here but not 100% on what you were meaning.


Diamondillium

My mistake, was supposed to be diamond material not plastic.

This is a material, not an armour. The armour item will be modded later.

The force dampening isn't meant to give any mechanical plus type bonus to the material, just to protect what is underneath until it is destroyed.

Same idea with the electricity/heat insulation - diamond has both naturally, I'm not trying to add extra properties here.

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57 Re: Rokuju's Inventions on Tue Mar 07, 2017 1:09 pm

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why are both of these at four upgrade points to start?

this is actually going to need energy cost per use and not per post. because u could easily activate it then spam out 5 skills and only pay 10 energy to activate it and continue to spam skills with buffs for only 5 energy. energy cost should be equal to stamina cost of the skills used

+ x tier of damage & interaction: 1 1 1 2 2 2

+ x% extra distance: 5 5 10 10 15 20

+ x to perception debuff
(will of light passive): 1 1 1 2 2 2

Can pay upkeep costs of tier x
skills and passive costs in energy: 1 2 3 4 5 6 lower all of these by 1 so at 6 upgrade points it can only pay for tier 5s.

additionally remove 2 of the bonus aspects. remove ability to double the buff, lower the range buff to 5, 5, 10, 10, 15, 20 in meters and not diameter. up the energy cost for the amplifier to activate to 10 then 5 per turn for upkeep. how is this only made out of plastic?

i'm only allowing you to keep two of these, you're getting way too much stuff in one item


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58 Re: Rokuju's Inventions on Sat Mar 11, 2017 2:42 pm

ok all good, I split it into two different items if that is ok.

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59 Re: Rokuju's Inventions on Tue Mar 14, 2017 2:00 pm

shootershoot

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this is actually going to need energy cost per use and not per post. because u could easily activate it then spam out 5 skills and only pay 10 energy to activate it and continue to spam skills with buffs for only 5 energy. energy cost should be equal to stamina cost of the skills used
u didn't make this edit. even then i'll say energy cost to effect skills should be 50% of the skill's static stamina cost, meaning discounts on stamina cost aren't taken into account. Additionally, none of these items are something that can operate with 0 upgrade points. I didn't say make the upgrade points 0 i was asking why they were four, but these certainly can't pass at 0. u can say these are prototypes and not usable until at least 3 upgrade points are obtained.


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60 Re: Rokuju's Inventions on Wed Mar 22, 2017 12:55 pm

Ok made the changes

I assume the 50% was only for the magnitude amplifyer cause that is the one with the skill buffs.

Cheers.

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61 Re: Rokuju's Inventions on Sat Apr 22, 2017 1:01 pm

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everything but the armor is 1/2 for the armor it's too advanced to be a 1 upgrade point type of armor


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62 Re: Rokuju's Inventions on Sun Apr 23, 2017 4:11 pm

ok cheers

The diamondillium being apped is just the material, meaning I would have to make that material and then make the armour (which is a longer process, and I had assumed thats where I would be doing the upgrades) but if you think its still to strong then I'll put it up, though the wc for the finished items is starting to be pretty big. - edited, added on that 2 upgrade pts are needed for it to be used.

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63 Re: Rokuju's Inventions on Mon Apr 24, 2017 6:38 am

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1/2 for the advanced material and 2/2 for everything else

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64 Re: Rokuju's Inventions on Mon Apr 24, 2017 10:57 am

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as long as u have a skill that lets u create materials this is 2/2


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