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1 Glory of the 66 (Primary) on Mon Sep 19, 2016 8:20 pm

Skill Set Name: Glory of the 66

Skill Set Class: Marksmanship - speed based

Skill Set Information:
"Any sufficiently advanced technology is indistinguishable from magic."

The strength of the Germa 66 militia stems from their development and use of their advanced war technologies. The Vinsmokes have incorporated fighting with the use of high tech weapons and gadgets and become extremely efficient with them.

Rokuju Vinsmoke has the ability to create such high tech devices. Through skill use this set can have multitudes of in-battle uses for her high tech, with items and skills often able to act upon each other to create a synergistic arsenal. Instead of making herself stronger through improving her body, Ro keeps adding to her knowledge base and skill at deploying her tech. Requiring the knowledge of a scientist and the touch of a blacksmith, this skill set integrates both occupations and harmonises them into something brilliant.

Passives:
Energy Revolution:
Being many scientific breakthroughs ahead of most of the factions in the world, the Vinsmokes are able to power their devices with a flexible energy source. This means things like, for example, advanced consumables do not have to be used up, energy guns don't need ammo, ect. Instead, Ro has a central power supply where she can instantly transfer power into her tech to be used, even at long distances. This means that devices can be used throughout a thread as long as the energy cost is paid.

A power source needs to be apped which can be altered with various gadgets such as chargers, extra battery packs, ect. These sources act as a central system and distribute to all devices and skill uses. Items will have their costs specified. Skills cost 10,20,30,45,60,75 energy for skills tiers 1-6 and 50% of the normal stamina cost.

One Woman Arsenal:
Gadget pieces can 'transform' into their useful forms from being hidden on the user. This results in a near hammer-space outcome, the lightweight materials not inhibiting the user. Items and skills can use this to their advantage, being able to be pulled out very quickly from seemingly nowhere. Below is a table of the extra item slots that Ro can store her tech in.
Extra item slots:
Tier 1: 2. She may have 2 items of a tier higher than her own tier, instead of 1.
Tier 2: 5. She may have 3 items of a tier higher than her own tier, instead of 1.
Tier 3: 8. She may have 4 items of a tier higher than her own tier, instead of 1.

Skill Strengths:
Access to a wide range of abilities through tech
Skill Weaknesses:
Needs the items to be effective
Doesn’t have straight up power like other sets

Notes:
~ Blacksmith occupation support these tech gadgets instead of their original item classification.
~ As well as straight up ranged combat, the marksmanship specialisation also applies to how well Ro uses her tech.
~ The tech related uses of items, while they may look like abilities, are simply the function of the device. This means that the gadget would still be balanced for it's tier. Abilities can be added on top as per normal methods.
~ The flexibility of tech and gadgets makes it easy for additions and modifications. Gadgets can be turned into an attachment or have attachments themselves with a support skill set.

Tier 1:
Speed: 2
Tier 1 Skill Name: Targeting Command Alpha
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Weapon range + 50m
Tier 1 Skill Duration: 1 post
Tier 1 Skill Item: Energy Pistol
Tier 1 Skill Description: An inbuilt computer runs a command that calculates projectile trajectory for shots taken within the post. This calculation is done in a negligible amount of time, when finished, the circuitry executes the shots with inhuman precision. With the simulated outcomes of these projectiles having been estimated, then Ro is able to use the projectiles to create knock on effects (think dominoes toppling each other) within the environment. With all present factors taken into account, these outcomes will come to fruition unless something is added to the equation that wasn’t calculated for prior to the execution. The precision also results in another 50m of effective range to the projectiles.



Last edited by Jurokuji Vinsmoke on Sat Oct 01, 2016 5:37 pm; edited 11 times in total

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2 Re: Glory of the 66 (Primary) on Tue Sep 20, 2016 11:01 am

shootershoot

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This technology the family has still needs to be registered as equipment, you can't just make a skill and pull something out a magical bag with infinite hammer space. Furthermore the technology will still scale in regards to how advanced it is, so T1 items will be more basic and simple while t6 will be the apex of how advanced they can be. So yeah, you're going to have to make these things by make I mean craft because it wouldn't be fair for you to have access to these things through the shop while everyone else doesn't.


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3 Re: Glory of the 66 (Primary) on Tue Sep 20, 2016 1:11 pm

Mithos wrote:This technology the family has still needs to be registered as equipment, you can't just make a skill and pull something out a magical bag with infinite hammer space. I see, so this means I'll need to change around the targeting command skill so that it needs to be channeled through a device that Ro already has instead of making one specifically for the skill. Done. Furthermore the technology will still scale in regards to how advanced it is, so T1 items will be more basic and simple while t6 will be the apex of how advanced they can be. So yeah, you're going to have to make these things by make I mean craft because it wouldn't be fair for you to have access to these things through the shop while everyone else doesn't. I was thinking that she would have access to the already established family arsenal so she could also buy, but if that doesn't fit with the site system then I guess I'll remove that part. Also peeps will be able to buys some stuff off me once I eventually get my shop up and running.

Thanks as always Mithos

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4 Re: Glory of the 66 (Primary) on Fri Sep 23, 2016 11:19 am

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That said imma need to see the equipment registered first or if it's already made link it here so i can make sure it correlates with what skills ur trying to register.


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5 Re: Glory of the 66 (Primary) on Fri Sep 23, 2016 3:32 pm

Hi, here's an energy gun I am apping. So for example, 'Defense Matrix' could be channeled through the gun to make the shield around it. 'Targeting Command' could be used with the gun so that it takes control of aiming. 'Kinetic Puppetry' would make tiny thrusters emerge from the item and enable it to move in it's own. Also gun is a good example of the 'Energy Revolution' passive.

http://op-piratenation.forumotion.com/t6031-energy-gun#44318

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6 Re: Glory of the 66 (Primary) on Sun Sep 25, 2016 9:04 pm

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we can move forward once we come to terms on the equipment part of things


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7 Re: Glory of the 66 (Primary) on Mon Sep 26, 2016 5:37 am

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Ro's central system has 50 units of power for every character tier at the start of a thread, and recoups 1 energy for every character tier each post. Running an energy function of a device costs 1 energy per tier of the equipment per post. Skills cost 2 energy per skill tier instead of stamina. This system can be altered with various gadgets such as chargers, extra battery packs, ect.

still going to have to register what ur using as a power source, you're not a cyborg so i don't see why this would run off of your character tier and not the character tier of the actual item, skills should have a greater cost, definitely if you're going to say they cost 0 stamina and then have the option for more battery packs. Yeah you're looking for long term supply of battery power, but i have to balance this out and as is it gives u an unfair advantage over everyone. No stamina cost, then the battery consumption is low so you could basically be using t6 skills down the line through this and not only have more battery power to spare, but not even be fatigued. Make it cost 50% less stamina along with making the other edits please.


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8 Re: Glory of the 66 (Primary) on Mon Sep 26, 2016 2:42 pm

- changed battery stuff as required.

- removed the note about tech counting as gadgets because I assumed that was a no go from what you've said in the item post.

- added note about turning gadgets into attachments and to have attachments themselves. I had this idea that in the future I could make some armour and turn the battery into an attachment for it.

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10 Re: Glory of the 66 (Primary) on Fri Sep 30, 2016 1:23 pm

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Jurokuji Vinsmoke wrote:Skill Set Name: Glory of the 66

Skill Set Class: Marksmanship - speed based

Skill Set Information:
"Any sufficiently advanced technology is indistinguishable from magic."

The strength of the Germa 66 militia stems from their development and use of their advanced war technologies. The Vinsmokes have incorporated fighting with the use of high tech weapons and gadgets and become extremely efficient with them.

Rokuju Vinsmoke has the ability to create such high tech devices. Through skill use this set can have multitudes of in-battle uses for her high tech, with items and skills often able to act upon each other to create a synergistic arsenal. Instead of making herself stronger through improving her body, Ro keeps adding to her knowledge base and skill at deploying her tech. Requiring the knowledge of a scientist and the touch of a blacksmith, this skill set integrates both occupations and harmonises them into something brilliant.

Passives:
Energy Revolution:
Being many scientific breakthroughs ahead of most of the factions in the world, the Vinsmokes are able to power their devices with a flexible energy source. This means things like, for example, advanced consumables do not have to be used up, energy guns don't need ammo, ect. Instead, Ro has a central power supply where she can instantly transfer power into her tech to be used, even at long distances. This means that devices can be used throughout a thread as long as the energy cost is paid.

A power source needs to be apped which can be altered with various gadgets such as chargers, extra battery packs, ect. These sources act as a central system and distribute to all devices and skill uses. Running an energy function of a device costs 1 energy per tier of the equipment per post. Skills cost 2 energy per skill tier and 50% of the normal stamina cost. skills should be more costly. the way ur crafting this a battery would never be anywhere near 20%. You get 10 energy back a post and you can have multiple batteries. You basically get a free t5 skill every post as is. You should have a t6 skill costing at least 75 energy. These are skills that can destroy whole islands, 12 energy is not a balanced cost.

One Woman Arsenal:
Gadget pieces can 'transform' into their useful forms from being hidden on the user. This results in a near hammer-space outcome, the lightweight materials not inhibiting the user. Items and skills can use this to their advantage, being able to be pulled out very quickly from seemingly nowhere. Below is a table of the extra item slots that Ro can store her tech in.
Extra item slots:
Tier 1: 2. She may have 2 items of a tier higher than her own tier, instead of 1.
Tier 2: 5. She may have 3 items of a tier higher than her own tier, instead of 1.
Tier 3: 8. She may have 4 items of a tier higher than her own tier, instead of 1.

Skill Strengths:
Access to a wide range of abilities through tech
Skill Weaknesses:
Needs the items to be effective
Doesn’t have straight up power like other sets

Notes:
~ Blacksmith occupation support these tech gadgets instead of their original item classification.
~ As well as straight up ranged combat, the marksmanship specialisation also applies to how well Ro uses her tech.
~ The tech related uses of items, while they may look like abilities, are simply the function of the device. This means that the gadget would still be balanced for it's tier. Abilities can be added on top as per normal methods.
~ The flexibility of tech and gadgets makes it easy for additions and modifications. Gadgets can be turned into an attachment or have attachments themselves with a support skill set.

u need to make an addition to the skill template including what item the skills are used with, so i'm sure ur not using items that aren't in existence to perform skills. You have extra item slots, so you're going to have ot put them to use and have these items created.
Tier 1:
Speed: 2

Tier 1 Skill Name: Defense Matrix v1.32
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Sphere around item of radius <= 10m diameter
Tier 1 Skill Duration: Until broken completely, deactivated or 4 posts (whichever comes first)
Tier 1 Skill Description: One of Rokuju’s items projects energy that condenses into a tangible sphere at chosen range. This sphere blocks both physical and non physical things from passing through and acts as a defensive skill. Rokuju can open up and close areas of the sphere to let things pass through.

Tier 1 Skill Name: Targeting Command Alpha
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Weapon range + 25m
Tier 1 Skill Duration: Instant
Tier 1 Skill Description: Channeling through a device on the arm or hand or a held weapon, the tech takes control of her localised movement for the duration. An inbuilt computer runs a command that calculates projectile trajectory while factoring in outside factors such as target vectors, wind speed and simulated consequences of the projectile. This calculation is done in a negligible amount of time, when finished, the circuitry executes the shot/throw with inhuman precision. If done with a gun, the user is able to unload up to five shots with the use of this skill. With the simulated outcomes of these projectiles having been estimated, the Ro is able to use the projectiles to create knock on effects (think dominoes toppling each other) within the environment. With all current factors taken into account, these outcomes will come to fruition unless something is added to the equation that wasn’t calculated for prior to the execution. The precision also results in another 25m of effective range to the projectiles. item needs to be registered and created

Tier 1 Skill Name: Kinetic Puppetry
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: 50m
Tier 1 Skill Duration: 4 posts
Tier 1 Skill Description: Through micro emission thrusters, Ro can control the movement of her tech from afar as long as it stays within range. The pieces can hover and move at skill speed. Anyone of T2+ it shouldn't be about character tier, but about what tier of strength they possess or the Output of their actions. If it surpasses the Output of this skill, then they can obstruct the technique. For information on Output look here. http://op-piratenation.forumotion.com/t5970-skills-specializations-classes-and-output are able to obstruct this movement with their physical strength, or anyone using an appropriate T1+ skill. The movement is controlled by deft manipulation of a remote at Ro’s hip or inlaid in another piece of tech. Alternatively, she may control this skill through an appropriate conduit item.


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11 Re: Glory of the 66 (Primary) on Fri Sep 30, 2016 6:37 pm

I don't know why I can't just leave the equipment as a general. If I have to have the stuff already approved for the skill then I won't be able to use it with any future stuff that I want to have. This means that I'll have to choose between throwing away the skill or just never being able to use new stuff. This seems really annoying especially since I won't be able to change the skill once I get it approved.

Regardless, done the changes.

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12 Re: Glory of the 66 (Primary) on Sat Oct 01, 2016 3:14 pm

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Jurokuji Vinsmoke wrote:I don't know why I can't just leave the equipment as a general. If I have to have the stuff already approved for the skill then I won't be able to use it with any future stuff that I want to have. This means that I'll have to choose between throwing away the skill or just never being able to use new stuff. This seems really annoying especially since I won't be able to change the skill once I get it approved.

Regardless, done the changes.

it's a utility based skillset, having to show what item is involved with what skill should have been expected. It's not as simple as u using a gun to shoot someone, you're using advanced technology with multiple functions, to cast force fields, auto-compute wind speed, distance, etc, etc,. I'm going to want to make sure all the equipment that should grant these abilities is actually in existence before just oking it. Not to say ur the type of person to try to slip something in, but i'm just doing what should be done.


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13 Re: Glory of the 66 (Primary) on Sat Oct 01, 2016 3:18 pm

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Jurokuji Vinsmoke wrote:Skill Set Name: Glory of the 66

Skill Set Class: Marksmanship - speed based

Skill Set Information:
"Any sufficiently advanced technology is indistinguishable from magic."

The strength of the Germa 66 militia stems from their development and use of their advanced war technologies. The Vinsmokes have incorporated fighting with the use of high tech weapons and gadgets and become extremely efficient with them.

Rokuju Vinsmoke has the ability to create such high tech devices. Through skill use this set can have multitudes of in-battle uses for her high tech, with items and skills often able to act upon each other to create a synergistic arsenal. Instead of making herself stronger through improving her body, Ro keeps adding to her knowledge base and skill at deploying her tech. Requiring the knowledge of a scientist and the touch of a blacksmith, this skill set integrates both occupations and harmonises them into something brilliant.

Passives:
Energy Revolution:
Being many scientific breakthroughs ahead of most of the factions in the world, the Vinsmokes are able to power their devices with a flexible energy source. This means things like, for example, advanced consumables do not have to be used up, energy guns don't need ammo, ect. Instead, Ro has a central power supply where she can instantly transfer power into her tech to be used, even at long distances. This means that devices can be used throughout a thread as long as the energy cost is paid.

A power source needs to be apped which can be altered with various gadgets such as chargers, extra battery packs, ect. These sources act as a central system and distribute to all devices and skill uses. Items will have their costs specified. Skills cost 13 energy per skill tier and 50% of the normal stamina cost. it doesn't have to be block like scaling, you can start at 10, then 20 for t2, the 30, then maybe 45, 60, 75

One Woman Arsenal:
Gadget pieces can 'transform' into their useful forms from being hidden on the user. This results in a near hammer-space outcome, the lightweight materials not inhibiting the user. Items and skills can use this to their advantage, being able to be pulled out very quickly from seemingly nowhere. Below is a table of the extra item slots that Ro can store her tech in.
Extra item slots:
Tier 1: 2. She may have 2 items of a tier higher than her own tier, instead of 1.
Tier 2: 5. She may have 3 items of a tier higher than her own tier, instead of 1.
Tier 3: 8. She may have 4 items of a tier higher than her own tier, instead of 1.

Skill Strengths:
Access to a wide range of abilities through tech
Skill Weaknesses:
Needs the items to be effective
Doesn’t have straight up power like other sets

Notes:
~ Blacksmith occupation support these tech gadgets instead of their original item classification.
~ As well as straight up ranged combat, the marksmanship specialisation also applies to how well Ro uses her tech.
~ The tech related uses of items, while they may look like abilities, are simply the function of the device. This means that the gadget would still be balanced for it's tier. Abilities can be added on top as per normal methods.
~ The flexibility of tech and gadgets makes it easy for additions and modifications. Gadgets can be turned into an attachment or have attachments themselves with a support skill set.

Tier 1:
Speed: 2
Tier 1 Skill Name: Targeting Command Alpha
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Weapon range + 25m 50m
Tier 1 Skill Duration: 1 post
Tier 1 Skill Item: Energy Pistol
Tier 1 Skill Description: An inbuilt computer runs a command that calculates projectile trajectory for shots taken within the post. This calculation is done in a negligible amount of time, when finished, the circuitry executes the shots with inhuman precision. With the simulated outcomes of these projectiles having been estimated, then Ro is able to use the projectiles to create knock on effects (think dominoes toppling each other) within the environment. With all present factors taken into account, these outcomes will come to fruition unless something is added to the equation that wasn’t calculated for prior to the execution. The precision also results in another 25m of effective range to the projectiles.


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14 Re: Glory of the 66 (Primary) on Sat Oct 01, 2016 5:39 pm

Do ne!

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