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1Lightning Leg[Done] Empty Lightning Leg[Done] on Sat May 21, 2016 6:37 pm

Primary Skill Set Name:Lightning Leg
Skill Set Stat:H2H
Skill Set Information:A Style that Natalya formed during her time as a small-time criminal. Taking advantage of quick and powerful strikes utilizing her physiology as a member of the Long-Leg Tribe. This style prioritizes pushing the user's legs to their very limit. Allowing them to chain quick strong grapples, strikes, and even aerial combinations utilizing their incredibly strong trained legs. As per her Long Leg nature, this also grants Natalya added range in comparison to if another person were utilizing this style.

The user carefully analyzes their opponent, and proceeds to overwhelm them with crushing speed and strength. Hence the name of this style is literally lightning leg, as the user strikes with the speed and almost literal force of lightning itself.  In fact, the user can go as far as to have their own version of the geppo technique within rokushiki, having no relation too it at all, but following a similar principle. Also possessing enhanced jumping due to their nature as a long-leg and the leg strength this style calls for.

Passive:

Nothing Evades My Eyes,You ain't Slick!
Natalya due to her natural perception skills because of this style, is capable of seeing through speeds and speed based techniques equal to or lower than her tier.

I'm Lightning Bitch and I sting just like it!
Due to her being a member of the long leg tribe. Natalya unlike others has larger legs and has prioritized them in her training. Pushing them to their very limit in terms of speed and strength. As a result, the user gains an additional +1 on their damage tier chart when it comes to utilizing any techniques or skills within this move-set that involve their legs.


Skill Strengths:

-Rather Quick, and does not sacrifice strength for speed to contrast with other styles

-User is capable of chaining aerial attack combinations with their legs alongside unique grapples and strikes

-The User due to their Legs strength and physiology, is capable of even going as far as imitating the geppo technique.

-User is capable of several rapid strikes at once with their legs
Skill Weaknesses:

-Low ranged attacks

-User does not have enhanced upper body strength at all

-User's upper Body more vulnerable in comparison to their lower body

-If the legs are disabled, this style becomes relatively moot



Notes:Power Based:

Enhanced Jump Chart:

T1:4 Meter
T2:8 Meters
T3:12 meters
T4:16 meters
T5:20 Meters
T6:24 Meters

Damage Chart:
Tier 1:The tip of the iceberg, skills of this Tier are the weakest skills can get. Wood may be destroyed with relative ease, weaker materials such as copper, aluminum, etc. often fall easily as well, though this may require more usage of skills of this Tier; stone may be destroyed with sufficient effort, whilst Iron is subject to denting, albeit not to a high degree.


Tier 2: Even though still at the bottom of the power spectrum, Skills at this Tier still show a moderate improvement in power. Advancing from the former Tier, Stone no longer requires much effort to destroy with skills, and crumbles with ease if the circumstances call for it; Iron dents rather heavily at this level, almost to the point of breaking.

Tier 3: This particular Tier is where skills are considered to be fairly potent, by many, and is where they become taken much more seriously in battle. It wouldn't be an oddity to see skills capable of destroying Iron completely. Not only this, but they also begin to affect Steel, bending it to some degree.

Tier 4: Advancing to an even higher level of destruction, skills of this Tier can affect Steel to the point of destroying it completely. While this may not occur instantaneously, it is still quite possible to accomplish this feat.

Tier 5: As to be expected from this being the second to last level of power, skills are expected to pack quite the punch. Steel can be destroyed with little to no effort. More significantly, one of the strongest materials to ever grace the Universe, diamond, may be affected by skills of this level, and over time, be worn out and destroyed.

Tier 6: This is the absolute pique one could reach when it comes to skill use. The destruction of diamond is all but a problem for skills of this Tier. Even feats such as island destruction become subject of topic here, and not only that, the legendary material of Seastone becomes all but indestructible. While skills of this Tier may not always be capable of accomplishing such in a single use, the mere idea that it's even a possibility is frightening in itself.

Tier 1:

Speed: 1

Tier 1 Skill Name:Kick the Sky!
Tier 1 Skill Type: Fighting Stat(s) Involved:H2H
Tier 1 Skill Range:N/A
Tier 1 Skill Cooldown&Duration:3/3
Tier 1 Skill Description:Natalya begins to kick the sky actually, in order to gain momentum. A technique which mimics a principle similar to geppo, but is actually nothing like it. In reality this is Natalya exerting her leg strength in order to become capable of aerial movement. Maintaining this state for 3 posts. If her legs are disabled in any way whatsoever or injured badly, this skill is automatically canceled.

Tier 1 Skill Name:1-2 Whip
Tier 1 Skill Type: Fighting Stat(s) Involved:H2H
Tier 1 Skill Range:Legs Reach
Tier 1 Skill Cooldown&Duration:2/Instant
Tier 1 Skill Description:Natalya does a quick side roundhouse kick at an enemy, doing a 360 motion as she carries them over her leg with the force of the impact, in the middle of it she angles her leg a certain way so that the opponent is thrown 4 meters into the air. Continuing off of there, she either kicks the opponent's stomach as their falling back down or jumps up to do so. Dealing damage equal to her damage chart.

Tier 1 Skill Name:Launch
Tier 1 Skill Type: Fighting Stat(s) Involved:H2H
Tier 1 Skill Range:10 Meters
Tier 1 Skill Cooldown&Duration:2/Instant
Tier 1 Skill Description:Natalya kicks off with a principle similar to her sky kicking technique, except on the ground. Allowing her to reach max speed for a single movement, to those who are slower or cannot percieve speed that well, she will appear as a simple blur temporarily.

Tier 1 Skill Name:Ice Climber
Tier 1 Skill Type: Fighting Stat(s) Involved
Tier 1 Skill Range:Leg's reach
Tier 1 Skill Cooldown&Duration:3/Instant
Tier 1 Skill Description:Natalya kicks up a opponents groin, throwing them about 3 meters into the air and stunning them slightly due to the impact, and obvious trauma. before proceeding to kick off the air with her other leg and kicking them again in said area. Dishing out damage equal to her damage chart as the damage.

Tier 1 Skill Name:
Tier 1 Skill Type: Fighting Stat(s) Involved:
Tier 1 Skill Range:
Tier 1 Skill Cooldown&Duration:
Tier 1 Skill Description:

Tier 2:

Speed:2

Tier 2 Skill Name:Lightning Quads
Tier 2 Skill Type: Fighting Stat(s) Involved:H2H
Tier 2 Skill Range:Leg's Reach
Tier 2 Skill Cooldown&Duration:4/Instant
Tier 2 Skill Description:Natalya executes a quick kicking combination with her legs that is aimed at her max speed. Going off of it instantly, she kicks the opponent about four times before they can realize she's actually kicked them. Anyone faster however is capable of seeing directly through this technique. Inflicting damage to whatever she hits equal to her damage tier chart.


Tier 2 Skill Name:
Tier 2 Skill Type: Fighting Stat(s) Involved
Tier 2 Skill Range:
Tier 2 Skill Cooldown&Duration:
Tier 2 Skill Description:

Tier 2 Skill Name:
Tier 2 Skill Type: Fighting Stat(s) Involved
Tier 2 Skill Range:
Tier 2 Skill Cooldown&Duration:
Tier 2 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 2 Skill Name:
Tier 2 Skill Type: Fighting Stat(s) Involved
Tier 2 Skill Range:
Tier 2 Skill Cooldown&Duration:
Tier 2 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)


Tier 3:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 4:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 4 Skill Name:
Tier 4 Skill Type: Fighting Stat(s) Involved
Tier 4 Skill Range:
Tier 4 Skill Cooldown&Duration:
Tier 4 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 4 Skill Name:
Tier 4 Skill Type: Fighting Stat(s) Involved
Tier 4 Skill Range:
Tier 4 Skill Cooldown&Duration:
Tier 4 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 4 Skill Name:
Tier 4 Skill Type: Fighting Stat(s) Involved
Tier 4 Skill Range:
Tier 4 Skill Cooldown&Duration:
Tier 4 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 5:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 5 Skill Name:
Tier 5 Skill Type: Fighting Stat(s) Involved
Tier 5 Skill Range:
Tier 5 Skill Cooldown&Duration:
Tier 5 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 5 Skill Name:
Tier 5 Skill Type: Fighting Stat(s) Involved
Tier 5 Skill Range:
Tier 5 Skill Cooldown&Duration:
Tier 5 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 6:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 6 Skill Name:
Tier 6 Skill Type: Fighting Stat(s) Involved
Tier 6 Skill Range:
Tier 6 Skill Cooldown&Duration:
Tier 6 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)



Last edited by Natalya Dragonov on Mon May 23, 2016 3:47 pm; edited 2 times in total

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2Lightning Leg[Done] Empty Re: Lightning Leg[Done] on Mon May 23, 2016 11:19 am

Odin

Marines
Marines

Odin
Tier 1 Skill Description:Natalya does a quick side roundhouse kick at an enemy, doing a 360 motion as she carries them over her leg with the force of the impact. Before throwing them about 4 meters into the air and executing an upward kick to their stomach when their either fall back down, or she decides to jump up onto them. The attack will leave the enemy dazed slightly due to the spin as well. Dishing out damage equal to her tier chart.

How is it that you're throwing them into the air?

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3Lightning Leg[Done] Empty Re: Lightning Leg[Done] on Mon May 23, 2016 3:47 pm

Fixed f

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4Lightning Leg[Done] Empty Re: Lightning Leg[Done] on Mon May 23, 2016 3:51 pm

Odin

Marines
Marines

Odin
1 | 2

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5Lightning Leg[Done] Empty Re: Lightning Leg[Done] on Wed May 25, 2016 9:52 am

Bloodisaac

Marines
Marines

Bloodisaac
2/2

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