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1 Blake Charlotte Mercury on Tue Mar 01, 2016 2:59 pm




General Info

Character Name: Blake Charlotte MercuryLink to Approved Character: Link
Affiliation: PirateCrew: -
Occupation: ThiefTier: 2
Bounty: 1,385,000World Position: -

 
Specs

Devil Fruit: 2Stamina: 350
Melee Weaponry: 4Haki: B - 50 Stamina

 
Skills

Link to Primary Skill Set: The Killer
Details:
Primary Skill Set Name: The Killer
Skill Set Stat: Melee Weapon
Skill Set Information: Blake created this form of fighting after practising with daggers and learning magic tricks. The basic is to use weapons hidden on the body, usually the sleeve, to make sure to attack an enemy by surprise. Therefore it is great for assassination, but lacks in straight up confrontations. It aims to kill with the first strike. To do this most of the attacks aim at vital points of the target's body with stabs and strong slices. To perform these attacks requires great dexterity and swiftness, along with being sneaky some of the times.
The weapons best suitable to it are daggers, but the amount of daggers is only limited by how many can be hidden on the body. Not rarely tools for subterfuge are also used, like smoke or blinding grenades and powders.
Basic attacks are for example are quick stabs with a hidden dagger, while casually passing by the target or just plain old back stabbing.
Most special movements are focused around the arms and upper body and leg movements are usually just there for sneaking or similar uses. While another speciality is the use of misdirection and distractions, often one action just serves to pull attention away from another. Others forms of subterfuge serve as a setup for a finishing blow.  

Passive:
- Surprise attacks often come out of no where, making them hard to notice before hand, therefore they are harder to dodge or defend against. The suddenness of the attack is perceived as if it was done with .5 higher speed.  
This may only apply to the first attack in a fight or an attack after the target lost sight of the user.
- The user is like a magician, allowing them to perform feats of misdirection paired with dexterity. They may do an arm and hand movement fully unnoticeable by anyone that is not using the required Haki or other means to detect it. This is only movement of the arms, hands and parts of the upper body, not any steps, so it does not allow to close or create distant to the target. Cooldown: 5 Posts.

Skill Strengths:
- Extremely deadly at short range
- Hard to follow most movements

Skill Weaknesses:
- Posses no ranged attacks for medium to long range combat
- All strength is in the surprise factor, very bad in straight up combat

Damage Chart:
In general when handling a dagger, a stabbing (piercing) motion is always stronger than just a slicing (cutting) motion, but causes only very localized damage. Therefore a pierce with enough effort or repetition may reach a tier higher than a cut. One could say a stab is around 1.5 times as strong as a slice, in general. While other factors such as stance, number of hands used, the sharpness of the weapon etc. obviously weaken or strengthen the attack.

Tier 1: Cuts through flesh, wood, cloth etc.
Tier 2: Cuts through bone, stone, etc.
Tier 3: Cuts through iron.
Tier 4: Cuts into steel.
Tier 5: Cuts through steel.
Tier 6: Cuts into diamond and pierces through it, with enough effort.

Tier 1:
Speed: 2

Tier 1 Skill Name: Snake Bite
Tier 1 Skill Type: Melee Weaponry
Tier 1 Skill Range: 1m + blade's length
Tier 1 Skill Cooldown & Duration: 2 & instant
Tier 1 Skill Description: What looks like straight unarmed punch, is actually a stab, for which the dagger is pulled out of the user's sleeve at the very last moment.

Tier 1 Skill Name: Misdirect I
Tier 1 Skill Type: Melee Weaponry
Tier 1 Skill Range: 1m + blade's length
Tier 1 Skill Cooldown & Duration: 2 & instant
Tier 1 Skill Description: When the user strikes with one of their daggers, the moment the opponent tries to dodge or defend against it, they strike with a second dagger in their other hand from a blind spot.  

Tier 1 Skill Name: Weaving
Tier 1 Skill Type: Melee Weaponry
Tier 1 Skill Range: 1m + blade's length
Tier 1 Skill Cooldown & Duration: 2 & instant
Tier 1 Skill Description: When attacking the user swiftly changes the flow of their strike, to strike an unguarded area.

Tier 1 Skill Name: Silent Steps: Basic
Tier 1 Skill Type: Melee Weaponry
Tier 1 Skill Range: Self
Tier 1 Skill Cooldown & Duration: 5 & 4
Tier 1 Skill Description: While moving carefully at 3/4 speed the user avoids making any sound.

Tier 1 Skill Name: Empty Hand Magic
Tier 1 Skill Type: Melee Weaponry
Tier 1 Skill Range: Self
Tier 1 Skill Cooldown & Duration: 2 & instant
Tier 1 Skill Description: A version of magic tricks that make a coin appear in a magicians hand. As from thin air a hidden dagger appears in the user's seemingly empty hand.
Tier 2:
Speed: 3

Tier 2 Skill Name: Armour Pierce I
Tier 2 Skill Type: Melee Weaponry
Tier 2 Skill Range: 1m + blade's length
Tier 2 Skill Cooldown & Duration: 2 & instant
Tier 2 Skill Description: Applying the strength of their whole body, the user performs a straight two-handed stab that pierces trough tier 1 armour. This attack does not break armour, just pierces it and the resulting damage is only equal to a tier 1 skill's.

Tier 2 Skill Name: Misdirect II
Tier 2 Skill Type: Melee Weaponry
Tier 2 Skill Range: 1m + blade's length
Tier 2 Skill Cooldown & Duration: 2 & instant
Tier 2 Skill Description: With great killing intent the user feints a swing at the target, but actually slides past them, with great speed, to attack them in the back, when they try to dodge or guard against the feint. This is done faster than usual, which is why this attack receives a +0.5 speed bonus.

Tier 2 Skill Name: Double Lift
Tier 2 Skill Type: Melee Weaponry
Tier 2 Skill Range: 1m + blade's length
Tier 2 Skill Cooldown & Duration: 2 & instant
Tier 2 Skill Description: Named after the basic card trick, the user performs two fast one handed trusts that look like one. Can also be performed twice at once using both hands for twice the stamina cost.

Tier 2 Skill Name: Juggler: Basic
Tier 2 Skill Type: Melee Weaponry
Tier 2 Skill Range: 1m
Tier 2 Skill Cooldown & Duration: 2 & instant
Tier 2 Skill Description: With high dexterity the user deflects a projectile. Works only against projectiles slower or equal to the user's speed +0.5.
Tier 3:
Speed: 3

Tier 3 Skill Name: Vanishing Magic
Tier 3 Skill Type: Melee Weaponry
Tier 3 Skill Range: 5m
Tier 3 Skill Cooldown & Duration: 3 / instant
Tier 3 Skill Description: With speed of +1 the user slips into a blind spot during combat, to reappear somewhere else shortly after. It is as if the user becomes invisible for a second. This only works near the target and the user may also only appear again near the target. Should the opponent see through this trick after multiple uses, the skill gets reduced to it's fast movement.

Tier 3 Skill Name: Silent Steps: Advanced
Tier 3 Skill Type: Melee Weaponry
Tier 3 Skill Range: Self
Tier 3 Skill Cooldown & Duration: Duration +2 & 4
Tier 3 Skill Description: The improved version of the Silent Steps footwork, allows the user to now travel at normal speed, while remaining absolute silent.

Tier 3 Skill Name: Asura
Tier 3 Skill Type: Melee Weaponry
Tier 3 Skill Range: Self
Tier 3 Skill Cooldown & Duration: 5 & 2
Tier 3 Skill Description: The user in cooperates strong killing intend and perfect feints in all their movement, making it harder to distinguish between real attacks and just illusion. This causes the opponent to see images of attacks that were never made as if they were real, overlapping with real attacks. Which also means to uphold this illusion the user must be attacking for real, for example with basic attacks or other skills. In general a maximum of 1-2 illusion attacks can be mixed in before, after or between each real attack (maximum 6 per post).
Tier 4:
Speed: 4

Tier 4 Skill Name: Violent Rush
Tier 4 Skill Type: Melee Weaponry
Tier 4 Skill Range: 2m + blade length
Tier 4 Skill Cooldown & Duration: 2 & instant
Tier 4 Skill Description: A combination of slashes strong enough to cut into steel, performed at the fastest point of a dash. So fast that it is incredible hard to see and performed with high dexterity. It hits near the same area of the target up to six times and leave wounds comparable to a beast ripping into and through flesh and bones, instead of just a single slice wound.
Devil Fruit: -
Haki Aura: Conqueror's Haki - Aura Color Pink

 
Possessions

Weapons: Hebi & Nezumi, Black Smoke Bomb
Hebi & Nezumi Details:
Equipment Name: Hebi
Equipment Class: Weapon
Equipment Type: Tanto
Equipment Tier: 1
Spec Req. 1 Melee Weaponry
Equipment Description: A katana like dagger, tanto, with a 30cm long blade made of iron and with a wooden grip and no guard. It was one of the first things Blake stole in her life and is her weapon of choice for killing people that wronged her. It used to be displayed on a nobles ship together with Nezumi.
Picture:
Equipment Ability: -
Attachments: -
Units per slot: 1
Proof of Purchase: -


Equipment Name: Nezumi
Equipment Class: Weapon
Equipment Type: Tanto
Equipment Tier: 1
Spec Req. 1 Melee Weaponry
Equipment Description: A katana like dagger, tanto, with a 30cm long blade made of iron with a cloth wrapped grip and iron guard. It was one of the first things Blake stole in her life and is her weapon of choice for killing anyone. It used to be displayed on a nobles ship together with Hebi.
Picture:
Equipment Ability: -
Attachments: -
Units per slot: 1
Proof of Purchase: -
Black Smoke Bomb Details:
Equipment Name: Black Smoke Bomb
Equipment Class: Weapon
Equipment Type: Grenade
Equipment Tier: 2
Spec Req. Marksmanship 1 (for accurate tosses over 10m)
Equipment Description: This simple throwing weapon in the form of a small ball (diameter 6cm), often available in any well stocked firework store, is a favourite of ninja or other tricksters. Their use is slightly limited and dangerous, as they explode from heavy impact. Which also explains the how-to-use manual's single line: “Throw them forcefully against hard things.”  
Usually they only create enough smoke to hide a person behind it, but this version with an improved size and resulting from this increased black smoke powder load, is strong enough to fill an area of 10x10x5 meters (or 500m³, 5 meters being the height) with thick black smoke in a second. Unless blown away by wind the smoke lasts for up to two turns. Multiple bombs thrown at the same spot do not increase the area by more than 5 meters to the sides.
Since their explosion is rather weak these can also be dropped right at the users feet or only slightly away from them, but accurate throws require a skill in marksmanship.
Picture:
As bonus they come in a handy, matching, black pouch to be worn at the users belt. This helps to protect them from water (not resistant against submerging in water), but does not protect against possible impacts from falling on it or getting hit, which may cause a premature explosion, causing first degree burns to the wearer and blow up all remaining bombs at once.

Equipment Ability: -
Attachments: -
Units per slot: 3
Proof of Purchase: Link
 Armor: Ballistic Weave
Ballistic Weave Details:
Equipment Name: Ballistic Weave
Equipment Class: Armor
Equipment Type: Hooded Upperbody Armor
Equipment Tier: 3
Spec Req. -
Equipment Description: Made of a damage resistant synthetic material, similar to metal, the armor looks no different than the usual hooded shirts Blake wears. Hood pulled up it covers the upper half of the body: head, arms and chest.
Because of its lightness it is absolutely useless when it comes to reducing incoming impacts, but is fairly good at blocking sharp objects and bullets from penetrating the wearer, but just the force behind them might still fracture bones. In general it halves damage from up to tier 3 attacks, but gets broken by tier 5 attacks.
Equipment Ability: -
Attachments: -
Units per slot: 1
Proof of Purchase: Link
Ships: -
Pets: -


Topics

Completed Topics
Tier 1 IC Chronological Order:
Tier 2 IC Chronological Order:



Last edited by Blake C. Mercury on Sat Apr 30, 2016 11:08 pm; edited 52 times in total


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2 Re: Blake Charlotte Mercury on Tue Mar 01, 2016 4:55 pm

would like to get Haki from D to C here are the 1000 words for that: http://op-piratenation.forumotion.com/t3806-a-dishonest-girl-s-work-haki-training#27988


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3 Re: Blake Charlotte Mercury on Wed Mar 02, 2016 10:58 am

Isabella

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Training approved

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4 Re: Blake Charlotte Mercury on Tue Mar 15, 2016 3:48 pm

Current Tier 1
Oceans RP'd In: South Blue
# of Task Completed: 6
# of Other Topics Completed: 1
Character Development Notes: Blake is going through a change from just a blood hungry murder to someone that wants to cause a change in the world (as in destroy it all) and realized she needs more power to do that.


Also in the process Stamina becomes 250 and I put my 2 points into Devil Fruit


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5 Re: Blake Charlotte Mercury on Tue Mar 15, 2016 3:58 pm

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Okay, approved. Give me more in CD notes next time though.

6 Re: Blake Charlotte Mercury on Wed Mar 16, 2016 12:47 am

Would like to raise Haki from C to B, here are the 1400 words for that: http://op-piratenation.forumotion.com/t3969-exciting-new-abilities-haki-training#29168


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7 Re: Blake Charlotte Mercury on Thu Mar 17, 2016 9:16 am

Isabella

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HAki training approved

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8 Re: Blake Charlotte Mercury on Wed Mar 23, 2016 2:50 am

Stamina Training done here: Days At The Dojo (Training)
over 3750 words, which is enough for +100 Stamina
new Stamina: 350


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9 Re: Blake Charlotte Mercury on Wed Mar 23, 2016 9:57 am

shootershoot

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bo ol


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